Help building Reshade

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1 year 7 months ago #1 by Mack94 Help building Reshade was created by Mack94
Hey guys, so I'm playing KOTOR and trying to build a custom Reshade through visual studio which forces alpha to coverage sampling as @Niko of Death did awhile back . I've followed the tutorial  in the read me on github. I've already edited the source/opengl/opengl_hooks.cpp after uploading reshade into the visual studio via the source code on github. But I'm running into some problems while building. Here are my errors:

Severity    Code    Description    Project    File    Line    Suppression State
Error        CMake Error at C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.19/Modules/FindPackageHandleStandardArgs.cmake:218 (message):
  Could NOT find Vulkan (missing: Vulkan_LIBRARY Vulkan_INCLUDE_DIR)        C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.19/Modules/FindPackageHandleStandardArgs.cmake    218    

Severity    Code    Description    Project    File    Line    Suppression State
Error        CMake Error at C:\Users\mackm\Source\Repos\reshade\deps\imgui\examples\example_glfw_vulkan\CMakeLists.txt:23 (add_subdirectory):
  add_subdirectory given source "../../../glfw" which is not an existing
  directory.    imgui_example_glfw_vulkan    C:\Users\mackm\Source\Repos\reshade\deps\imgui\examples\example_glfw_vulkan\CMakeLists.txt    23    

Severity    Code    Description    Project    File    Line    Suppression State
Error    MSB3073    The command "python gl3w_gen.py" exited with code 9009.    gl3w    C:\Users\mackm\Source\Repos\reshade\deps\gl3w.vcxproj    87    

Severity    Code    Description    Project    File    Line    Suppression State
Error    C1083    Cannot open include file: 'GL/gl3w.h': No such file or directory    ReShade    C:\Users\mackm\source\repos\reshade\source\opengl\opengl.hpp    6    



So I get these errors when I first attempt to release reshade 32 and 64. Also one thing I'm confused on is: When I first start building the reshade dll what do I select in the solution explorer? Reshade snl? Any help would be greatly appreciated.

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1 year 7 months ago #2 by crosire Replied by crosire on topic Help building Reshade
It appears you didn't sync the Git submodules. Can do that by running:
git submodule init
git submodule update
inside the ReShade repository
The following user(s) said Thank You: Mack94

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1 year 7 months ago #3 by Mack94 Replied by Mack94 on topic Help building Reshade
I don't see a git submodule init & git submodule update . There is .gitmodules that I see though . When you say "running" do you mean build or is there a run option ? Thank you for your help .

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1 year 7 months ago - 1 year 7 months ago #4 by crosire Replied by crosire on topic Help building Reshade
Using the command-line opened in the repository. You need to have downloaded the ReShade repository using Git ( git-scm.com/ , via "git clone github.com/crosire/reshade "). Just downloading the files from GitHub won't work (see first item in the readme).
Last edit: 1 year 7 months ago by crosire.

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