Many emus and games are giving the option of using vulkan as a backend. I'm stuck with opengl because switching to vulkan can give speed, but I won't be able to have my game look like it did because reshade doesn't support vulkan. And since vulkan is on nvidia AND amd, covering more options, it should be a priority over dx12 right? Also, if it does come, would you be able to have it supported across all major versions of reshade instead of just 3.0?
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