Metro 2033 + last light redux issue
- Valkyrie743
- Topic Author
I understand that i have MSI afterburner overlay (RTSS) on but this happens even when its turned off
here is a picture
here's is sweet fx with CRT effect on. its the best way to show that its showing the statistics two time.
here is the DXGI.txt file (not sure if this is a log file or not)
01/02/2015 21:04:47,834 [7012] | INFO | Initializing Crosire's ReShade version '0.14.0.685' built on '2015-01-31 19:58:32' loaded from "D:\OS PROGRAMS\Steam\steamapps\common\Metro Last Light Redux\dxgi.dll" to "D:\OS PROGRAMS\Steam\steamapps\common\Metro Last Light Redux\metro.exe" ...
01/02/2015 21:04:47,844 [7012] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
01/02/2015 21:04:47,844 [7012] | INFO | > Delayed.
01/02/2015 21:04:47,844 [7012] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
01/02/2015 21:04:47,844 [7012] | INFO | > Delayed.
01/02/2015 21:04:47,844 [7012] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
01/02/2015 21:04:47,844 [7012] | INFO | > Delayed.
01/02/2015 21:04:47,844 [7012] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
01/02/2015 21:04:47,844 [7012] | INFO | > Delayed.
01/02/2015 21:04:47,844 [7012] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
01/02/2015 21:04:47,844 [7012] | INFO | > Delayed.
01/02/2015 21:04:47,844 [7012] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
01/02/2015 21:04:47,844 [7012] | INFO | > Delayed.
01/02/2015 21:04:47,844 [7012] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
01/02/2015 21:04:47,844 [7012] | INFO | > Delayed.
01/02/2015 21:04:47,844 [7012] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
01/02/2015 21:04:47,844 [7012] | INFO | > Libraries loaded.
01/02/2015 21:04:47,844 [7012] | INFO | > Found 4 match(es). Installing ...
01/02/2015 21:04:47,864 [7012] | INFO | > Installed 4 hook(s).
01/02/2015 21:04:47,864 [7012] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
01/02/2015 21:04:47,864 [7012] | INFO | > Libraries loaded.
01/02/2015 21:04:47,874 [7012] | INFO | > Found 8 match(es). Installing ...
01/02/2015 21:04:47,914 [7012] | INFO | > Installed 8 hook(s).
01/02/2015 21:04:47,914 [7012] | INFO | Initialized.
01/02/2015 21:04:47,914 [7012] | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
01/02/2015 21:04:47,924 [7012] | INFO | > Found 3 match(es). Installing ...
01/02/2015 21:04:47,924 [7012] | INFO | > Installed 3 hook(s).
01/02/2015 21:04:47,924 [7012] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d11.dll" (Just loaded via 'LoadLibraryW("d3d11.dll")') ...
01/02/2015 21:04:47,924 [7012] | INFO | > Found 2 match(es). Installing ...
01/02/2015 21:04:47,934 [7012] | INFO | > Installed 2 hook(s).
01/02/2015 21:04:48,978 [7012] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000DAC349B028)' ...
01/02/2015 21:04:48,984 [7012] | INFO | Redirecting 'D3D11CreateDevice(000000DACB72FB90, 0, 0000000000000000, 0, 000000DAC349AF68, 3, 7, 000000DAC349AF60, 000000DAC349B010, 000000DAC349B020)' ...
01/02/2015 21:04:48,984 [7012] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
01/02/2015 21:04:48,984 [7012] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000DACB72FB90, 0, 0000000000000000, 0, 000000DAC349AF68, 3, 7, 0000000000000000, 0000000000000000, 000000DAC349AF60, 000000DAC349B010, 000000DAC349B020)' ...
01/02/2015 21:04:48,993 [7012] | WARN | Reference count for 'IDXGIDevice' object 000000DACB7F8640 (2) is inconsistent.
01/02/2015 21:04:49,005 [7012] | INFO | Redirecting 'RegisterClassA(000000DAC349F780)' ...
01/02/2015 21:04:49,005 [7012] | INFO | > Adding 'CS_OWNDC' window class style flag to '_uengine_'.
01/02/2015 21:04:49,133 [7012] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 00007FF6C41774E0)' ...
01/02/2015 21:04:49,134 [7012] | INFO | Redirecting 'D3D11CreateDevice(000000DACB7FDBF0, 1, 0000000000000000, 0, 000000DAC349F4B0, 3, 7, 00007FF6C41774D0, 000000DAC349F480, 00007FF6C41774D8)' ...
01/02/2015 21:04:49,134 [7012] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
01/02/2015 21:04:49,134 [7012] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000DACB7FDBF0, 1, 0000000000000000, 0, 000000DAC349F4B0, 3, 7, 0000000000000000, 0000000000000000, 00007FF6C41774D0, 000000DAC349F480, 00007FF6C41774D8)' ...
01/02/2015 21:04:49,134 [7012] | WARN | > 'D3D11CreateDeviceAndSwapChain' failed with 'E_INVALIDARG'!
01/02/2015 21:04:49,134 [7012] | INFO | Redirecting 'D3D11CreateDevice(000000DACB7FDBF0, 0, 0000000000000000, 0, 000000DAC349F4B0, 3, 7, 00007FF6C41774D0, 000000DAC349F480, 00007FF6C41774D8)' ...
01/02/2015 21:04:49,134 [7012] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
01/02/2015 21:04:49,134 [7012] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000DACB7FDBF0, 0, 0000000000000000, 0, 000000DAC349F4B0, 3, 7, 0000000000000000, 0000000000000000, 00007FF6C41774D0, 000000DAC349F480, 00007FF6C41774D8)' ...
01/02/2015 21:04:49,152 [7012] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(000000DACB788310, 000000DACB83DD90, 000000DAC349F3C0, 00007FF6C41774C8)' ...
01/02/2015 21:04:49,319 [7012] | INFO | Recreated effect environment on runtime 000000DACF7B1320.
01/02/2015 21:04:50,085 [7012] | INFO | Loading effect from "D:\OS PROGRAMS\Steam\steamapps\common\Metro Last Light Redux\Sweet.fx" ...
01/02/2015 21:04:50,270 [7012] | INFO | > Successfully compiled effect.
01/02/2015 21:05:31,256 [7012] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(000000DACF7A6930, 0, 0000000000000000)' ...
01/02/2015 21:05:31,825 [7012] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(000000DACF7A6930, 0, 0000000000000000)' ...
01/02/2015 21:05:31,825 [7012] | INFO | Destroyed effect environment on runtime 000000DACF7B1320.
01/02/2015 21:05:31,825 [7012] | WARN | Reference count for 'IDXGIDevice' object 000000DACB85F070 (1341) is inconsistent.
01/02/2015 21:05:31,825 [7012] | WARN | Reference count for 'IDXGIDevice' object 000000DACB8602F0 (1340) is inconsistent.
01/02/2015 21:05:31,825 [7012] | WARN | Reference count for 'ID3D11Device' object 000000DACB83DD90 (1339) is inconsistent.
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- paxton676
reshade.me/forum/troubleshooting/185-met...edux-a-small-problem
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- crosire
I'm not sure why those games do this, can't see any use behind it. It may be fixed be checking if any draw call was made before the "Present" call and only apply post processing + overlay in that case and skip it otherwise, I'll check that ...
About the key issue .
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- Valkyrie743
- Topic Author
crosire wrote: The overlay should never be affected by the post processing, but I experienced that once in Hitman Absolution too: Game seems to call "Present" twice in a row, without any modification between. So what happens is that on the first call, post processing is applied and the overlay is drawn on top. Then on the next call, that modified image is taken and the process is repeated, so that not only the overlay, but also the post processing is applied twice, which causes the weird behaviour you encountered.
I'm not sure why those games do this, can't see any use behind it. It may be fixed be checking if any draw call was made before the "Present" call and only apply post processing + overlay in that case and skip it otherwise, I'll check that ...
About the key issue .
thanks for the quick reply !!! seems complicated lol. i've noticed this to with metro, if i hold down the multiply key (*) to toggle depth i get this
and here is the game just like before not holding the depth toggle)
i'm not sure if that depth decection has anything to do with this? I've been playing Dying light (dx11) and not had any issues with it overlaying the post processing twice like this and if i hold the depth toggle key, the screen is just blank black. unlike this. guess the 2 games render differently causing it to hook twice?
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- crosire
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- Valkyrie743
- Topic Author
is there something that i can set to prevent it from applying the post processing twice? I like the draw call counter and i wanted to monitor a few other games but its very hard to make out the number because of the 2 overlapping
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- crosire
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- Valkyrie743
- Topic Author
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