3.1
- Nanocrystal
"An object (File) was found.
ReShade_Setup_3.1.0.exe//data0003.res
Object name: Trojan.Win32.Shelma.vnw"
I guess it's a false positive but nevertheless I didn't install it (K-AV already deleted it...). Has anyone else using Kaspersky AV (Version 18.0) got that error?
NC
- Insomnia
- langgi
- WalterDasTrevas
- Citizenkane
crosire wrote:
Added "press" mode to uniform variables with source set to "key", which sets the value to true only on the frame the key was pressed uniform bool wasSpacePressed < source = "key"; mode = "press"; keycode = 0x20; >;
Amazing! Thank you so much Crosire!
A couple quick questions:
1) Would you mind updating the Reference.md file to reflect the new key press options? The mode parameter hasn't been added yet, and the toggle parameter seems to still be working.
2) Fast loading isn't working for me. I've enabled performance mode and restarted the game, but ReShade is still loading all 54 shaders I have, rather than the 9 I have enabled. Am I missing something?
- crosire
- Topic Author
Sure thing.Citizenkane wrote: 1) Would you mind updating the Reference.md file to reflect the new key press options? The mode parameter hasn't been added yet, and the toggle parameter seems to still be working.
Citizenkane wrote: 2) Fast loading isn't working for me. I've enabled performance mode and restarted the game, but ReShade is still loading all 54 shaders I have, rather than the 9 I have enabled. Am I missing something?
I'll add that to the OP.crosire wrote: You need to re-save the preset, since some additional information has to be stored in the preset files for fast-loading to work.
- kingeric1992
- crosire
- Topic Author
Yeah. I'm working on adding GPU performance queries, so some more useful information can be displayed there.kingeric1992 wrote: I've noticed the "performance" in the statistic for shader is CPU and not GPU? which might be misleading if someone tries to use it to rate shader performance.
- kingeric1992
- GeorgKucher
- JBeckman
But as can be seen here some software is still flagging it but it is a false positive.
- crosire
- Topic Author
Microsoft, Avast, AVG, GData, BitDefender and Kaspersky are informed.
EDIT: Kaspersky is working on a fix and will have that out soon.
EDIT: AVG has fixed the issue and will roll it out in the next 24 hours.
EDIT: Avast has whitelisted the file.
- Sunesha
However with 3.1. I cannot copy/paste from other software. I use Google keep to have some pre-proccessor settings stored. So I can copy paste data. I tried paste the data into notepad++, but it will still not paste the data into the pre-proccessor settings. Tested so far in two games, one dx9 and one dx11 one.
Reproduce list
1. Write cool data into text editor
2. Copy cool data(Ctrl+c and right-click menu copy )
3. Open up Reshade
4. Paste with the help of Ctrl+v
> Nothing pastes.
In case you need further information just ask and I will provide
Computer
AMD 8350
GTX 970
16 gB ram
Windows 10, no fall creator update yet as I setup on a delayed delivery
- crosire
- Topic Author
Clipboard is currently disabled because it caused a crash on exit if an application cleans up DirectX correctly. Need to find a proper workaround before enabling it again. See changelog:Sunesha wrote: However with 3.1. I cannot copy/paste from other software.
crosire wrote: Fixed a crash on exit if the Windows clipboard was used at any point during execution
- Dwill0328
- Martigen
Can I make a quick recommendation?crosire wrote:
Yeah. I'm working on adding GPU performance queries, so some more useful information can be displayed there.kingeric1992 wrote: I've noticed the "performance" in the statistic for shader is CPU and not GPU? which might be misleading if someone tries to use it to rate shader performance.
On the stats screen, move the Textures section below the Techniques section. The textures output is static and often long, pushing the Techniques section down. Putting Techniques first I think is more useful. It also happens to be alphabetically correct too
- Sunesha
Thanks, totally missed that.I will use the settings file and reload reshade insteadcrosire wrote:
Clipboard is currently disabled because it caused a crash on exit if an application cleans up DirectX correctly. Need to find a proper workaround before enabling it again. See changelog:Sunesha wrote: However with 3.1. I cannot copy/paste from other software.
crosire wrote: Fixed a crash on exit if the Windows clipboard was used at any point during execution
- Eddy Stylez