1.0
- Mike Gous
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- Martigen
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I'm not sure if it's part of 1.0 though, I think it was being added to the Framework but otherwise see the thread here: reshade.me/forum/shader-presentation/529...contrast-enhancement
- Mike Gous
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When I start the game it reflects on screen 1.0.0.916 by Crosire (Compiling effect...Succeeded).
So what is going wrong here (the game involved is Grand Theft Auto V).
- kgonepostl
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- kgonepostl
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Mike Gous wrote: Still cannot figure out why ScrolLock is not turning effects on or off. I have even installed Reshade 1.0 in the game file , but it is still not working.
When I start the game it reflects on screen 1.0.0.916 by Crosire (Compiling effect...Succeeded).
So what is going wrong here (the game involved is Grand Theft Auto V).
Scrolllock is a sweetfx feature. That's why you can't get it working since this is just the reshade framework. I honestly can't figure out why reshade no longer supports sweetfx anymore. It was the-best-thing-ever.
- Ioxa
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SweetFX is included in the Framework and the default toggle key for the Framework is the scroll lock key. And I don't know why you think SweetFX is no longer supported by ReShade, Crosire said this in the first post in this thread.kgonepostl wrote:
Mike Gous wrote: Still cannot figure out why ScrolLock is not turning effects on or off. I have even installed Reshade 1.0 in the game file , but it is still not working.
When I start the game it reflects on screen 1.0.0.916 by Crosire (Compiling effect...Succeeded).
So what is going wrong here (the game involved is Grand Theft Auto V).
Scrolllock is a sweetfx feature. That's why you can't get it working since this is just the reshade framework. I honestly can't figure out why reshade no longer supports sweetfx anymore. It was the-best-thing-ever.
So not only is it still supported it looks like there may be some kind of update coming for it. But maybe it would be a good idea to put a download link to just the SweetFX shaders in the official SweetFX thread so people can download them from there if they want just SweetFX.crosire wrote: People still prefering the standalone SweetFX or MasterEffect packages are of course free to remove the shader files from that download and use core ReShade with their own files: CeeJay's SweetFX 2.0 for instance continues to exist seperatly, only using the ReShade injector DLLs (keep an eye out, something is coming for that one too).
@Mike Gous There may be an issue with the toggle key in some games, I know it isn't working for me in Dead Space 2.
And about the lumasharpen settings, you can increase the bounds for the Mediator in the SweetFX.cfg file. Open the file and scroll down to the lumasharpen settings then change this line,
#define sharp_strength 0.65 //[0.10:3.00] //-Strength of the sharpening
#define sharp_strength 0.65 //[0.10:8.00] //-Strength of the sharpening
- Constantine PC
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- Mike Gous
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I presume it is something small that could be easily rectified by Crosire or LuciferHawk.
Ok, I am sorting it out now. The best is to reload the game in the Mediator and press the "Reset" button. Also helps to check out the SweetFX.cfg file under PersonalFiles. Did not expect it to be so tricky!

- imz777
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- sfalexi
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Alexi
- kgonepostl
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- loccothan
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But when i'm trying this one 1.0 nothing happened, it shows Greets and FPS but SweetFX doesn't work for me.
AC: Unity, Lords Of The Fallen, pCars lol Why?
I'm using mostly RadeonPRO + SweetFX 1.5.1 And for that games work like a charm.
Also i'm using Directories names eg. @_Games

And 1.0 don't see games in there

- Ganossa
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The compatibility test is done for you if you use the build in theLazy.Net feature of the mediator.
On the other hand, if you created a preset yourself for previous versions, you should make it compatible to the 1.0 release so it is also available to others.
If you have trouble (in most cases) we need more information usually than "it does not work" to be able to help you.

If you do not want the new features and improvements coming with 1.0 there is a link to previous versions so everyone should be happy.

- sucht
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- RJ Oflodor
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- DAOWAce
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There's a ton of people just using ReShade for SweetFX 2.0 with presets from other people. These people barely know anything about setting up the injector and editing these presets. The simple ReShade + SweetFX package avoided any confusion and let SweetFX 2.0 presets all work just fine.
Now, with 1.0, everything's just jammed into a big archive full of so many things that most people won't understand, myself included. From the looks of things, we can't even just rearrange files around to try and create the same structure, the whole way it's configured and read is different. We'll need to have new ReShade 1.0 compatible versions of presets ontop of already needing ReShade 0.x and SweetFX 2.0 presets.
This update is going to fragment the users of ReShade, and we were already fragmented between the two SweetFX versions.
This is a big mistake. I can't see how it was thought that this was the less complicated route. It's done nothing but complicate things even further.
If there's a separately maintained SweetFX package like before, then please (directly) link us to it on the download page. Even if it's temporarily 0.19.2, it'll still avoid so many headaches in the meantime.
- crosire
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Topic Author
- Ganossa
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DAOWAce wrote: This update is going to fragment the users of ReShade, and we were already fragmented between the two SweetFX versions.
I am sorry to say this but you are wrong. What fragmented and still fragments users of ReShade is having several stand alone packages. Thats exactly what you want, fragment the users so you do not have to adapt to a bit of change that brings everyone together in the long run. The framework combines and allows further combination of everything that has been and will be otherwise fragmented. You might want to overthink your intentions and the reasons you are upset.

In the meantime I can only thank Crosire to keep up with this and having those extra options ready for you.
- MrBeer
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- Ganossa
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