Color Filter

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4 years 11 months ago - 4 years 8 months ago #1 by Ioxa
This is just something I was playing around with but it seemed like some people were interested in using it so I put this together. The settings are clunky and are probably confusing at first but overall I think its an easy way to change the look of a game.

Some pics. Some of the changes may be easier to see by opening each pic in a separate tab. Hint: Click on it with the middle mouse button.
Warning: Spoiler! [ Click to expand ]


Updated (July 11, 2015)
Download ColorFilter for ReShade + Framework
Install Instructions

1. Copy the ReShade folder to the folder that ReShade was installed to. Merge it with the existing folder.
2. Open the ReShade folder and find EffectOrdering.cfg
3. Decide where in the effect order you would like it to run and add the following line.

#include EFFECT(ColorFilter, ColorFilter)

It should look something like this.
Warning: Spoiler! [ Click to expand ]


4. Open the Framework Mediator and find the ColorFilter tab to adjust the settings.

The predefined filters are a quick way to add some color to your games, find a color combination you like and turn on the filter. Multiple filters can be turned on to add even more color.

If you don't see a color combination you like, you can use one of the custom filters to create your own color combination. You can find colors on an RGB chart like the one at web.njit.edu/~kevin/rgb.txt.html or you can adjust the sliders until you find a color you like.
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4 years 11 months ago #2 by BrandonHortman
Sweet. I'll try it out now! :cheer:

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4 years 11 months ago #3 by BillyAlt
At this rate you should start developing your own suite, eh?
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4 years 10 months ago #4 by amoebae
I love this. Thanks for making it and sharing it. It makes changing to basic colour tone incredibly quick and simple. B)

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4 years 10 months ago - 4 years 10 months ago #5 by borrisgame
I do not understand how to install it :silly: sorry

open reshade = paste colorfilter

open reshadefx = #include EFFECT(CustomFX,ColorFilter)

open= customfx = the line is empty


how activate effect colorfilter ?

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4 years 10 months ago #6 by Ioxa

BillyAlt wrote: At this rate you should start developing your own suite, eh?

Haha, well the stuff I'm doing is pretty simple, don't know if it's suite worthy. Although if I come up with anything else I may just combine it all into one thread.

amoebae wrote: I love this. Thanks for making it and sharing it. It makes changing to basic colour tone incredibly quick and simple. B)

No problem, glad you like it! And glad you found it easy to use even though the settings are incomplete.

borrisgame wrote: I do not understand how to install it :silly: sorry

open reshade = paste colorfilter

open reshadefx = #include EFFECT(CustomFX,ColorFilter)

open= customfx = the line is empty


how activate effect colorfilter ?

Sorry about that Borris, I didn't explain the install process very well.

1. Copy ColorFilter.fx to the game folder that ReShade was installed to (This is the folder with ReShade.fx in it).
2. Open ReShade.fx and scroll down to the "Effect Ordering" section.
3. Decide where in the effect order you would like it to run and add the folowing line.

#include "ColorFilter.fx"

4. Open ColorFilter.fx to adjust the settings

Hope that makes more sense.

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4 years 10 months ago #7 by borrisgame
you may set these to make a quick video please ??

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4 years 10 months ago - 4 years 10 months ago #8 by borrisgame
/*
.
| :: ReShade Framework :: |
'
*/

// Keycode aliases
#include "ReShade\Common\KeyCodes.h"
// Global configuration
#include "ReShade\Common_settings.cfg"

// Shared resources and useful helpers
#include "ReShade\Common\Util.h"

#include EFFECT(CustomFX, Util)
#include EFFECT(GemFX, Util)
#include EFFECT(McFX, Util)
#include EFFECT(SweetFX, Util)

/*
.
| :: Effect Ordering :: |
'
*/

#include EFFECT(McFX, SSAO)
#include EFFECT(McFX, DOF)
#include EFFECT(CustomFX, TiltShift)
#include EFFECT(GemFX, MotionBlur)
#include EFFECT(GemFX, AdvMotionBlur)
//#include EFFECT(GemFX, MotionFocus) //WIP
#include EFFECT(GemFX, Bloom)
#include EFFECT(SweetFX, Shared)
#include EFFECT(GemFX, AmbientLight)
#include EFFECT(McFX, HeatHaze)
//#include EFFECT(GemFX, AdvAmbientLight) //WIP
#include EFFECT(CustomFX, TuningPalette)
#include EFFECT(SweetFX, Ascii)
#include EFFECT(SweetFX, Cartoon)
#include EFFECT(SweetFX, LumaSharpen)
#include EFFECT(SweetFX, SMAAWrap)
#include EFFECT(SweetFX, Explosion)
#include EFFECT(SweetFX, FXAAWrap)
#include EFFECT(SweetFX, Bloom)
#include EFFECT(SweetFX, HDR)
#include EFFECT(SweetFX, CA)
#include EFFECT(SweetFX, AdvancedCRT)
#include EFFECT(SweetFX, PixelartCRT)
#include EFFECT(SweetFX, LensDistortion)
#include EFFECT(CustomFX, ColorCorrection)
#include EFFECT(CustomFX, Cel)
#include EFFECT(CustomFX, Gaussian)
#include EFFECT(CustomFX, Custom)
#include EFFECT(McFX, FishEyeCA)
#include EFFECT(CustomFX, Gr8mmFilm)
#include EFFECT(Common, UIMask)
#include EFFECT(Common, Border)
#include EFFECT(Common, SplitScreen)
#include EFFECT(Common, DisplayDepth)
#include EFFECT(SweetFX, Transition)
#include EFFECT(Common, ToggleMessage)
#includeColorFilter.fx(SweetFX,ColorFilter)
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4 years 10 months ago - 4 years 10 months ago #9 by Ioxa
The line to include it in the effect ordering should just say #include "ColorFilter.fx", it should look something like this.
Warning: Spoiler! [ Click to expand ]

If you put the #include line at the very end of the effect ordering add a blank space below it so it isn't at the bottom of the page.

This is just a temporary way of including the effect, I'll have everything moved over to the correct files to properly include it in the framework in a day or two. When I do that I'll update the install instructions with something like this to make it easier to see how it should be installed.
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4 years 10 months ago #10 by Constantine PC
Ah, With this I can relive the BF3 filter days. Which by the way I think I was the only person in the world that thought they were necessary for that game (it would of honestly looked out-dated otherwise)

All kidding aside, this looks extremely useful, thanks!

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4 years 10 months ago #11 by Ioxa

Constantine PC wrote: Ah, With this I can relive the BF3 filter days. Which by the way I think I was the only person in the world that thought they were necessary for that game (it would of honestly looked out-dated otherwise)

All kidding aside, this looks extremely useful, thanks!

Haha, I was thinking the same thing when I first started messing around with it, now I can play Caspien Border with the blue filter again.

If you think of anything that would make it more useful let me know.

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4 years 10 months ago #12 by Ioxa
I moved everything to the proper files for the Framework and updated the install instructions. Also added some more custom filters, added a way to adjust saturation, made the filters easier to see so they are easier to adjust, added some more instructions for using the custom filters, and I may have changed a couple other things. The settings are really clunky and some of the blend modes will throw up division by zero warnings but other than that everything seems to be working.

Download

Some pics. Some of the changes may be easier to see by opening each pic in a separate tab. Hint: Click on it with the middle mouse button.
Warning: Spoiler! [ Click to expand ]
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4 years 10 months ago - 4 years 10 months ago #13 by borrisgame
heyy thank you =)))))))))) :woohoo: :woohoo: :woohoo: :woohoo: :woohoo:

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4 years 10 months ago #14 by F D B
Looks very good!

Any way of using this with Master Effect Reborn? I'm not currently Framework. Haven't made up my mind yet!

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4 years 10 months ago #15 by Ioxa

F D B wrote: Looks very good!

Any way of using this with Master Effect Reborn? I'm not currently Framework. Haven't made up my mind yet!

Yeah, try this one.
Download ColorFilter for SweetFX / MasterEffect

Install Instructions

1. Copy ColorFilter.fx and the SweetFX folder to game folder that ReShade was installed to. Merge the SweetFX folder with the existing SweetFX folder.

2. Open ReShade.fx

3.a) For SweetFX. Add the line #include "ColorFilter.fx" above or below the line that says #include "Sweet.fx"

3.b) For MasterEffect. Add the line #include "ColorFilter.fx" below the line that says #include "MasterEffect.h".

4. Open the SweetFX folder and find ColorFilter_settings.h. Open the file and adjust the settings.
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4 years 10 months ago #16 by padolamap
Any chance to do it with one color by choice, eg select only the brown without the yellow, there are games that require more color than another and that would make a big difference. Very good job he has done with this. Thank you.

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4 years 10 months ago #17 by Ioxa

padolamap wrote: Any chance to do it with one color by choice, eg select only the brown without the yellow, there are games that require more color than another and that would make a big difference. Very good job he has done with this. Thank you.

Yeah, you can do that with the custom filters. There are some instructions in the settings file that explain how to do it. To make a filter that is just brown chose one of the custom filters and enter a color code for brown for DarkColor and BrightColor, kind of like this.
#define DarkColor        float3(0.2,0.0,0.0) //Color applied to dark areas. 
#define BrightColor      float3(0.2,0.0,0.0) //Color applied to bright areas.
Or if you only want to add brown to the darker areas you could do something like this.
#define DarkColor        float3(0.2,0.0,0.0) //Color applied to dark areas. 
#define BrightColor      float3(0.5,0.5,0.5) //Color applied to bright areas.
That will make the bright color gray, which doesn't change the color much, so you'll mostly just get a brown tint in the darker areas. There are a couple links to color charts in the settings so you could even use a different shade of brown if you want.
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4 years 10 months ago - 4 years 10 months ago #18 by padolamap
Ok thank, the second option gives me error (0.5,0.5,0.5)
there is a table that value is determined each color

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4 years 10 months ago #19 by Ioxa
What kind of error? Make sure it says float3(0.5,0.5,0.5).
There is a section in the settings file with instructions on how to use the custom filters. In those instructions there are links to two color charts. There are also some instructions on how to use them.
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4 years 10 months ago - 4 years 10 months ago #20 by padolamap
http://i.imgur.com/Y0LbwKR.png?1
http://i.imgur.com/o4UATaS.png?1
I can not find where is the link of the color chart, would you be so kind as to lay that out, of course thank you very much for all that you are doing

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