1.0
- crosire
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Topic Author
To make life easier for newcomers the three download options one has to chose from currently will be replaced with a single one, the ReShade Framework. No separate core, no "framework" shader pack anymore, all-in-one. This includes the mediator GUI and is a shader environment for developers to add shaders to without having to worry about conflicts etc. There won't be separate version numbers for ReShade and its shader packs anymore either because of this.
People still prefering the standalone SweetFX or MasterEffect packages are of course free to remove the shader files from that download and use core ReShade with their own files: CeeJay's SweetFX 2.0 for instance continues to exist seperatly, only using the ReShade injector DLLs (keep an eye out, something is coming for that one too).
Changelog
1.0.0:
- Added option to change screenshot key via "#pragma reshade screenshot_key"
- Fixed rendering failing under Direct3D9 if device was using software vertex processing
- Wicked Sick
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- Prodousier
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- algomaga
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- Constantine PC
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- crosire
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Topic Author
It already does?!algomaga wrote: Will this work with windows 10?
As said, the beta was meant to clean out bugs, which worked great. So now version 1.0 is pretty much 0.19.2, with some more bugs fixed and merged together with the Framework: More focus on the shaders and configurator tool by Lucifer. This is because previously ReShade and shaders were developed completly unaware of each other (with various shader packs available), which was confusing for many people and is thus changing now.
- Wicked Sick
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- Nerd
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I'd really love you if you did that but I understand I'm probably asking a lot, it seems like this sole game would benefit from the effort. Support to the depth buffer doesn't mean much to me though since I just want tone mapping and that sort of thing.
I'm willing to make a partition with Windows 7 if I have to, I really can't play a game like this without at least SweetFX lol.
- JBeckman
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(Bit of a random thought but an eventual 1.1 beta - or what it could be called - with D3D12 compatibility would be nice too now that Windows 10 is out and the SDK and samples for DirectX12 are available to the public.)
- Wicked Sick
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I am also using Windows 10, yesterday I played a bit of Bioshock Infinite (x86) and The Witcher 3 (x64), it worked as it did before. And just tested with Alien Isolation and the same thing.
I don't have Ground Zeroes, so I can't say.
- Nerd
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- Aelius Maximus
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crosire wrote:
It already does?!algomaga wrote: Will this work with windows 10?
As said, the beta was meant to clean out bugs, which worked great. So now version 1.0 is pretty much 0.19.2, with some more bugs fixed and merged together with the Framework: More focus on the shaders and configurator tool by Lucifer. This is because previously ReShade and shaders were developed completly unaware of each other (with various shader packs available), which was confusing for many people and is thus changing now.
Any breakthroughs in terms of depth buffer access?

- Proudi
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- Wicked Sick
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www.dropbox.com/s/phbz1gmhkeehciz/ReShad...0%20Beta%208.7z?dl=0
- MonarchX
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#define RFX_InitialStorage 0 //[0:1] //-Set this to 0 if you !only! use the SweetFX suite and want some additional fps (overwrites RFX_SmartPerfCheck if set to 0)
#define RFX_DepthBufferCalc 0 //[0:1] //-Set this to 0 if run an application that does not allow depth buffer access or you use no depth dependent effects and want some additional fps (overwrites RFX_SmartPerfCheck if set to 0)
Where can I find the same in ReShade 1.0 the same thing?
- Quentin-Tarantino
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MonarchX wrote: The original Framework came with a performance tweak that I can no longer find in this 1.0 release... I am talking about:
#define RFX_InitialStorage 0 //[0:1] //-Set this to 0 if you !only! use the SweetFX suite and want some additional fps (overwrites RFX_SmartPerfCheck if set to 0)
#define RFX_DepthBufferCalc 0 //[0:1] //-Set this to 0 if run an application that does not allow depth buffer access or you use no depth dependent effects and want some additional fps (overwrites RFX_SmartPerfCheck if set to 0)
Where can I find the same in ReShade 1.0 the same thing?
It's under //>Core<\\ in the common cfg in the reshape folder.
- Quentin-Tarantino
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Proudi wrote: I´m not a fan of the new release! The only shader pack i need is sweetfx 2.0 all the other shader packs are complete useless for me because the most effects are not looking good in the most games(Games are simply crammed with effects). Beside that i dont like the new "configurator" Mediator. Now all shader packs pushed together and the download reshade+sweetfx 2.0 is not available anymore. It´s of course nice work but I will not use it. Would be nice if the download reshade+sweetfx 2.0 will be available too....
Each to there own. But some of the other shaders can really go futher than ENB's when used right

- Quentin-Tarantino
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I haven't touched it in any of the releases and haven't the time to figure it out myself ATM.
I normally use Reshade the old fashioned way


- kgonepostl
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A video on how to use mediator and how to use sweetfx separately definitely needs to be made!