0.16

  • Posts: 504
5 years 3 months ago #21 by Wicked Sick
Thank you o///
The topic has been locked.
  • Posts: 14
5 years 3 months ago - 5 years 3 months ago #22 by Tidias
Reshade .16 is crashing pcsx2 emulator. :(
The topic has been locked.
  • Posts: 3740
5 years 3 months ago #23 by crosire

Tidias wrote: Reshade .16 is crashing pcsx2 emulator.

Create a troubleshooting post then please =).
The topic has been locked.
  • Posts: 1
5 years 3 months ago #24 by Coolwhip
Does it work with S.T.A.L.K.E.R Call of Pripyat DirectX10 mode though?
The topic has been locked.
  • Posts: 118
5 years 3 months ago #25 by vfxninjaeditor
okay, I tried 0.16 in UE4. I am getting a failed compile, along with this message: grab.by/FK2W
The topic has been locked.
  • Posts: 209
5 years 3 months ago #26 by SunBroDave

vfxninjaeditor wrote: okay, I tried 0.16 in UE4. I am getting a failed compile, along with this message: grab.by/FK2W


Got the same error earlier today trying to use 0.16 with Dolphin Emulator. Had to revert back to using 0.15
The topic has been locked.
  • Posts: 3740
5 years 3 months ago - 4 years 8 months ago #27 by crosire
This is not ReShade's, but again MasterEffect's fault! Here's a fix. .
The following user(s) said Thank You: SunBroDave
The topic has been locked.
  • Posts: 74
5 years 3 months ago #28 by aufkrawall
Incredible work with the latest ReShade versions, crosire. :)

I did a quick benchmark:
BF4: the same fps, whether ReShade is injected or not! :woohoo:
Risen 3: 84fps without ReShade, 82fps with. That's a much smaller impact than with earlier versions.

However, do you think there is a reason why the impact with D3D9 should be stronger than with D3D11?
The topic has been locked.
  • Posts: 3740
5 years 3 months ago #29 by crosire

aufkrawall wrote: However, do you think there is a reason why the impact with D3D9 should be stronger than with D3D11?

Yes, ReShade's renderer has to do a lot more texture copying under D3D9, which can be done more efficiently under D3D11.
The topic has been locked.
  • Posts: 74
5 years 3 months ago #30 by aufkrawall
But each injected effect should cost the same as with D3D11?
The topic has been locked.
  • Posts: 3740
5 years 3 months ago #31 by crosire
You cannot compare D3D9 and D3D11 that easily. Yes, the overhead per pass is very small due to how ReShade organizes it. But is it faster in D3D9 or D3D11? Hard to say.
The following user(s) said Thank You: aufkrawall, sajittarius
The topic has been locked.
  • Posts: 82
5 years 3 months ago #32 by sajittarius
thanks for all your hard work man... I'm loving the new toggle on/off messages :)
(also thanks for the fix for ME 1.111)
The topic has been locked.
  • Posts: 44
5 years 3 months ago #33 by Bishi
Great work! This version fixes the alt-tab crashes I was getting intermittently with v0.15
The topic has been locked.
  • Posts: 14
5 years 3 months ago #34 by Mikan
Thank you Crosire and the closed beta testers for the very nice update ^^

Borderlands the Pre Sequel
0.15 and previous versions: my fx 0.07 - 0.08 Postprocess ms
0.16: my fx 0.045 - 0.055 Postprocess ms

Awesome :D
The topic has been locked.
  • Posts: 136
5 years 3 months ago #35 by jmp909
0.16.0.786 releases fixes the crash that was happening on Binary Domain when alt+tabbing. great thanks Crosire!
The topic has been locked.
  • Posts: 3
5 years 3 months ago #36 by jojodeline
Hello,

Reshade 0.16 don't work on Assassin Creed 1 (2008 version).
Reshade crash before launch.

Thanks,
The topic has been locked.
  • Posts: 3740
5 years 3 months ago #37 by crosire

jojodeline wrote: Reshade 0.16 don't work on Assassin Creed 1 (2008 version).

Please create a troubleshooting topic for such things =)
The topic has been locked.
  • Posts: 16
5 years 3 months ago #38 by Blackhand
The DepthToggleKey isn't working for me in this version in any game (Nothing happens). Tested with 0.14 the toggle works.
The topic has been locked.
  • Posts: 3740
5 years 3 months ago #39 by crosire

Blackhand wrote: The DepthToggleKey isn't working for me in this version in any game (Nothing happens). Tested with 0.14 the toggle works.

ReShade has no depth toggle key. It provides the tools to implement one. SweetFX 2.0 thus has such a thing, but CeeJay changed the way it's used in the lastest SweetFX 2.0 beta that comes bundled with ReShade: You have to make sure "USE_DEPTH" is enabled in the SweetFX settings and check the key in SweetFX's global settings.
The topic has been locked.
  • Posts: 16
5 years 3 months ago #40 by Blackhand
Thanks. USE_DEPTH 1 in the SweetFX Settings does the trick! That should be the default setting.
The topic has been locked.