1.1

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4 years 7 months ago #41 by Sh1nRa358
And the file will still be there...
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4 years 7 months ago #42 by robgrab
Is there a simple way to import Reshade 1.0 presets into 1.1?
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4 years 7 months ago #43 by Ganossa
Is that simple enough?

reshade.me/forum/shader-presentation/114...to-reshade-1-0-later

(I know its not perfect yet :whistle: )
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4 years 7 months ago #44 by SpinelessJelly

Ganossa wrote: Is that simple enough?

reshade.me/forum/shader-presentation/114...to-reshade-1-0-later

(I know its not perfect yet :whistle: )


Not certain if you updated the tool recently, but there are differences between 1.0 and 1.1 files (more specifically regarding the DOF shader) that TransMod does not take into account.
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4 years 7 months ago #45 by Ganossa

SpinelessJelly wrote: Not certain if you updated the tool recently, but there are differences between 1.0 and 1.1 files (more specifically regarding the DOF shader) that TransMod does not take into account.


By design, the tool is independent of changes, it can translate between any configuration. :)
If variable names changed it will not translate them but most of the cases (like in the case of DoF) variable changes mean that the shader behavior changed and old values would not apply anyway.
The not translated variables can be marked automatically by activating the debug mode.
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4 years 7 months ago #46 by robgrab

Ganossa wrote: Is that simple enough?

reshade.me/forum/shader-presentation/114...to-reshade-1-0-later

(I know its not perfect yet :whistle: )


:woohoo: Awesome! I'll try it later tonight.
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4 years 7 months ago - 4 years 7 months ago #47 by jon30rockaholic
Hello I've been playing Fallout 4 with Reshade and I have noticed that DOF does not work when I am in power armor. I'm guessing it has something to do with the depth buffer, but I don't think that it is something I can fix. Just letting you guys know in case there is something that can be done to fix it.
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4 years 7 months ago #48 by crosire

jon30rockaholic wrote: Hello I've been playing Fallout 4 with Reshade and I have noticed that DOF does not work when I am in power armor. I'm guessing it has something to do with the depth buffer, but I don't think that it is something I can fix. Just letting you guys know in case there is something that can be done to fix it.

This is a known issue, but since I do not own the game I can only guess the reasons and a fix is very unlikely unfortunately.
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4 years 7 months ago #49 by keem85
Cool! Soon we would "need" Reshade to support Oculus Rift's direct mode!! :)))
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4 years 7 months ago #50 by robgrab

crosire wrote:

jon30rockaholic wrote: Hello I've been playing Fallout 4 with Reshade and I have noticed that DOF does not work when I am in power armor. I'm guessing it has something to do with the depth buffer, but I don't think that it is something I can fix. Just letting you guys know in case there is something that can be done to fix it.

This is a known issue, but since I do not own the game I can only guess the reasons and a fix is very unlikely unfortunately.


I assume it's because of the intrusive HUD overlay obscuring the screen.
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4 years 7 months ago #51 by Crystrex
Hello. I have a question.

ReShade Framework Changelog
Added Marty's overhauled AO shader

Where is it?
It's just a tweaking of basic SSAO or really new McFly AO shader?
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4 years 7 months ago #52 by Faildozer
Just wanted to chime in, it indeed appears the depthbuffer gets "blocked" by the power armor hud. The PA hud is actually a transparent 3d mesh that covers the entire screen. typing "tm" in console will disable the hud and DOF works in power armor, not really a fix though.
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4 years 7 months ago #53 by acknowledge
Any plan to add an option to flip depthbuffer in framework?

discuss can be found here:
reshade.me/forum/suggestions/601-manual-...buffer-flip?start=18
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4 years 7 months ago #54 by crosire

acknowledge wrote: Any plan to add an option to flip depthbuffer in framework?

Already done: github.com/crosire/reshade-shaders/commi...f265ec79a265c94e13c8 .
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4 years 7 months ago #55 by acknowledge

crosire wrote:

acknowledge wrote: Any plan to add an option to flip depthbuffer in framework?

Already done: github.com/crosire/reshade-shaders/commi...f265ec79a265c94e13c8 .


Thx for your remind :)
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4 years 7 months ago - 4 years 7 months ago #56 by Zyrusticae
Just a heads-up, the SAO shader appears to be receiving some messed-up depth information (or at least needs some way to change the assumed model thickness). The other AO shaders don't share this issue. What it normally looks like for reference.
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4 years 6 months ago #57 by Marty McFly
SAO needs very, very accurate data to work correctly.
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4 years 6 months ago - 4 years 6 months ago #58 by Sh1nRa358
Found a problem with the Stretch shader. It's not done with percentage so you would have to reconfigure based on resolution instead of it looking the same on any resolution. Can you guys fix this please?
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4 years 6 months ago - 4 years 6 months ago #59 by Sh1nRa358
Bug with pcsx2 on opengl backend with the dxgi.dll in the folder as pcsx2's executable: reshade.me/forum/troubleshooting/1608-bu...kend-with-dxgi#11938
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4 years 6 months ago - 4 years 6 months ago #60 by Shady
@Zyrusticae: SAO works perfect with L.A. Noire see
sfx.thelazy.net/games/preset/4489/
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