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TOPIC: 3.1

3.1 1 year 4 months ago #21

I tried to download RS 3.10 just right now and immediately Kaspersky AV (v18.0) sounded alarm, stating it's a virus:

"An object (File) was found.

ReShade_Setup_3.1.0.exe//data0003.res

Object name: Trojan.Win32.Shelma.vnw"

I guess it's a false positive but nevertheless I didn't install it (K-AV already deleted it...). Has anyone else using Kaspersky AV (Version 18.0) got that error?

NC
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3.1 1 year 4 months ago #22

Its 100% a false-positive.
ReShade doesn't install anything, all it does is extracting the DLLs to the selected game's directory.
If you aren't sure, run it and do a CTRL+CLICK, then delete the EXE.
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3.1 1 year 4 months ago #23

My Panda Cloud AV reported a trojan too.
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3.1 1 year 4 months ago #24

crosire wrote:
Added "NoReloadOnInit" option which prevents effect loading during startup

Woohooo! Many thanks for this!
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3.1 1 year 4 months ago #25

Thank you very much, sir!
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3.1 1 year 4 months ago #26

crosire wrote:
  • Added "press" mode to uniform variables with source set to "key", which sets the value to true only on the frame the key was pressed
    uniform bool wasSpacePressed < source = "key"; mode = "press"; keycode = 0x20; >;

  • Amazing! Thank you so much Crosire!

    A couple quick questions:

    1) Would you mind updating the Reference.md file to reflect the new key press options? The mode parameter hasn't been added yet, and the toggle parameter seems to still be working.

    2) Fast loading isn't working for me. I've enabled performance mode and restarted the game, but ReShade is still loading all 54 shaders I have, rather than the 9 I have enabled. Am I missing something?
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    3.1 1 year 4 months ago #27

    Citizenkane wrote:
    1) Would you mind updating the Reference.md file to reflect the new key press options? The mode parameter hasn't been added yet, and the toggle parameter seems to still be working.
    Sure thing.

    Citizenkane wrote:
    2) Fast loading isn't working for me. I've enabled performance mode and restarted the game, but ReShade is still loading all 54 shaders I have, rather than the 9 I have enabled. Am I missing something?
    crosire wrote:
    You need to re-save the preset, since some additional information has to be stored in the preset files for fast-loading to work.
    I'll add that to the OP.
    Cheers, crosire =)
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    3.1 1 year 4 months ago #28

    I've noticed the "performance" in the statistic for shader is CPU and not GPU? which might be misleading if someone tries to use it to rate shader performance.
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    3.1 1 year 4 months ago #29

    kingeric1992 wrote:
    I've noticed the "performance" in the statistic for shader is CPU and not GPU? which might be misleading if someone tries to use it to rate shader performance.
    Yeah. I'm working on adding GPU performance queries, so some more useful information can be displayed there.
    Cheers, crosire =)
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    3.1 1 year 4 months ago #30

    indeed, and thx for all your works :P
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    3.1 1 year 4 months ago #31

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    3.1 1 year 4 months ago #32

    Yeah, it will take a while for 3.1.0 to be whitelisted by everything even with the change to the installer and how it handled things though that was improved with a few tweaks. :)

    But as can be seen here some software is still flagging it but it is a false positive.
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    3.1 1 year 4 months ago #33

    I'm in contact with some of those antivirus vendors so that they can fix those false detections.

    Microsoft, Avast, AVG, GData, BitDefender and Kaspersky are informed.
    EDIT: Kaspersky is working on a fix and will have that out soon.
    EDIT: AVG has fixed the issue and will roll it out in the next 24 hours.
    EDIT: Avast has whitelisted the file.
    Cheers, crosire =)
    Last Edit: 1 year 3 months ago by crosire.
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    3.1 1 year 4 months ago #34

    Awesome upgrade. It is easier to drag around the shaders. I really like small touches.

    However with 3.1. I cannot copy/paste from other software. I use Google keep to have some pre-proccessor settings stored. So I can copy paste data. I tried paste the data into notepad++, but it will still not paste the data into the pre-proccessor settings. Tested so far in two games, one dx9 and one dx11 one.

    Reproduce list
    1. Write cool data into text editor
    2. Copy cool data(Ctrl+c and right-click menu copy )
    3. Open up Reshade
    4. Paste with the help of Ctrl+v
    > Nothing pastes.

    In case you need further information just ask and I will provide

    Computer
    AMD 8350
    GTX 970
    16 gB ram
    Windows 10, no fall creator update yet as I setup on a delayed delivery
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    3.1 1 year 4 months ago #35

    Sunesha wrote:
    However with 3.1. I cannot copy/paste from other software.
    Clipboard is currently disabled because it caused a crash on exit if an application cleans up DirectX correctly. Need to find a proper workaround before enabling it again. See changelog:

    crosire wrote:
    Fixed a crash on exit if the Windows clipboard was used at any point during execution
    Cheers, crosire =)
    Last Edit: 1 year 4 months ago by crosire.
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    The following user(s) said Thank You: Sunesha

    3.1 1 year 4 months ago #36

    Heres a screenshot of false virus detection, hope it helps

    i.imgur.com/7SEiiEc.jpg
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    3.1 1 year 4 months ago #37

    crosire wrote:
    kingeric1992 wrote:
    I've noticed the "performance" in the statistic for shader is CPU and not GPU? which might be misleading if someone tries to use it to rate shader performance.
    Yeah. I'm working on adding GPU performance queries, so some more useful information can be displayed there.
    Can I make a quick recommendation?

    On the stats screen, move the Textures section below the Techniques section. The textures output is static and often long, pushing the Techniques section down. Putting Techniques first I think is more useful. It also happens to be alphabetically correct too :)
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    3.1 1 year 4 months ago #38

    crosire wrote:
    Sunesha wrote:
    However with 3.1. I cannot copy/paste from other software.
    Clipboard is currently disabled because it caused a crash on exit if an application cleans up DirectX correctly. Need to find a proper workaround before enabling it again. See changelog:

    crosire wrote:
    Fixed a crash on exit if the Windows clipboard was used at any point during execution
    Thanks, totally missed that.I will use the settings file and reload reshade instead
    Last Edit: 1 year 4 months ago by Sunesha.
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    3.1 1 year 4 months ago #39

    MultiLUT.fx is missing from the latest version. Was this intentional? If so, how can I port it over from 3.0.8? Thanks.
    Last Edit: 1 year 4 months ago by Eddy Stylez.
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    3.1 1 year 4 months ago #40

    It's merged to lut.fx
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