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TOPIC: 3.1

3.1 1 year 11 months ago #141

Is that a typo? It says 3.1.0 patch notes
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3.1 1 year 11 months ago #142

It's from the official Reshade downloads page, i don't know what people are worrying about
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3.1 1 year 11 months ago #143

Dwill0328 wrote:
Is that a typo? It says 3.1.0 patch notes
Yeah, fixed.
Cheers, crosire =)
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The following user(s) said Thank You: Qsimil

3.1 1 year 11 months ago #144

Loving the new update so glad you keep working on reshade

One thing tho is i don't agree with depth buffer being reversed by default now. I am obsessed with reshade and i've seriously played like over 100 games with reshade. Out of all those times i've used reshade I think there was only one time i had to go and reverse the depth buffer manually. So it's kind of weird to me that you have decided to make the depth buffer reversed by default now.

It's really not a big deal, but its definately an extra step i never had to do before. And i have a feeling this is going to make using reshade look overly-complicated when i tell friends who have never used reshade "Dont forget to undo the reversed depth buffer!"

What are you referring to when you say "most newer games are flipped by default" because i've never seen it

Please consider setting it back to 0 for default! Thanks for hearing out my argument :)
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3.1 1 year 11 months ago #145

Dwill0328 wrote:
What are you referring to when you say "most newer games are flipped by default" because i've never seen it
Open world games tend to use it, because it improves depth precision, which is important for large worlds when you don't want z-fighting in the distance. And since more and more games become open world games or at least have a very large world, this is quickly becoming standard.
Cheers, crosire =)
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3.1 1 year 11 months ago #146

Is this compatible with directx12?
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3.1 1 year 10 months ago #147

riann wrote:
Is this compatible with directx12?

No. No DX12 or Vulkan for now. Impossible or no easy task.
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3.1 1 year 10 months ago #148

*cough* perhaps Nvidia can pay Crosire to make the DX12/Vulkan versions so it's there for FreeStyle, and this can filter down to Reshade (I presume Crosire would ask for such a clause in any such agreement).

:)
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The following user(s) said Thank You: Aelius Maximus

3.1 1 year 10 months ago #149

I'm not aware of any hook that uses the D3D api that's working with DX12 or Vulkan so it's not surprising.
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3.1 1 year 10 months ago #150

Marty McFly wrote:
I'm not aware of any hook that uses the D3D api that's working with DX12 or Vulkan so it's not surprising.

DXtory seems to support every api, including DX12 and Vulkan:

exkode.com/dxtory-specs-en.html

Don't really know if that has anything to do with Reshade though.
Last Edit: 1 year 10 months ago by Jesped.
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3.1 1 year 10 months ago #151

i have question, about Reshade 3.1.1 SMAA still only 1X? i think 2X or 4X better
Last Edit: 1 year 10 months ago by Mahawili.
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3.1 1 year 10 months ago #152

If I use Reshade on X-Plane 11, every time I quit the game, it will crash. :( Can you fix it? :kiss:
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3.1 1 year 10 months ago #153

Mahawili wrote:
i have question, about Reshade 3.1.1 SMAA still only 1X? i think 2X or 4X better
It will always be 1X. However, you can get a better result by setting SMAA_PREDICATION=1 in the Preprocessor settings, if the depth buffer is working for your game. With 3.1.1 more games should now work with depth-buffer detection. To see if the depth buffer is being detected properly, enable the Display Depth shader.
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3.1 1 year 10 months ago #154

Hi, can someone help me, just installed reshade and I am getting this message when reshade loads, what can I do to fix it?

imgur.com/a/2vMa1
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3.1.1 1 year 10 months ago #155

There are 2 bugs in Reshade 3.1.1 .

One you can't copy paste anymore the folders/shaders location or just copy paste anything .
second , the Print Screen randomly works when it wants and takes pictures when it wants. out of 10 times it only captured 5 times.

It is very important for the use of the program.
Anyway to fix those bugs?
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3.1.1 1 year 10 months ago #156

Yes, i have those bugs too. It happens when i switch to desktop, then return to the game. When it happens, impossible to change the settings values. Strangely, sometimes, when i press the caps lock key, the bug disappears.
Last Edit: 1 year 10 months ago by thalixte.
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3.1.1 1 year 10 months ago #157

thalixte wrote:
Yes, i have those bugs too. It happens when i switch to desktop, then return to the game. When it happens, impossible to change the settings values. Strangely, sometimes, when i press the caps lock key, the bug disappears.

I will check this
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3.1.1 1 year 10 months ago #158

Cosire

There is some bug with the new depth version 3.1.1

For example in games like Need For Speed Rivals
Can you check it ?
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3.1 1 year 10 months ago #159

crosire wrote:
Bishi wrote:
SMITE fails to load with 3.1 (worked fine before). Gives the error 'untrusted system file d3d9.dll'
It's a new release. It has to be whitelisted again before it can be used in online games with anti-cheat systems.
I just encountered this error with the newest version(3.1.1). Never had it before. Where and how can I whitelist it? The game that gives the error is GR:Wildlands and my os Win7.

EDIT: Realized there's not much I can do here. However, where can I d/l the previous version? I deleted it recently as I didn't encounter any problems with the nevest, so now I can't use ReShade anymore with GR:W.
Last Edit: 1 year 10 months ago by Tojkar.
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3.1 1 year 10 months ago #160

thalixte wrote:
@Crosire

Big thk U for releasing those updates. Now, GPU timing is really helpfull.
Thks a lot to have merged it ito openvr branch, too :)

waitwaitwaitwait, what did you mean with openVR plz explain! i made this account on the forum just to ask you about that! :O
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