0.16

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5 years 11 months ago #21 by Wicked Sick
Replied by Wicked Sick on topic 0.16
Thank you o///
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5 years 11 months ago - 5 years 11 months ago #22 by Tidias
Replied by Tidias on topic 0.16
Reshade .16 is crashing pcsx2 emulator. :(
Last edit: 5 years 11 months ago by Tidias.
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5 years 11 months ago #23 by crosire
Replied by crosire on topic 0.16

Tidias wrote: Reshade .16 is crashing pcsx2 emulator.

Create a troubleshooting post then please =).
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5 years 11 months ago #24 by Coolwhip
Replied by Coolwhip on topic 0.16
Does it work with S.T.A.L.K.E.R Call of Pripyat DirectX10 mode though?
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5 years 11 months ago #25 by vfxninjaeditor
Replied by vfxninjaeditor on topic 0.16
okay, I tried 0.16 in UE4. I am getting a failed compile, along with this message: grab.by/FK2W
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5 years 11 months ago #26 by SunBroDave
Replied by SunBroDave on topic 0.16

vfxninjaeditor wrote: okay, I tried 0.16 in UE4. I am getting a failed compile, along with this message: grab.by/FK2W


Got the same error earlier today trying to use 0.16 with Dolphin Emulator. Had to revert back to using 0.15
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5 years 11 months ago - 5 years 3 months ago #27 by crosire
Replied by crosire on topic 0.16
This is not ReShade's, but again MasterEffect's fault! Here's a fix. .
Last edit: 5 years 3 months ago by crosire.
The following user(s) said Thank You: SunBroDave
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5 years 11 months ago #28 by aufkrawall
Replied by aufkrawall on topic 0.16
Incredible work with the latest ReShade versions, crosire. :)

I did a quick benchmark:
BF4: the same fps, whether ReShade is injected or not! :woohoo:
Risen 3: 84fps without ReShade, 82fps with. That's a much smaller impact than with earlier versions.

However, do you think there is a reason why the impact with D3D9 should be stronger than with D3D11?
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5 years 11 months ago #29 by crosire
Replied by crosire on topic 0.16

aufkrawall wrote: However, do you think there is a reason why the impact with D3D9 should be stronger than with D3D11?

Yes, ReShade's renderer has to do a lot more texture copying under D3D9, which can be done more efficiently under D3D11.
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5 years 11 months ago #30 by aufkrawall
Replied by aufkrawall on topic 0.16
But each injected effect should cost the same as with D3D11?
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5 years 11 months ago #31 by crosire
Replied by crosire on topic 0.16
You cannot compare D3D9 and D3D11 that easily. Yes, the overhead per pass is very small due to how ReShade organizes it. But is it faster in D3D9 or D3D11? Hard to say.
The following user(s) said Thank You: aufkrawall, sajittarius
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5 years 11 months ago #32 by sajittarius
Replied by sajittarius on topic 0.16
thanks for all your hard work man... I'm loving the new toggle on/off messages :)
(also thanks for the fix for ME 1.111)
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5 years 11 months ago #33 by Bishi
Replied by Bishi on topic 0.16
Great work! This version fixes the alt-tab crashes I was getting intermittently with v0.15
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5 years 11 months ago #34 by Mikan
Replied by Mikan on topic 0.16
Thank you Crosire and the closed beta testers for the very nice update ^^

Borderlands the Pre Sequel
0.15 and previous versions: my fx 0.07 - 0.08 Postprocess ms
0.16: my fx 0.045 - 0.055 Postprocess ms

Awesome :D
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5 years 11 months ago #35 by jmp909
Replied by jmp909 on topic 0.16
0.16.0.786 releases fixes the crash that was happening on Binary Domain when alt+tabbing. great thanks Crosire!
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5 years 11 months ago #36 by jojodeline
Replied by jojodeline on topic 0.16
Hello,

Reshade 0.16 don't work on Assassin Creed 1 (2008 version).
Reshade crash before launch.

Thanks,
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5 years 11 months ago #37 by crosire
Replied by crosire on topic 0.16

jojodeline wrote: Reshade 0.16 don't work on Assassin Creed 1 (2008 version).

Please create a troubleshooting topic for such things =)
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5 years 11 months ago #38 by Blackhand
Replied by Blackhand on topic 0.16
The DepthToggleKey isn't working for me in this version in any game (Nothing happens). Tested with 0.14 the toggle works.
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5 years 11 months ago #39 by crosire
Replied by crosire on topic 0.16

Blackhand wrote: The DepthToggleKey isn't working for me in this version in any game (Nothing happens). Tested with 0.14 the toggle works.

ReShade has no depth toggle key. It provides the tools to implement one. SweetFX 2.0 thus has such a thing, but CeeJay changed the way it's used in the lastest SweetFX 2.0 beta that comes bundled with ReShade: You have to make sure "USE_DEPTH" is enabled in the SweetFX settings and check the key in SweetFX's global settings.
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5 years 11 months ago #40 by Blackhand
Replied by Blackhand on topic 0.16
Thanks. USE_DEPTH 1 in the SweetFX Settings does the trick! That should be the default setting.
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