Presets and Shaders all in one folder.
- Coloso18
- Topic Author
As the title says, it would be nice and if it could be done, have these two in one folder.
So every game we release, this one reads its Presets and Shaders from a single folder.
This would help or improve (I guess) in:
Shaders:
- Save space and don't have a copy for each game.
- "Automatic" shader update for all games. (since everyone would read the same folder).
Presets:
- Folders of the most ordered games. (In case you have several presets)
- Avoid configuring or copying other presets. (Some presets look good in several games, this way we can load the presets we have configured for another).
Say what you think or if it works or not.
Greetings.
PS: Sorry if my English is bad, I was using a translator.
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- crosire
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- Coloso18
- Topic Author
Would I have to do this in every game?crosire wrote: Nothing stops you from doing that right now. Just set the shader search path to whatever directory you store your shaders in. Presets can be loaded from any folder as well, just enter the full path.
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- crosire
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- seri14
mklink /J <link-name> <target>
Example:
Add new directory junction "presets" in folder same as ReShade.dll.
Add preset name "presets\myset".
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- CeeJay.dk
crosire wrote: Nothing stops you from doing that right now. Just set the shader search path to whatever directory you store your shaders in. Presets can be loaded from any folder as well, just enter the full path.
I think he has a good point.
It would be better if the default was less messy.
I think I've argued before that we should have a Reshade folder and then Reshade\Textures and Reshade\Shaders.
This could be Reshade\Presets
Basically everything into the Reshade folder and in a subfolder that makes sense.
The only things in the game.exe directory should be what needs to be there and can't be placed elsewhere - the reshade dll
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