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TOPIC: Elder Scrolls Online - DOF doesnt working

Elder Scrolls Online - DOF doesnt working 3 weeks 3 days ago #1

Hi.

The last version which a remember DOF is working was 3.0.8
But the current version is better in many things (so, I wouldnt like a downgrade), but DOF isnt working. What can I do??
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Elder Scrolls Online - DOF doesnt working 3 weeks 3 days ago #2

Modify the ReShade.ini file before launching the game.
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Elder Scrolls Online - DOF doesnt working 3 weeks 2 days ago #3

seri14 wrote:
Modify the ReShade.ini file before launching the game.

Hi, I tried that. Didnt work. :( :(

With autofocus on there is no DOF, nothing changes.
With autofocus off and mouse driven focus on everything became blur (first plane and background)

I cant make it works to first plane stays on focus, but background blurred
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Elder Scrolls Online - DOF doesnt working 3 weeks 2 days ago #4

Change the _REVERSED=1 to 0 (it is in same file)
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Elder Scrolls Online - DOF doesnt working 3 weeks 2 days ago #5

github.com/crosire/reshade-shaders/blob/...ders/DisplayDepth.fx

There's this shader as well which when loaded will show a black to white image of the game world which is it's depth buffer.

All black? No depth buffer.

As Elder Scrolls Online is a MMO and changes in ReShade could also affect it's network detection for traffic and since this disables ReShade using said depth buffer any effect using it tends to end up looking quite flat which I assume is what happens here anytime you're not standing still (As I recall how it worked.) and if there's other players nearby such as in city areas.

Modified builds of ReShade can and have disabled the depth check before but there's no guarantee these are still compatible and games can also have some strict white or black list routines so a recompiled version (I haven't kept up in ages if there's anything for 4.3.0 or the newer code commits.) might not work with the game at all.

Hmm and then there's also additional compatibility options for 4.0 and onwards in ReShade that perhaps could help but I think it's simply a matter of the games MMO nature and the depth buffer not being available because network traffic is being sent so it disables for avoiding problems with getting ReShade blacklisted by exploiting shader effects and depth buffer usage.
(Also why shaders such as crosshairs aren't part of the official ReShade shader repository.)


EDIT: I stopped playing some months before the Summerset add-on too so the game engine and other changes (Like ReShade itself updating further.) could also have changed significantly with regards to ReShade compatibility and functionality.
Last Edit: 3 weeks 2 days ago by JBeckman.
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Elder Scrolls Online - DOF doesnt working 3 weeks 7 hours ago #6

seri14 wrote:
Change the _REVERSED=1 to 0 (it is in same file)

Didnt work :( :(
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Elder Scrolls Online - DOF doesnt working 3 weeks 7 hours ago #7

JBeckman wrote:
github.com/crosire/reshade-shaders/blob/...ders/DisplayDepth.fx

There's this shader as well which when loaded will show a black to white image of the game world which is it's depth buffer.

All black? No depth buffer.

As Elder Scrolls Online is a MMO and changes in ReShade could also affect it's network detection for traffic and since this disables ReShade using said depth buffer any effect using it tends to end up looking quite flat which I assume is what happens here anytime you're not standing still (As I recall how it worked.) and if there's other players nearby such as in city areas.

Modified builds of ReShade can and have disabled the depth check before but there's no guarantee these are still compatible and games can also have some strict white or black list routines so a recompiled version (I haven't kept up in ages if there's anything for 4.3.0 or the newer code commits.) might not work with the game at all.

Hmm and then there's also additional compatibility options for 4.0 and onwards in ReShade that perhaps could help but I think it's simply a matter of the games MMO nature and the depth buffer not being available because network traffic is being sent so it disables for avoiding problems with getting ReShade blacklisted by exploiting shader effects and depth buffer usage.
(Also why shaders such as crosshairs aren't part of the official ReShade shader repository.)


EDIT: I stopped playing some months before the Summerset add-on too so the game engine and other changes (Like ReShade itself updating further.) could also have changed significantly with regards to ReShade compatibility and functionality.

If I try to test a old version of reshade now on ESO Elsweyr and DOF works, so the issue is with the reshade currently version?
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Elder Scrolls Online - DOF doesnt working 3 weeks 6 hours ago #8

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Elder Scrolls Online - DOF doesnt working 2 weeks 6 days ago #9

elder scrolls online is well an online game and reshade disables the depth buffer access for any online game.
Which is needed for dof effects, so you probably can't get it to work.
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Elder Scrolls Online - DOF doesnt working 2 weeks 5 days ago #10

Thx everyone for help, but nothing worked here (well, downgrade to 3.1 or less was the only way which worked, but i miss somethings on currently version)

I will forget about DOF on ESO :( :(
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