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TOPIC: 0.16

0.16 4 years 8 months ago #21

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0.16 4 years 8 months ago #22

Reshade .16 is crashing pcsx2 emulator. :(
Last Edit: 4 years 8 months ago by Tidias.
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0.16 4 years 8 months ago #23

Tidias wrote:
Reshade .16 is crashing pcsx2 emulator.
Create a troubleshooting post then please =).
Cheers, crosire =)
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0.16 4 years 8 months ago #24

Does it work with S.T.A.L.K.E.R Call of Pripyat DirectX10 mode though?
Nnnnnghoooooooo! I can't change my low res profile picture!
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0.16 4 years 8 months ago #25

okay, I tried 0.16 in UE4. I am getting a failed compile, along with this message: grab.by/FK2W


Witanlore: Dreamtime
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0.16 4 years 8 months ago #26

vfxninjaeditor wrote:
okay, I tried 0.16 in UE4. I am getting a failed compile, along with this message: grab.by/FK2W

Got the same error earlier today trying to use 0.16 with Dolphin Emulator. Had to revert back to using 0.15
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0.16 4 years 8 months ago #27

This is not ReShade's, but again MasterEffect's fault! Here's a fix..
Cheers, crosire =)
Last Edit: 4 years 1 month ago by crosire.
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The following user(s) said Thank You: SunBroDave

0.16 4 years 8 months ago #28

Incredible work with the latest ReShade versions, crosire. :)

I did a quick benchmark:
BF4: the same fps, whether ReShade is injected or not! :woohoo:
Risen 3: 84fps without ReShade, 82fps with. That's a much smaller impact than with earlier versions.

However, do you think there is a reason why the impact with D3D9 should be stronger than with D3D11?
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0.16 4 years 8 months ago #29

aufkrawall wrote:
However, do you think there is a reason why the impact with D3D9 should be stronger than with D3D11?
Yes, ReShade's renderer has to do a lot more texture copying under D3D9, which can be done more efficiently under D3D11.
Cheers, crosire =)
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0.16 4 years 8 months ago #30

But each injected effect should cost the same as with D3D11?
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0.16 4 years 8 months ago #31

You cannot compare D3D9 and D3D11 that easily. Yes, the overhead per pass is very small due to how ReShade organizes it. But is it faster in D3D9 or D3D11? Hard to say.
Cheers, crosire =)
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The following user(s) said Thank You: aufkrawall, sajittarius

0.16 4 years 8 months ago #32

thanks for all your hard work man... I'm loving the new toggle on/off messages :)
(also thanks for the fix for ME 1.111)
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0.16 4 years 8 months ago #33

Great work! This version fixes the alt-tab crashes I was getting intermittently with v0.15
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0.16 4 years 8 months ago #34

Thank you Crosire and the closed beta testers for the very nice update ^^

Borderlands the Pre Sequel
0.15 and previous versions: my fx 0.07 - 0.08 Postprocess ms
0.16: my fx 0.045 - 0.055 Postprocess ms

Awesome :D
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0.16 4 years 8 months ago #35

0.16.0.786 releases fixes the crash that was happening on Binary Domain when alt+tabbing. great thanks Crosire!
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0.16 4 years 8 months ago #36

Hello,

Reshade 0.16 don't work on Assassin Creed 1 (2008 version).
Reshade crash before launch.

Thanks,
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0.16 4 years 8 months ago #37

jojodeline wrote:
Reshade 0.16 don't work on Assassin Creed 1 (2008 version).
Please create a troubleshooting topic for such things =)
Cheers, crosire =)
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0.16 4 years 8 months ago #38

The DepthToggleKey isn't working for me in this version in any game (Nothing happens). Tested with 0.14 the toggle works.
Sorry for my bad english, I'm german
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0.16 4 years 8 months ago #39

Blackhand wrote:
The DepthToggleKey isn't working for me in this version in any game (Nothing happens). Tested with 0.14 the toggle works.
ReShade has no depth toggle key. It provides the tools to implement one. SweetFX 2.0 thus has such a thing, but CeeJay changed the way it's used in the lastest SweetFX 2.0 beta that comes bundled with ReShade: You have to make sure "USE_DEPTH" is enabled in the SweetFX settings and check the key in SweetFX's global settings.
Cheers, crosire =)
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0.16 4 years 8 months ago #40

Thanks. USE_DEPTH 1 in the SweetFX Settings does the trick! That should be the default setting.
Sorry for my bad english, I'm german
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