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TOPIC: LUT Corruption with higher tile count and size

LUT Corruption with higher tile count and size 1 week 2 days ago #1

For what ever reason LUT.fx will not read my LUT right at a higher tile and size. I have been using lightroom for tuning.
My game resolution it 2560X1440 I Used BMP and PNG formats
My LUT gives a red tint with weird zebra stripe action.
Last Edit: 1 week 2 days ago by peronmls.
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