PPFX Shaderpack | 1.03.29 | SSDO GI and much more!
- Crystrex
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- Marty McFly
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- v00d00m4n
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- kanuuna
The flexibility of the bloom shader in this package is terrific. I feel like I've tried a bunch of them, but none of them seemed to have the breadth of options afforded by the bloom shader in this package. Blending modes, the curve, et cetera. It may not be adaptive as some of the more modern shaders here, but it's not really what I'm looking for in the first place.
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- aaronth07
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- mbah.primbon
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- mws432
He just wanted to contribute, why the competitiveness? It's odd.
I'll try and restore this pack for the current version if he's not still around.
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- aaronth07
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- mbah.primbon
mbah.primbon wrote: This shaderpack still working with older reshade version.
@aaronth07
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- aaronth07
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- Marot
Based on your glowing feedback, I've gone ahead and done just that:kanuuna wrote: Any chance of seeing the bloom shader from this package imported to recent versions of ReShade?
github.com/Mortalitas/GShade-Shaders/blo...haders/PPFX_Bloom.fx
You'll also need to grab the following png and throw it into your Textures folder:
github.com/Mortalitas/GShade-Shaders/blo...r/Textures/DirtA.png
If you can recall any other parts of this shader that particularly struck you as unique, do let me know and I'll give them the same treatment when I stumble upon more free time.
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Marot wrote:
Based on your glowing feedback, I've gone ahead and done just that:kanuuna wrote: Any chance of seeing the bloom shader from this package imported to recent versions of ReShade?
github.com/Mortalitas/GShade-Shaders/blo...haders/PPFX_Bloom.fx
You'll also need to grab the following png and throw it into your Textures folder:
github.com/Mortalitas/GShade-Shaders/blo...r/Textures/DirtA.png
If you can recall any other parts of this shader that particularly struck you as unique, do let me know and I'll give them the same treatment when I stumble upon more free time.
Would love to see the SSDO / GI for curiosity reasons.
I would port it myself but, im too lazy to figure over the main framework.
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- Marot
Here you go:matsilagi wrote: Would love to see the SSDO / GI for curiosity reasons.
I would port it myself but, im too lazy to figure over the main framework.
github.com/Mortalitas/GShade-Shaders/blo...Shaders/PPFX_SSDO.fx
You'll also needto throw the following png in your Textures folder:
github.com/Mortalitas/GShade-Shaders/blo...xtures/ppfxnoise.png
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- jas01
Marot wrote:
Here you go:matsilagi wrote: Would love to see the SSDO / GI for curiosity reasons.
I would port it myself but, im too lazy to figure over the main framework.
github.com/Mortalitas/GShade-Shaders/blo...Shaders/PPFX_SSDO.fx
You'll also needto throw the following png in your Textures folder:
github.com/Mortalitas/GShade-Shaders/blo...Textures/mcnoise.png
Fresh install. Failed to compile. Can you tell me what's causing my issue?
C:\Users\-\Desktop\ImageView\reshade-shaders\Shaders\PPFX Bloom.fx(302,18-45): error X3526: can't use gradient instructions in loops with break
12:36:55:781 [10680] | INFO | Loading image files for textures ...
12:37:01:054 [10680] | ERROR | Failed to compile "C:\Users\-\Desktop\ImageView\reshade-shaders\Shaders\PPFX SSDO.fx":
C:\Users\-\Desktop\ImageView\reshade-shaders\Shaders\PPFX SSDO.fx(347,18-58): error X3526: can't use gradient instructions in loops with break
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- Marot
Looks like it's an issue with DirectX 9, which makes sense as I usually test stuff in DX 11. [strike]Will look into it.[/strike] Fixed.jas01 wrote: Fresh install. Failed to compile. Can you tell me what's causing my issue?
Warning: Spoiler!C:\Users\-\Desktop\ImageView\reshade-shaders\Shaders\PPFX Bloom.fx(299,17-36): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Users\-\Desktop\ImageView\reshade-shaders\Shaders\PPFX Bloom.fx(302,18-45): error X3526: can't use gradient instructions in loops with break
12:36:55:781 [10680] | INFO | Loading image files for textures ...
12:37:01:054 [10680] | ERROR | Failed to compile "C:\Users\-\Desktop\ImageView\reshade-shaders\Shaders\PPFX SSDO.fx":
C:\Users\-\Desktop\ImageView\reshade-shaders\Shaders\PPFX SSDO.fx(347,18-58): error X3526: can't use gradient instructions in loops with break
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- jas01
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- Martigen
We need these added to Reshade's repositories (at least those you've fixed to work with 4.X) -- can you submit to Crosire for inclusion?
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- Marot
[strike]Would be happy to once I've finished isolating Godrays and after I've optimized all three.[/strike] [strike]And pull request submitted.[/strike] PPFX_Bloom.fx, PPFX_Godrays.fx, PPFX_SSDO.fx are now in the standard reshade-shaders repository.Martigen wrote: Thank you Marot for doing this.
We need these added to Reshade's repositories (at least those you've fixed to work with 4.X) -- can you submit to Crosire for inclusion?
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- x8009
cdn.discordapp.com/attachments/458063532..._28_08_18_39_910.png
The other shaders works , Bloom , SSDO , Where is the GI ( Global Illumination ) it's inside the SSDO ?
I have my Shaders and Textures on 1 folder instead splitting it . would that cause this issue ? It's something about the Reshade.fx and Reshade.fxh or something i am not sure.
Thanks
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- pyewacket
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