PPFX Shaderpack | 1.03.29 | SSDO GI and much more!

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5 years 9 months ago #61 by Crystrex
Marty McFly Sorry for offtop. Please can you tell me how to find and enable your AO shader on Framework 1.1?

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5 years 9 months ago #62 by Marty McFly
Replied by Marty McFly on topic PPFX Shaderpack | 1.03.29 | SSDO GI and much more!
Not released.

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4 years 9 months ago #63 by v00d00m4n
it is possible, if crosier will borrow frame analysis code from gedosato or 3d migato, and would allow us to inject each individual shader at any stage of rendering. Actually both named programs allows that and nobody use them for cheats and nobody bans for them. Cheaters use their own or purchased individual hacks and more ghosty methods of injection and nobody sane would use for cheating public popular tools that are easy to detect. Crosire don't know a thing about cheaters, their mentality and methods, so his assumptions completely false, he only predicts cheating by technical possibility but totally ignores socio-psychologic factors and limits reshade for no reason and actualy advertising it as cheat tool to those who would never even think of using reshade for cheats. He should stop doing that and should look at gedosato and 3dmigato practice.

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2 years 10 months ago - 2 years 10 months ago #64 by kanuuna
Any chance of seeing the bloom shader from this package imported to recent versions of ReShade? Truthfully, it's the only reason I keep going back to ReShade 1.x when I feel like messing about with screenshots. I don't even mind switching values on Notepad on another monitor while tweaking with older versions of ReShade - the only thing that really bothers me is the performance, which in my case can hit the single digits.

The flexibility of the bloom shader in this package is terrific. I feel like I've tried a bunch of them, but none of them seemed to have the breadth of options afforded by the bloom shader in this package. Blending modes, the curve, et cetera. It may not be adaptive as some of the more modern shaders here, but it's not really what I'm looking for in the first place.
Last edit: 2 years 10 months ago by kanuuna.
The following user(s) said Thank You: mws432

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2 years 7 months ago #65 by aaronth07
So this shader no longer works?

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2 years 7 months ago #66 by mbah.primbon
Replied by mbah.primbon on topic PPFX Shaderpack | 1.03.29 | SSDO GI and much more!
This shaderpack still working with older reshade version.

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2 years 7 months ago #67 by mws432
Can't say I'm too happy with the way this shader author was treated... :unsure:
He just wanted to contribute, why the competitiveness? It's odd.

I'll try and restore this pack for the current version if he's not still around.
The following user(s) said Thank You: jas01, YOBA

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2 years 6 months ago #68 by aaronth07
Are these shaders still working?

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2 years 6 months ago #69 by mbah.primbon
Replied by mbah.primbon on topic PPFX Shaderpack | 1.03.29 | SSDO GI and much more!

This shaderpack still working with older reshade version.


@aaronth07

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2 years 5 months ago #70 by aaronth07
Sorry, forgot I already posted.

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2 years 5 months ago - 2 years 5 months ago #71 by Marot

Any chance of seeing the bloom shader from this package imported to recent versions of ReShade?

Based on your glowing feedback, I've gone ahead and done just that:
github.com/Mortalitas/GShade-Shaders/blo...haders/PPFX_Bloom.fx

You'll also need to grab the following png and throw it into your Textures folder:
github.com/Mortalitas/GShade-Shaders/blo...r/Textures/DirtA.png

If you can recall any other parts of this shader that particularly struck you as unique, do let me know and I'll give them the same treatment when I stumble upon more free time.
Last edit: 2 years 5 months ago by Marot.
The following user(s) said Thank You: kanuuna, jas01, Deathmedic, pyewacket

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2 years 5 months ago #72 by matsilagi

Any chance of seeing the bloom shader from this package imported to recent versions of ReShade?

Based on your glowing feedback, I've gone ahead and done just that:
github.com/Mortalitas/GShade-Shaders/blo...haders/PPFX_Bloom.fx

You'll also need to grab the following png and throw it into your Textures folder:
github.com/Mortalitas/GShade-Shaders/blo...r/Textures/DirtA.png

If you can recall any other parts of this shader that particularly struck you as unique, do let me know and I'll give them the same treatment when I stumble upon more free time.


Would love to see the SSDO / GI for curiosity reasons.

I would port it myself but, im too lazy to figure over the main framework.

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2 years 5 months ago - 2 years 4 months ago #73 by Marot

Would love to see the SSDO / GI for curiosity reasons.

I would port it myself but, im too lazy to figure over the main framework.

Here you go:
github.com/Mortalitas/GShade-Shaders/blo...Shaders/PPFX_SSDO.fx

You'll also needto throw the following png in your Textures folder:
github.com/Mortalitas/GShade-Shaders/blo...xtures/ppfxnoise.png
Last edit: 2 years 4 months ago by Marot.
The following user(s) said Thank You: jas01, Deathmedic, Uncle Crassius, Tojkar, Zarathustra, omega, pyewacket

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2 years 5 months ago #74 by jas01

Would love to see the SSDO / GI for curiosity reasons.

I would port it myself but, im too lazy to figure over the main framework.

Here you go:
github.com/Mortalitas/GShade-Shaders/blo...Shaders/PPFX_SSDO.fx

You'll also needto throw the following png in your Textures folder:
github.com/Mortalitas/GShade-Shaders/blo...Textures/mcnoise.png


Fresh install. Failed to compile. Can you tell me what's causing my issue?

Warning: Spoiler!

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2 years 5 months ago - 2 years 5 months ago #75 by Marot

Fresh install. Failed to compile. Can you tell me what's causing my issue?

Warning: Spoiler!

Looks like it's an issue with DirectX 9, which makes sense as I usually test stuff in DX 11. Will look into it. Fixed.
Last edit: 2 years 5 months ago by Marot.
The following user(s) said Thank You: jas01, Deathmedic, Tojkar

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2 years 5 months ago #76 by jas01
Indeed. I was using Reshade+DX9IV to quickly view a few screenshots of my games. Then one DX9 game. Now everything is working perfectly. Thank you very much.

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2 years 5 months ago #77 by Martigen
Thank you Marot for doing this.

We need these added to Reshade's repositories (at least those you've fixed to work with 4.X) -- can you submit to Crosire for inclusion?

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2 years 5 months ago - 2 years 4 months ago #78 by Marot

Thank you Marot for doing this.

We need these added to Reshade's repositories (at least those you've fixed to work with 4.X) -- can you submit to Crosire for inclusion?

Would be happy to once I've finished isolating Godrays and after I've optimized all three. And pull request submitted. PPFX_Bloom.fx, PPFX_Godrays.fx, PPFX_SSDO.fx are now in the standard reshade-shaders repository.
Last edit: 2 years 4 months ago by Marot.
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2 years 4 months ago - 2 years 4 months ago #79 by x8009
How do I use this ? I always get error from PPFX

cdn.discordapp.com/attachments/458063532..._28_08_18_39_910.png

The other shaders works , Bloom , SSDO , Where is the GI ( Global Illumination ) it's inside the SSDO ?

I have my Shaders and Textures on 1 folder instead splitting it . would that cause this issue ? It's something about the Reshade.fx and Reshade.fxh or something i am not sure.

Thanks
Last edit: 2 years 4 months ago by x8009.

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2 years 4 months ago - 2 years 4 months ago #80 by pyewacket
Tried PPFX shaders. The bloom one is absolutely amazing, it looks great, performance is really good, highly customizable, my new default bloom shader now. Thanks a lot for porting them. :)
Last edit: 2 years 4 months ago by pyewacket.

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