LUT Corruption with higher tile count and size

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1 year 7 months ago - 1 year 7 months ago #1 by peronmls
For what ever reason LUT.fx will not read my LUT right at a higher tile and size. I have been using lightroom for tuning.
My game resolution it 2560X1440 I Used BMP and PNG formats
My LUT gives a red tint with weird zebra stripe action.
Last edit: 1 year 7 months ago by peronmls.

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