1.0
- Constantine PC
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Constantine PC wrote:
Constantine PC wrote:
Constantine PC wrote: I'd like to report that with Nvidia Driver 355.82 (released 31st of august) the 99% core load FPS drop issue is still occuring. This happens after a random amount of time in multiple games like Arma 3 and GTA V.
Are you sure this is a driver issue? Shouldn't it be fixed by now?
This could possibly be related to a shader I have activated in the Framework package (1.0)
I did a little more testing and this drop does not happen with the 0.19.2 SweetFX Package hosted on the Home Page Downloads.
Something either with 1.0 or the Framework Package (possibly shaders or the actual package) is causing this GPU Core Load issue.
I'm about 99% sure this is happening from an individual shader. Probably Embossing or something else is custom FX
It's not happening with 1.0 DL with SweetFX shaders and my currently selected Framework shaders.
- crosire
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Topic Author
That's good news. But still hard to track down, without narrowing it down to a specific shader. If a single shader is causing this, I could check if something shader compiler output triggers a driver bug or similar.Constantine PC wrote: I'm about 99% sure this is happening from an individual shader. Probably Embossing or something else is custom FX
It's not happening with 1.0 DL with SweetFX shaders and my currently selected Framework shaders.
- MasterKairi0
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- shadilahham
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- Ganossa
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On my list is a problem with "weird" file names (e.g. TM symbol) and a refresh problem in the offline preview feature.
On the shader side there will be plenty of changes which I almost stopped counting

Crosire also made changes to the binaries (I think mainly for DX12 compatibility, please correct me if I am wrong)
We just did not set a common date yet

- robgrab
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- Constantine PC
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This happens in GTA V with the framework pacakge with either 1.00 .dll or 0.19.2
Doesn't seem to happen with SweetFX 1.00 or 0.19.2
Something with the Framework package is causing the core load issue in this game.
- Ganossa
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robgrab wrote: Will MasterEffect Reborn 1.1.287 be included in the next update? Also, is there a way to integrate MasterEffect Reborn 1.1.287 into the current version of ReShade/Mediator?
All exclusive ME shader should already be included in the framework (otherwise feel free to point out whats missing).
Specific 1.1.287 changes are included in our current build and will be in the next release.
Constantine PC wrote: I did a little more testing on the 1.00 99% core load issue.
This happens in GTA V with the framework pacakge with either 1.00 .dll or 0.19.2
Doesn't seem to happen with SweetFX 1.00 or 0.19.2
Something with the Framework package is causing the core load issue in this game.
Can you push the configuration to the app and try again (in case its a link problem). Other than that I cannot think of any difference that could cause it.
- MonarchX
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- bopper2010
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LuciferHawk wrote: The mediator already received some fixes that are not deployed yet but there won't be any major changes.
On my list is a problem with "weird" file names (e.g. TM symbol) and a refresh problem in the offline preview feature.
On the shader side there will be plenty of changes which I almost stopped counting(and maybe more in the doing)
Crosire also made changes to the binaries (I think mainly for DX12 compatibility, please correct me if I am wrong)
We just did not set a common date yet
Yeah I noticed with certain games that use a TM symbol in the .exe details like BF4, Project Cars etc always have a ? symbol in the application profile area. It also spits out an error saying "Loading Application profile failed due to the following error: Illegal Characters in path". Glad you have noticed this, it also seems to require you to click on the game window's border (Testing in Windowed mode with Mediator open) in order to get the effect to compile, hitting apply simply doesnt work after the first time installation and initial preset creation is done. This was never the case in previous testing for my when using MasterEffect and Reshade 19.0 release, I guess it just has something to do with Mediator and probably due to being in Windowed mode will testing out various effects.
- Ganossa
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Did you check if modifying files manually made any difference?
- bopper2010
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So basically Im wondering is there a more efficient way to do this, I have tried copying the contents of the TheLazyFrameworkPreset.cfg and then pasting it into a new preset but without the other Framework files having their values specified it doesnt seem to apply the updated settings as specified in that file. Im still such a noob with this stuff so its probably something basic Im just totally overlooking, but I was just curious if you knew of a more efficient way or am I actually doing it correctly ?.
Thanks Lucifer, gonna go play with the TransMod and see if I can port over some old presets.
- Ganossa
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Users can now find this preset if they use the TheLazyNet connect feature of the mediator. On download via mediator it will be disassembled and applied right away. If the user likes it, he can then decide to store it as one of his global presets.
- bopper2010
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- Enko
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- Ganossa
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As far as I am aware, Marty and Ioxa are currently overhauling their prime shader contribution.
The mediator is getting a few more changes that have been discussed internally and Crosire is improving DX12 support and works on changes on timer calculations (which I am personally looking forward to).
However, we are not only busy with ReShade so I guess its not only hard to estimate other members date of release but even our own.
- Quentin-Tarantino
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Example:
McFX By Marty mcfly
GemFX BY LuciferHawk
etc
etc
Preset By (whoever did it)
- p4s
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WHY IS THERE NO OPTION TO USE A .TXT YOU DOWNLOADED FROM THE WEBSITE? I have to change every damn bar in the mediator with the mouse!
- Ganossa
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I could add a functionality that does that for the user specified at TheLazy.net for the specific preset a user downloads.
@ps4, whether the mediator crawls, downloads and applies a presets currently depends on whether the preset was created with the mediator and which version was used.
Alternatively, you can download any preset from the website directly and port its settings to ReShade Framework using the TransMod tool I created recently.
reshade.me/forum/shader-presentation/114...to-reshade-1-0-later

- MonarchX
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Are there plans for a new Mediator version? The one in 1.0.0 release is OK, but still not that great. Its good in general, but it has all these small-time flaws and bugs that give it a cheap and unstable feel / look.
Mediator Issues/Suggestions (Is there a better thread for this post?):
1. For some reason, after creating Profile A, Mediator automatically applies Profile A's settings to Profile B once Profile B is created. Why is that? It would make more sense to reset all settings for each new profile, not to confuse the user and/or settings.
2. Mediator is rather slow in applying settings.
3. Mediator flickers when you select/deselect Pipeline effects.
3. It allows you to highlight several Pipeline with "right-click + rectangle drag" method (like in Windows Explorer), but ticking any of the highlighted effects does not tick all other effects highlighted... What is the point of highlighting that way anyway? Selecting one of the highlighted Pipeline effects should either not be allowed OR select all other highlighted Pipeline effects.
3. Is it really necessary to divide shaders into SweetFX, GEMFX, CustomFX, etc? Why not combine them all together into a single entity??? I assume that will not happen because developers need to be credited or something like that?
4. It would be great to have Mediator as/in a simplified Wizard, where you asks you to select the .exe and press NEXT, then takes you to a Pipeline tab, where you select the effects you want and press NEXT, and then it takes you to tab with settings for the first effect, making you adjust settings for that Pipeline effect then press NEXT, which would take you to the 2nd Pipeline effect, etc. until you reach the last one and press DONE. That way it would hide all the unnecessary settings for effects you have not selected in Pipeline window. This would also make ReShade very newbie-friendly.
5. What about creating 2 sets of settings per each Pipeline effect? One set would be Commonly-Changed/Simple settings, like the top-most settings for SweetFX SMAA, and the other one (hidden until selected if necessary) would be Uncommonly-Changed/Advanced settings, like the SMAA settings under "Advanced SMAA Settings".
6. There should be an easy way (maybe as the last Wizard step) to NAME your Profile for whichever .exe. Right now it either uses either the .EXE's name itself or some name embedded into .EXE , which is often in some ugly abbreviated format.
7. Finally, it would be great if Mediator could detect existing D3D9 and/or DXGI and/or D3D11 DLL files from ENB and NOT replace them with ReShade's DLL files that have the same name, but instead, paste either ReShade32.dll or ReShade64.dll without renaming. To make ENB work with ReShade, ENB .DLL file must remain as D3D9.DLL or D3D11.DLL or DXGI.DLL, while ReShade's .DLL file must be named something else (like ReShade32.dll or ReShade64.dll) to work as Proxy Library. That way the user can go ahead and edit his/her ReShade settings without having to then manually rename ENB to whatever and ReShade to whatever because right now, Mediator simply overwrites ENB's D3D9 and DXGI with ReShade DLL's.