1.0
- MrBeer
- Cloudbill
- Ganossa
loccothan wrote: Also i'm using Directories names eg. @_Games (always first when browsing)
And 1.0 don't see games in there
I just tried it myself (cause I wanted to fix it) but the @ itself in front of folder does not cause any issues. Its a legit symbol for the mediator
- MonarchX
- logout20
- DeMondo
because ReShade v1.0.0 contains MER v1.1.190, with other words can I combine ReShade32.dll (v1.0.0) only with MER v1.1.287?
- crosire
- Topic Author
SureDeMondo wrote: Are the latest ReShade32.dll & ReShade64.dll v1.0.0 injectors fully compatible with the latest Master FX ReBorn v1.1.287
because ReShade v1.0.0 contains MER v1.1.190, with other words can I combine ReShade32.dll (v1.0.0) only with MER v1.1.287?
- mindu
- Stormy
Cloudbill wrote: I am surprised so many people are having issues with how complex the mediator is. I actually find 1.00 a little bit easier to use than the previous versions ( and I am definitely not that tech savvy). It's been streamlined a bit and it even allows you to "push" the shader preset to the game directory itself so you don't have to fire up the mediator every time you want to play a game using a different preset than you used previously (wow, that was a long sentence.......O well). I guess I am one of the few people that think 1.00 was a nice improvement. So thanks for continuing to develop the Mediator concept.
mediator isn't hard to use but it is a bit frustrated at first for new users because the given options are confusing.
I had to experiment a bit to find how to use it, so I believe it has to be improved.
anyway I came here for complaining about gta v and reshade compatibility.
I found that when enabling vibrance without lumasharpen it makes the entire screen somewhat whitish.
- Stormy
- Qsimil
crosire wrote:
SureDeMondo wrote: Are the latest ReShade32.dll & ReShade64.dll v1.0.0 injectors fully compatible with the latest Master FX ReBorn v1.1.287
because ReShade v1.0.0 contains MER v1.1.190, with other words can I combine ReShade32.dll (v1.0.0) only with MER v1.1.287?
Pardon my stupidity, but i don't understand how to replace old version of Master FX Reborn, which is inside Reshade package with a new one (1.1.287).
- noxdeleo
Also, I love the idea of pulling down presets from TheLazy, but is there a way of limiting the results to a specific game?
Edit: I've just gotten it working for a game, albeit I manually edited the preset .cfg files, but I think I've gotten my head around it. Still, a tutorial would probably be a good idea for first timers.
- DeMondo
for now you can only take out the ReShade32.dll & ReShade64.dll files (from ReShade Framework v1.0.0)
and combine it with Master FX ReBorn v1.1.287 (files: MasterEffect.h etc etc..)
- DeMondo
- Constantine PC
Are you sure this is a driver issue? Shouldn't it be fixed by now?
- SAM609
- Constantine PC
Constantine PC wrote: I'd like to report that with Nvidia Driver 355.82 (released 31st of august) the 99% core load FPS drop issue is still occuring. This happens after a random amount of time in multiple games like Arma 3 and GTA V.
Are you sure this is a driver issue? Shouldn't it be fixed by now?
This could possibly be related to a shader I have activated in the Framework package (1.0)
- Constantine PC
Constantine PC wrote:
Constantine PC wrote: I'd like to report that with Nvidia Driver 355.82 (released 31st of august) the 99% core load FPS drop issue is still occuring. This happens after a random amount of time in multiple games like Arma 3 and GTA V.
Are you sure this is a driver issue? Shouldn't it be fixed by now?
This could possibly be related to a shader I have activated in the Framework package (1.0)
I did a little more testing and this drop does not happen with the 0.19.2 SweetFX Package hosted on the Home Page Downloads.
Something either with 1.0 or the Framework Package (possibly shaders or the actual package) is causing this GPU Core Load issue.
- crosire
- Topic Author
Could you check what happens with the SweetFX files, but the ReShade 1.0 DLL?Constantine PC wrote: I did a little more testing and this drop does not happen with the 0.19.2 SweetFX Package hosted on the Home Page Downloads.
Something either with 1.0 or the Framework Package (possibly shaders or the actual package) is causing this GPU Core Load issue.
- mindu
mindu wrote: Any reason for 1.00 crashing all the time on GTA5 and 0.18.X and 0.19.X works perfect?
btw I use mastereffect if that matters.
I'm not sure if we are talking about the same issue but I quote myself in case Crosire missed itConstantine PC wrote: I did a little more testing and this drop does not happen with the 0.19.2 SweetFX Package hosted on the Home Page Downloads.
Something either with 1.0 or the Framework Package (possibly shaders or the actual package) is causing this GPU Core Load issue.
0.18 and 0.19 are working fine for me but not 1.0.0 (at least in GTAV)