Everspace 2 (Steam) - ReShade never loads (DX11) and DX12 crashes with dxgi.dll

  • bruhmomentos1991
  • Topic Author
More
1 day 1 hour ago - 1 day 1 hour ago #1 by bruhmomentos1991 Everspace 2 (Steam) - ReShade never loads (DX11) and DX12 crashes with dxgi.dll was created by bruhmomentos1991
System:
  • Windows 11
  • RTX 3060
  • Nvidia Driver: 610.62
Game Version: 1.4.48188

Reshade versions tested:
  • 6.7.3
  • 5.6.0
 What I tested:
  • Installed Reshade to
    ES2-Win64-Shipping.exe
  • Tested DirectX 11, DirectX 12, and Vulkan installs
  • Tested with and without add-on support
  • Disabled Discord overlay
  • Disabled NVIDIA overlay
Results:
  • DX11: Game launches, but no Reshade banner, no overlay
  • DX12: Game crashes on startup when Reshade's
    dxgi.dll
    is present.
The Error I get:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000 ES2_Win64_Shipping!FD3D12Adapter::CreateDXGIFactory() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.cpp:1448] ES2_Win64_Shipping!FD3D12Adapter::CreateRootDevice() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.cpp:490] ES2_Win64_Shipping!FD3D12Adapter::InitializeDevices() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.cpp:831] ES2_Win64_Shipping!FD3D12DynamicRHI::Init() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Device.cpp:1380] ES2_Win64_Shipping!RHIInit() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\RHI\Private\DynamicRHI.cpp:327] ES2_Win64_Shipping!FEngineLoop::PreInitPreStartupScreen() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3290] ES2_Win64_Shipping!EnginePreInit() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\Launch\Private\Launch.cpp:49] ES2_Win64_Shipping!GuardedMain() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\Launch\Private\Launch.cpp:144] ES2_Win64_Shipping!GuardedMainWrapper() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123] ES2_Win64_Shipping!LaunchWindowsStartup() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277] ES2_Win64_Shipping!WinMain() [J:\Jenkins\workspace\ES2WinSteamShippingCE\Engine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317] ES2_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
Additional findings:
  • ReShade.log
    never changes from the default placeholder file that says reshade was not loaded.
  • ReShade.ini
    remains mostly unchanged.
  • Using Process Explorer, I checked loaded modules for
    ES2-Win64-Shipping.exe
    .
  • The game loads:
    • C:\Windows\System32\dxgi.dll
    • C:\Windows\System32\d3d11.dll
    • C:\Windows\System32\d3d12.dll
It does not load the Reshade DLL from the game directory (
dxgi.dll
or
d3d11.dll
).

PS: Wanted to add images for clarification but imgur for some reason is not working for me. Help will be greatly appreciated.
Last edit: 1 day 1 hour ago by bruhmomentos1991.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.