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TOPIC: Reshade unusable in RDR2, black screen after logo

Reshade unusable in RDR2, black screen after logo 2 weeks 1 hour ago #1

Also the Vulkan one has no effects, only the DX12 one works.
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Reshade unusable in RDR2, black screen after logo 1 week 6 days ago #2

  • Wicked Sick
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I saw on their Discord server Thalixte saying that he was working on the support for Vulkan.
Finding relief somewhere between a tree's branch and its shade.
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Reshade unusable in RDR2, black screen after logo 1 week 5 days ago #3

Wicked Sick wrote:
I saw on their Discord server Thalixte saying that he was working on the support for Vulkan.

Yes, if i find the time to do it. the pb here is the Rockstar Social Club vulkan layer that does not llaunch whenthe Reshade vulkan layer has started before... Or maybe Crosire will find a solution... But keep in mind that the Vulkan integration in reshade is still in an experimental stage.
Last Edit: 1 week 5 days ago by thalixte.
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Reshade unusable in RDR2, black screen after logo 1 week 4 days ago #4

Can't that be thrown out...perhaps not ideal but it should work similar as before no?

set VK_LAYER_PATH=C:\Games\Steam\steamapps\common\The Surge 2\bin;%VK_LAYER_PATH%
set VK_INSTANCE_LAYERS=VK_LAYER_reshade
set DISABLE_VK_LAYER_VALVE_steam_overlay_1=1
set DISABLE_VK_LAYER_VALVE_steam_fossilize_1=1
set DISABLE_VK_LAYER_AMD_switchable_graphics_1=1
@start "" "C:\Games\Steam\steamapps\common\The Surge 2\bin\TheSurge2.exe"

Kinda like that but whatever the RG VLK layer name would be instead of in this case the Steam layers for the overlay, shader cache thing and AMD's VLK layer.

Seems to be a workaround for throwing out the RGSC too or the RGGC I guess now that it's a full game client and not just the simpler social client launcher but that's a bit overkill and seems to involve a alternate exe name (And away goes some of the display driver specific profiles and compatibility stuff.) though I don't have the game myself yet so can't really say.

It's about kinda really big file size wise and game length wise and I have a backlog and remember how long it took for GTA V's bug fixes to dwindle down and start focusing on online primarily plus the current reports on the state of the game and thus just dealing with said backlog and picking it up at a discount in a few months instead.
(Monkey Island 1 price guide rules I suppose ha ha. fineleatherjackets.net/monkeyinflation )

EDIT: Nice that the game uses both API's though odd as it is to see when VLK alone would be covering low-level API usage and flexibility via extensions plus covering Windows 7 to Win10 and even possibilities for a native Linux build though supposedly D3D12 is the main API and the one that works best and VLK is there possibly for Stadia.

Still good though, covers for ReShade D3D injection while also allowing VLK and users can simply choose whichever runs best and once VLK compatibility is in either one works for ReShade purposes. :D
(No extra online protection either hampering compatibility so 4.4.2 should be just fine and in Red Dead Online the depth buffer going off should allow for it to continue to be OK.)
Last Edit: 1 week 4 days ago by JBeckman.
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