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TOPIC: 1.0

1.0 3 years 10 months ago #41

Golgotha - I want to try your settings, but I must first figure out how to turn the settings on or off once I am in the game. The ScrolLock does nothing when I press it.
Last Edit: 3 years 10 months ago by Mike Gous.
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1.0 3 years 10 months ago #42

There's also Ioxa's High-Pass Sharpen and Contrast sharpen, the latter of which I can't live without now, use it in every game in conjunction with Lumasharpen. The contrast shader brings out details that aren't solid lines, like the detail in a texture.

I'm not sure if it's part of 1.0 though, I think it was being added to the Framework but otherwise see the thread here: reshade.me/forum/shader-presentation/529...contrast-enhancement
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1.0 3 years 10 months ago #43

Still cannot figure out why ScrolLock is not turning effects on or off. I have even installed Reshade 1.0 in the game file , but it is still not working.

When I start the game it reflects on screen 1.0.0.916 by Crosire (Compiling effect...Succeeded).

So what is going wrong here (the game involved is Grand Theft Auto V).
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1.0 3 years 10 months ago #44

I'm sorry, I still don't understand, how do I get 1.00 to work with presets?
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1.0 3 years 10 months ago #45

Mike Gous wrote:
Still cannot figure out why ScrolLock is not turning effects on or off. I have even installed Reshade 1.0 in the game file , but it is still not working.

When I start the game it reflects on screen 1.0.0.916 by Crosire (Compiling effect...Succeeded).

So what is going wrong here (the game involved is Grand Theft Auto V).

Scrolllock is a sweetfx feature. That's why you can't get it working since this is just the reshade framework. I honestly can't figure out why reshade no longer supports sweetfx anymore. It was the-best-thing-ever.
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1.0 3 years 10 months ago #46

kgonepostl wrote:
Mike Gous wrote:
Still cannot figure out why ScrolLock is not turning effects on or off. I have even installed Reshade 1.0 in the game file , but it is still not working.

When I start the game it reflects on screen 1.0.0.916 by Crosire (Compiling effect...Succeeded).

So what is going wrong here (the game involved is Grand Theft Auto V).

Scrolllock is a sweetfx feature. That's why you can't get it working since this is just the reshade framework. I honestly can't figure out why reshade no longer supports sweetfx anymore. It was the-best-thing-ever.
SweetFX is included in the Framework and the default toggle key for the Framework is the scroll lock key. And I don't know why you think SweetFX is no longer supported by ReShade, Crosire said this in the first post in this thread.

crosire wrote:
People still prefering the standalone SweetFX or MasterEffect packages are of course free to remove the shader files from that download and use core ReShade with their own files: CeeJay's SweetFX 2.0 for instance continues to exist seperatly, only using the ReShade injector DLLs (keep an eye out, something is coming for that one too).
So not only is it still supported it looks like there may be some kind of update coming for it. But maybe it would be a good idea to put a download link to just the SweetFX shaders in the official SweetFX thread so people can download them from there if they want just SweetFX.

@Mike Gous There may be an issue with the toggle key in some games, I know it isn't working for me in Dead Space 2.
And about the lumasharpen settings, you can increase the bounds for the Mediator in the SweetFX.cfg file. Open the file and scroll down to the lumasharpen settings then change this line,
#define sharp_strength 0.65 //[0.10:3.00] //-Strength of the sharpening
to this,
#define sharp_strength 0.65 //[0.10:8.00] //-Strength of the sharpening
You just have to change the 3 to an 8. Make sure the mediator is off when you do this. Save the file and open the mediator and you will be able to move the slider up to 8.00.
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1.0 3 years 10 months ago #47

There is currently a little bug in the Mediator where when connecting to thelazy.net the first preset's game description (I.E The walking Dead Season 2 - game title) and the Author (John_doe) gets stuck on the first preset's author and game description/title and do not change according to the other presets you view.
I'm always learning.
Last Edit: 3 years 10 months ago by Constantine PC.
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1.0 3 years 10 months ago #48

ScrolLock toggle key also not working in Mortal Kombat X, Project Cars and The Witcher 3.

I presume it is something small that could be easily rectified by Crosire or LuciferHawk.

Ok, I am sorting it out now. The best is to reload the game in the Mediator and press the "Reset" button. Also helps to check out the SweetFX.cfg file under PersonalFiles. Did not expect it to be so tricky! :P
Last Edit: 3 years 10 months ago by Mike Gous.
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1.0 3 years 10 months ago #49

The Mediator GUI doesn't work....I have to edit each txt file manually to get any effects to work.
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1.0 3 years 10 months ago #50

I haven't had any issues with reshade 19 and sweetfx 2.0 Very happy with it. Looking at new reshade 1.0.0, it looks like some files (even some sweetfx ones) are dated newer. Should I overwrite the dlls and sweetfx textures in my working games? Are the new ones more "efficient" for processing, or less prone to some sort of breakage down the road or something? Or just leave it be and use 1.0.0 for games installed from this point on? Thanks.

Alexi
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1.0 3 years 10 months ago #51

Can somebody give me a quick guide on how to get this to work with presets from thelazy? I can't figure this out. I load it and there's red errors in reshade.
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1.0 3 years 10 months ago #52

I'm using Reshade 1.9.2 + SweetFX (working Great BTW)
But when i'm trying this one 1.0 nothing happened, it shows Greets and FPS but SweetFX doesn't work for me.
AC: Unity, Lords Of The Fallen, pCars lol Why?
I'm using mostly RadeonPRO + SweetFX 1.5.1 And for that games work like a charm.

Also i'm using Directories names eg. @_Games ;-) (always first when browsing)
And 1.0 don't see games in there :-(
Last Edit: 3 years 10 months ago by loccothan.
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1.0 3 years 10 months ago #53

If you want to use theLazy.Net presets without applying their values manually you have to find compatible presets to the 1.0 release. So presets created with 1.0 cause a lot of features and the structure improved with 1.0
The compatibility test is done for you if you use the build in theLazy.Net feature of the mediator.

On the other hand, if you created a preset yourself for previous versions, you should make it compatible to the 1.0 release so it is also available to others.

If you have trouble (in most cases) we need more information usually than "it does not work" to be able to help you. :)

If you do not want the new features and improvements coming with 1.0 there is a link to previous versions so everyone should be happy. :side:
Last Edit: 3 years 10 months ago by Ganossa.
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1.0 3 years 10 months ago #54

nice and looking good, but how about a scalable user interface?
the Font is Still way too Small, but other than that i love the look.
good work and thank you ;)


ciao
sucht
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1.0 3 years 10 months ago #55

God! This is so much fun. Thank you guys!
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1.0 3 years 10 months ago #56

Another dissatisfied user here.

There's a ton of people just using ReShade for SweetFX 2.0 with presets from other people. These people barely know anything about setting up the injector and editing these presets. The simple ReShade + SweetFX package avoided any confusion and let SweetFX 2.0 presets all work just fine.

Now, with 1.0, everything's just jammed into a big archive full of so many things that most people won't understand, myself included. From the looks of things, we can't even just rearrange files around to try and create the same structure, the whole way it's configured and read is different. We'll need to have new ReShade 1.0 compatible versions of presets ontop of already needing ReShade 0.x and SweetFX 2.0 presets.

This update is going to fragment the users of ReShade, and we were already fragmented between the two SweetFX versions.

This is a big mistake. I can't see how it was thought that this was the less complicated route. It's done nothing but complicate things even further.

If there's a separately maintained SweetFX package like before, then please (directly) link us to it on the download page. Even if it's temporarily 0.19.2, it'll still avoid so many headaches in the meantime.
Last Edit: 3 years 10 months ago by DAOWAce.
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1.0 3 years 9 months ago #57

Just so you know, SweetFX has its own download page: reshade.me/sweetfx. There is really no reason to be upset. =)
Cheers, crosire =)
Last Edit: 3 years 9 months ago by crosire.
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1.0 3 years 9 months ago #58

DAOWAce wrote:
This update is going to fragment the users of ReShade, and we were already fragmented between the two SweetFX versions.

I am sorry to say this but you are wrong. What fragmented and still fragments users of ReShade is having several stand alone packages. Thats exactly what you want, fragment the users so you do not have to adapt to a bit of change that brings everyone together in the long run. The framework combines and allows further combination of everything that has been and will be otherwise fragmented. You might want to overthink your intentions and the reasons you are upset. :)
In the meantime I can only thank Crosire to keep up with this and having those extra options ready for you.
Last Edit: 3 years 9 months ago by Ganossa.
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1.0 3 years 9 months ago #59

I love sweetfx and reShade the only thing i can say is that we need a way to convert sweetfx settings file to framwork without doing it manually.
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1.0 3 years 9 months ago #60

Its possible to create a utility tool that transforms SweetFX_settings.txt from 2.0 into SweetFX.cfg of the ReShade framework and vice versa.
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