I've been working with the Depth of Field in 1.1 for quite a while trying to get an effect similar to previous versions of Reshade, with some nice distant static depth of field.
example of what I'm talking about using Reshade 0.19.
However, no matter what I do I just can't quite seem to get the desired effect with the current version of reshade. The closest I've gotten is the opposite of what I want, blurring only my character and the area around them.
I was wondering if anyone could help in getting the effect I'm looking for. Here's my Dof config used to get just my character blurred.
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#define DOF_METHOD 2 //[1:5] //-1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF 5: Marty McFly Advanced DOF
#define DOF_AUTOFOCUS 0 //[0:1] //-Enables automated focus recognition based on samples around autofocus center.
#define DOF_FOCUSPOINT float2(0.5,0.5) //[0.0:1.0] //-X and Y coordinates of autofocus center. Axes start from upper left screen corner.
#define DOF_FOCUSSAMPLES 6 //[3:10] //-Amount of samples around the focus point for smoother focal plane detection.
#define DOF_FOCUSRADIUS 0.07 //[0.02:0.20] //-Radius of samples around the focus point.
#define DOF_NEARBLURCURVE 1000.00 //[0.50:1000.00] //-Curve of blur closer than focal plane. Higher means less blur.
#define DOF_FARBLURCURVE 0.50 //[0.05:5.00] //-Curve of blur behind focal plane. Higher means less blur.
#define DOF_MANUALFOCUSDEPTH 0.80 //[0.00:1.00] //-Depth of focal plane when autofocus is off. 0.0 means camera, 1.0 means infinite distance.
#define DOF_INFINITEFOCUS 0.20 //[0.01:1.00] //-Distance at which depth is considered as infinite. 1.0 is standard. Low values only produce out of focus blur when focus object is very close to the camera. Recommended for gaming.
#define DOF_BLURRADIUS 12.9 //[2.0:100.0] //-Maximal blur radius in pixels.
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Reshade 1.1 Distant Static Depth of Field Issue 3 years 8 months ago #2