[SOLVED] Doom 4 Opena Beta - Black Screen Upon Loading

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6 years 5 months ago #1 by MonarchX Doom 4 Opena Beta - Black Screen Upon Loading was created by MonarchX
I renamed ReShade64.dll to OpenGL32.dll and the game was loading with background sounds, but visually all I saw was a black screen. Here's the log:

15/04/2016 14:19:12:080 [03872] | INFO | Initializing crosire's ReShade version '2.0.3.1121' built on '2016-04-03 19:21:12' loaded from "D:\Steam\steamapps\common\DOOM Open Beta\OPENGL32.dll" to "D:\Steam\steamapps\common\DOOM Open Beta\DOOMx64.exe" ...
15/04/2016 14:19:12:093 [03872] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
15/04/2016 14:19:12:093 [03872] | INFO | > Delayed.
15/04/2016 14:19:12:093 [03872] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
15/04/2016 14:19:12:093 [03872] | INFO | > Delayed.
15/04/2016 14:19:12:093 [03872] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
15/04/2016 14:19:12:094 [03872] | INFO | > Delayed.
15/04/2016 14:19:12:094 [03872] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
15/04/2016 14:19:12:094 [03872] | INFO | > Delayed.
15/04/2016 14:19:12:094 [03872] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
15/04/2016 14:19:12:095 [03872] | INFO | > Delayed.
15/04/2016 14:19:12:095 [03872] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
15/04/2016 14:19:12:095 [03872] | INFO | > Delayed.
15/04/2016 14:19:12:095 [03872] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
15/04/2016 14:19:12:095 [03872] | INFO | > Delayed.
15/04/2016 14:19:12:095 [03872] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
15/04/2016 14:19:12:095 [03872] | INFO | > Delayed.
15/04/2016 14:19:12:095 [03872] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
15/04/2016 14:19:12:095 [03872] | INFO | > Libraries loaded.
15/04/2016 14:19:12:096 [03872] | INFO | > Found 5 match(es). Installing ...
15/04/2016 14:19:12:112 [03872] | INFO | > Installed 5 hook(s).
15/04/2016 14:19:12:112 [03872] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
15/04/2016 14:19:12:112 [03872] | INFO | > Libraries loaded.
15/04/2016 14:19:12:112 [03872] | INFO | > Found 8 match(es). Installing ...
15/04/2016 14:19:12:137 [03872] | INFO | > Installed 8 hook(s).
15/04/2016 14:19:12:137 [03872] | INFO | Initialized.
15/04/2016 14:19:12:651 [03448] | INFO | Redirecting 'RegisterClassA(0000006C885FB410)' ...
15/04/2016 14:19:12:659 [03448] | INFO | Installing delayed hooks for "C:\Windows\system32\opengl32.dll" ...
15/04/2016 14:19:12:659 [03448] | INFO | > Found 360 match(es). Installing ...
15/04/2016 14:19:12:659 [03448] | INFO | > Installed 360 hook(s).
15/04/2016 14:19:12:718 [03448] | INFO | Redirecting 'RegisterClassW(0000006C885F5EB0)' ...
15/04/2016 14:19:12:718 [03448] | INFO | Redirecting 'RegisterClassW(0000006C885F5EB0)' ...
15/04/2016 14:19:12:718 [03448] | INFO | Redirecting 'RegisterClassW(0000006C885F5EB0)' ...
15/04/2016 14:19:12:720 [03448] | INFO | Redirecting 'wglChoosePixelFormat(FFFFFFFFD3010B9A, 00007FF771D67168)' ...
15/04/2016 14:19:12:844 [03448] | INFO | Redirecting 'wglSetPixelFormat(FFFFFFFFD3010B9A, 10, 00007FF771D67168)' ...
15/04/2016 14:19:12:845 [03448] | INFO | Redirecting 'wglCreateContext(FFFFFFFFD3010B9A)' ...
15/04/2016 14:19:12:855 [03448] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFFD3010B9A, 0000000000010000)' ...
15/04/2016 14:19:12:972 [03448] | INFO | Starting input capture for window 00000000000702B8 ...
15/04/2016 14:19:12:972 [03448] | INFO | > Switched to new runtime 000001C80B0CF1A0.
15/04/2016 14:19:12:986 [03448] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
15/04/2016 14:19:12:986 [03448] | INFO | > Cleaning up runtime 000001C80B0CF1A0 ...
15/04/2016 14:19:12:987 [03448] | INFO | Redirecting 'wglDeleteContext(0000000000010000)' ...
15/04/2016 14:19:12:990 [03448] | INFO | Redirecting 'wglChoosePixelFormatARB(000000000A0100D0, 0000006C885F5F50, 0000000000000000, 1, 00007FF772A35920, 0000006C885F5F40)' ...
15/04/2016 14:19:12:998 [03448] | INFO | Redirecting 'wglSetPixelFormat(FFFFFFFFAA010AF8, 12, 00007FF772A35924)' ...
15/04/2016 14:19:12:998 [03448] | INFO | Redirecting 'wglCreateContextAttribsARB(FFFFFFFFAA010AF8, 0000000000000000, 0000006C885F1E00)' ...
15/04/2016 14:19:12:998 [03448] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFFAA010AF8, 0000000000020000)' ...
15/04/2016 14:19:13:000 [03448] | INFO | Starting input capture for window 00000000000802B8 ...
15/04/2016 14:19:13:000 [03448] | INFO | > Switched to new runtime 000001C80ADB96E0.
15/04/2016 14:19:13:000 [03448] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
15/04/2016 14:19:13:000 [03448] | INFO | > Cleaning up runtime 000001C80ADB96E0 ...
15/04/2016 14:19:13:000 [03448] | INFO | Redirecting 'wglSetPixelFormat(000000004B010A95, 12, 00007FF772A35924)' ...
15/04/2016 14:19:13:000 [03448] | INFO | Redirecting 'wglCreateContextAttribsARB(000000004B010A95, 0000000000020000, 0000006C885F1E00)' ...
15/04/2016 14:19:13:001 [03448] | INFO | Redirecting 'wglMakeCurrent(000000004B010A95, 0000000000010001)' ...
15/04/2016 14:19:13:001 [03448] | INFO | > Using shared OpenGL context 0000000000020000.
15/04/2016 14:19:13:002 [03448] | INFO | Starting input capture for window 00000000000402FC ...
15/04/2016 14:19:13:003 [03448] | INFO | > Switched to new runtime 000001C80B28B510.
15/04/2016 14:19:13:003 [03448] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
15/04/2016 14:19:13:003 [03448] | INFO | > Cleaning up runtime 000001C80B28B510 ...
15/04/2016 14:19:13:003 [03448] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFFAA010AF8, 0000000000020000)' ...
15/04/2016 14:19:13:004 [03448] | INFO | Starting input capture for window 00000000000802B8 ...
15/04/2016 14:19:13:004 [03448] | INFO | > Switched to new runtime 000001C80B28D520.
15/04/2016 14:19:13:080 [03752] | INFO | Redirecting 'wglSetPixelFormat(FFFFFFFF8E010B9B, 12, 00007FF772A35924)' ...
15/04/2016 14:19:13:081 [03752] | INFO | Redirecting 'wglCreateContextAttribsARB(FFFFFFFF8E010B9B, 0000000000010001, 0000006C8ABFF7F0)' ...
15/04/2016 14:19:13:081 [03752] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFF8E010B9B, 0000000000010002)' ...
15/04/2016 14:19:13:088 [03752] | INFO | > Using shared OpenGL context 0000000000020000.
15/04/2016 14:19:13:090 [03752] | INFO | Starting input capture for window 00000000000702CA ...
15/04/2016 14:19:13:090 [03752] | INFO | > Switched to new runtime 000001C80B697B90.
15/04/2016 14:19:13:090 [03752] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
15/04/2016 14:19:13:090 [03752] | INFO | > Cleaning up runtime 000001C80B697B90 ...
15/04/2016 14:19:13:090 [03752] | INFO | Redirecting 'wglSetPixelFormat(0000000070010B27, 12, 00007FF772A35924)' ...
15/04/2016 14:19:13:090 [03752] | INFO | Redirecting 'wglMakeCurrent(0000000070010B27, 0000000000010002)' ...
15/04/2016 14:19:13:090 [03752] | INFO | > Using shared OpenGL context 0000000000020000.
15/04/2016 14:19:13:092 [03752] | INFO | Starting input capture for window 0000000000060250 ...
15/04/2016 14:19:13:092 [03752] | INFO | > Switched to new runtime 000001C80B7243E0.
15/04/2016 14:19:13:116 [03448] | INFO | Redirecting 'wglMakeCurrent(0000000070010B27, 0000000000020000)' ...
15/04/2016 14:19:13:116 [03448] | INFO | > Cleaning up runtime 000001C80B28D520 ...
15/04/2016 14:19:13:116 [03448] | INFO | > Switched to existing runtime 000001C80B7243E0.
15/04/2016 14:19:13:383 [03448] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A40, 1, 16)' ...
15/04/2016 14:19:13:383 [03448] | INFO | Starting raw input capture for window 000000000001035E ...
15/04/2016 14:19:13:383 [03448] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A10, 1, 16)' ...
15/04/2016 14:19:13:385 [03448] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A70, 1, 16)' ...
15/04/2016 14:19:15:436 [03752] | INFO | Resizing runtime 000001C80B7243E0 on device context 0000000070010B27 to 1920x1080 ...
15/04/2016 14:19:15:450 [03752] | INFO | Recreated runtime environment on runtime 000001C80B7243E0.
15/04/2016 14:19:15:482 [03752] | INFO | Loading effect from "D:\Steam\steamapps\common\DOOM Open Beta\ReShade.fx" ...
15/04/2016 14:19:15:742 [03752] | WARN | > Successfully compiled effect with warnings:

D:\Steam\steamapps\common\DOOM Open Beta\ReShade.fx(14, 2): preprocessor warning: Could not find application profile, falling back to default


15/04/2016 14:19:55:767 [03448] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
15/04/2016 14:19:55:767 [04016] | INFO | Redirecting 'wglSetPixelFormat(FFFFFFFFA3010B7F, 12, 00007FF772A35924)' ...
15/04/2016 14:19:55:768 [04016] | INFO | Redirecting 'wglCreateContextAttribsARB(FFFFFFFFA3010B7F, 0000000000010001, 0000006C8DFFF780)' ...
15/04/2016 14:19:55:768 [04016] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFFA3010B7F, 0000000000010003)' ...
15/04/2016 14:19:55:775 [04016] | INFO | > Using shared OpenGL context 0000000000020000.
15/04/2016 14:19:55:776 [04016] | INFO | Starting input capture for window 0000000000010394 ...
15/04/2016 14:19:55:776 [04016] | INFO | > Switched to new runtime 000001C89AF43EF0.
15/04/2016 14:19:55:776 [04016] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
15/04/2016 14:19:55:776 [04016] | INFO | > Cleaning up runtime 000001C89AF43EF0 ...
15/04/2016 14:19:55:776 [04016] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFFA3010B7F, 0000000000010003)' ...
15/04/2016 14:19:55:776 [04016] | INFO | > Using shared OpenGL context 0000000000020000.
15/04/2016 14:19:55:777 [04016] | INFO | Starting input capture for window 0000000000010394 ...
15/04/2016 14:19:55:777 [04016] | INFO | > Switched to new runtime 000001C89AF475A0.
15/04/2016 14:19:55:777 [03448] | INFO | Redirecting 'wglMakeCurrent(0000000070010B27, 0000000000020000)' ...
15/04/2016 14:19:55:778 [03448] | INFO | > Switched to existing runtime 000001C80B7243E0.
15/04/2016 14:19:55:814 [03752] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A20, 1, 16)' ...
15/04/2016 14:19:55:858 [03752] | INFO | Resizing runtime 000001C80B7243E0 on device context 0000000070010B27 to 0x0 ...
15/04/2016 14:19:55:858 [03752] | INFO | Destroyed runtime environment on runtime 000001C80B7243E0.
15/04/2016 14:19:59:696 [03752] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A70, 1, 16)' ...
15/04/2016 14:19:59:697 [03752] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A20, 1, 16)' ...
15/04/2016 14:19:59:698 [03448] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A40, 1, 16)' ...
15/04/2016 14:19:59:711 [03448] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A70, 1, 16)' ...
15/04/2016 14:19:59:717 [03752] | INFO | Resizing runtime 000001C80B7243E0 on device context 0000000070010B27 to 1920x1080 ...
15/04/2016 14:19:59:723 [03752] | INFO | Recreated runtime environment on runtime 000001C80B7243E0.
15/04/2016 14:19:59:728 [03752] | INFO | Loading effect from "D:\Steam\steamapps\common\DOOM Open Beta\ReShade.fx" ...
15/04/2016 14:19:59:849 [03752] | WARN | > Successfully compiled effect with warnings:

D:\Steam\steamapps\common\DOOM Open Beta\ReShade.fx(14, 2): preprocessor warning: Could not find application profile, falling back to default


15/04/2016 14:20:04:076 [03752] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A10, 1, 16)' ...
15/04/2016 14:20:04:076 [03752] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A20, 1, 16)' ...
15/04/2016 14:20:04:097 [03752] | INFO | Resizing runtime 000001C80B7243E0 on device context 0000000070010B27 to 0x0 ...
15/04/2016 14:20:04:097 [03752] | INFO | Destroyed runtime environment on runtime 000001C80B7243E0.
15/04/2016 14:20:06:338 [03752] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A70, 1, 16)' ...
15/04/2016 14:20:06:338 [03752] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A20, 1, 16)' ...
15/04/2016 14:20:06:338 [03448] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A40, 1, 16)' ...
15/04/2016 14:20:06:350 [03752] | INFO | Resizing runtime 000001C80B7243E0 on device context 0000000070010B27 to 1920x1080 ...
15/04/2016 14:20:06:352 [03448] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A70, 1, 16)' ...
15/04/2016 14:20:06:356 [03752] | INFO | Recreated runtime environment on runtime 000001C80B7243E0.
15/04/2016 14:20:06:362 [03752] | INFO | Loading effect from "D:\Steam\steamapps\common\DOOM Open Beta\ReShade.fx" ...
15/04/2016 14:20:06:487 [03752] | WARN | > Successfully compiled effect with warnings:

D:\Steam\steamapps\common\DOOM Open Beta\ReShade.fx(14, 2): preprocessor warning: Could not find application profile, falling back to default


15/04/2016 14:20:14:113 [03752] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A10, 1, 16)' ...
15/04/2016 14:20:14:113 [03752] | INFO | Redirecting 'RegisterRawInputDevices(00007FFA022B1A20, 1, 16)' ...
15/04/2016 14:20:14:150 [03752] | INFO | Resizing runtime 000001C80B7243E0 on device context 0000000070010B27 to 0x0 ...
15/04/2016 14:20:14:150 [03752] | INFO | Destroyed runtime environment on runtime 000001C80B7243E0.

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6 years 5 months ago - 6 years 5 months ago #2 by MaxG3D Replied by MaxG3D on topic Doom 4 Opena Beta - Black Screen Upon Loading
Same for me except I'm using an older version:

17/04/2016 11:56:17:148 [04400] | INFO | Initializing crosire's ReShade version '1.1.0.963' built on '2015-11-07 11:58:17' loaded from "G:\GRY\Steam\steamapps\common\DOOM Open Beta\OPENGL32.dll" to "G:\GRY\Steam\steamapps\common\DOOM Open Beta\DOOMx64.exe" ...
17/04/2016 11:56:17:173 [04400] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
17/04/2016 11:56:17:173 [04400] | INFO | > Delayed.
17/04/2016 11:56:17:173 [04400] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
17/04/2016 11:56:17:173 [04400] | INFO | > Delayed.
17/04/2016 11:56:17:173 [04400] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
17/04/2016 11:56:17:173 [04400] | INFO | > Delayed.
17/04/2016 11:56:17:174 [04400] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
17/04/2016 11:56:17:174 [04400] | INFO | > Delayed.
17/04/2016 11:56:17:174 [04400] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
17/04/2016 11:56:17:174 [04400] | INFO | > Delayed.
17/04/2016 11:56:17:174 [04400] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
17/04/2016 11:56:17:174 [04400] | INFO | > Delayed.
17/04/2016 11:56:17:174 [04400] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
17/04/2016 11:56:17:174 [04400] | INFO | > Delayed.
17/04/2016 11:56:17:174 [04400] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
17/04/2016 11:56:17:174 [04400] | INFO | > Delayed.
17/04/2016 11:56:17:174 [04400] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
17/04/2016 11:56:17:174 [04400] | INFO | > Libraries loaded.
17/04/2016 11:56:17:182 [04400] | INFO | > Found 5 match(es). Installing ...
17/04/2016 11:56:17:212 [04400] | INFO | > Installed 5 hook(s).
17/04/2016 11:56:17:212 [04400] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
17/04/2016 11:56:17:212 [04400] | INFO | > Libraries loaded.
17/04/2016 11:56:17:214 [04400] | INFO | > Found 8 match(es). Installing ...
17/04/2016 11:56:17:260 [04400] | INFO | > Installed 8 hook(s).
17/04/2016 11:56:17:261 [04400] | INFO | Initialized.
17/04/2016 11:56:17:683 [02972] | INFO | Redirecting 'RegisterClassA(0000006BEEDFBB50)' ...
17/04/2016 11:56:17:684 [02972] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" ...
17/04/2016 11:56:17:686 [02972] | INFO | > Found 360 match(es). Installing ...
17/04/2016 11:56:17:686 [02972] | INFO | > Installed 360 hook(s).
17/04/2016 11:56:17:770 [02972] | INFO | Redirecting 'RegisterClassW(0000006BEEDF65F0)' ...
17/04/2016 11:56:17:770 [02972] | INFO | Redirecting 'RegisterClassW(0000006BEEDF65F0)' ...
17/04/2016 11:56:17:770 [02972] | INFO | Redirecting 'RegisterClassW(0000006BEEDF65F0)' ...
17/04/2016 11:56:17:770 [02972] | INFO | Redirecting 'wglChoosePixelFormat(FFFFFFFFB70112EA, 00007FF774037168)' ...
17/04/2016 11:56:17:832 [02972] | INFO | Redirecting 'wglSetPixelFormat(FFFFFFFFB70112EA, 10, 00007FF774037168)' ...
17/04/2016 11:56:17:832 [02972] | INFO | Redirecting 'wglCreateContext(FFFFFFFFB70112EA)' ...
17/04/2016 11:56:17:832 [02972] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFFB70112EA, 0000000000010000)' ...
17/04/2016 11:56:18:024 [02972] | INFO | > Switched to new runtime 00000265534690E0.
17/04/2016 11:56:18:050 [02972] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
17/04/2016 11:56:18:050 [02972] | INFO | > Cleaning up runtime 00000265534690E0 ...
17/04/2016 11:56:18:050 [02972] | INFO | Redirecting 'wglDeleteContext(0000000000010000)' ...
17/04/2016 11:56:18:051 [02972] | INFO | Redirecting 'wglChoosePixelFormatARB(FFFFFFFFF2010FE6, 0000006BEEDF6690, 0000000000000000, 1, 00007FF774D05920, 0000006BEEDF6680)' ...
17/04/2016 11:56:18:057 [02972] | INFO | Redirecting 'wglSetPixelFormat(00000000220112F5, 12, 00007FF774D05924)' ...
17/04/2016 11:56:18:057 [02972] | INFO | Redirecting 'wglCreateContextAttribsARB(00000000220112F5, 0000000000000000, 0000006BEEDF2540)' ...
17/04/2016 11:56:18:058 [02972] | INFO | Redirecting 'wglMakeCurrent(00000000220112F5, 0000000000020000)' ...
17/04/2016 11:56:18:060 [02972] | INFO | > Switched to new runtime 0000026553160E80.
17/04/2016 11:56:18:060 [02972] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
17/04/2016 11:56:18:060 [02972] | INFO | > Cleaning up runtime 0000026553160E80 ...
17/04/2016 11:56:18:061 [02972] | INFO | Redirecting 'wglSetPixelFormat(FFFFFFFFD301133D, 12, 00007FF774D05924)' ...
17/04/2016 11:56:18:061 [02972] | INFO | Redirecting 'wglCreateContextAttribsARB(FFFFFFFFD301133D, 0000000000020000, 0000006BEEDF2540)' ...
17/04/2016 11:56:18:061 [02972] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFFD301133D, 0000000000010001)' ...
17/04/2016 11:56:18:062 [02972] | INFO | > Using shared OpenGL context 0000000000020000.
17/04/2016 11:56:18:063 [02972] | INFO | > Switched to new runtime 0000026553622520.
17/04/2016 11:56:18:063 [02972] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
17/04/2016 11:56:18:063 [02972] | INFO | > Cleaning up runtime 0000026553622520 ...
17/04/2016 11:56:18:063 [02972] | INFO | Redirecting 'wglMakeCurrent(00000000220112F5, 0000000000020000)' ...
17/04/2016 11:56:18:065 [02972] | INFO | > Switched to new runtime 0000026553622520.
17/04/2016 11:56:18:195 [01552] | INFO | Redirecting 'wglSetPixelFormat(FFFFFFFF920111A0, 12, 00007FF774D05924)' ...
17/04/2016 11:56:18:196 [01552] | INFO | Redirecting 'wglCreateContextAttribsARB(FFFFFFFF920111A0, 0000000000010001, 0000006BF13FFC10)' ...
17/04/2016 11:56:18:196 [01552] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFF920111A0, 0000000000010002)' ...
17/04/2016 11:56:18:205 [01552] | INFO | > Using shared OpenGL context 0000000000020000.
17/04/2016 11:56:18:207 [01552] | INFO | > Switched to new runtime 0000026553A346B0.
17/04/2016 11:56:18:207 [01552] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
17/04/2016 11:56:18:207 [01552] | INFO | > Cleaning up runtime 0000026553A346B0 ...
17/04/2016 11:56:18:207 [01552] | INFO | Redirecting 'wglSetPixelFormat(0000000061010FEA, 12, 00007FF774D05924)' ...
17/04/2016 11:56:18:207 [01552] | INFO | Redirecting 'wglMakeCurrent(0000000061010FEA, 0000000000010002)' ...
17/04/2016 11:56:18:208 [01552] | INFO | > Using shared OpenGL context 0000000000020000.
17/04/2016 11:56:18:210 [01552] | INFO | > Switched to new runtime 0000026553AC2C80.
17/04/2016 11:56:18:244 [02972] | INFO | Redirecting 'wglMakeCurrent(0000000061010FEA, 0000000000020000)' ...
17/04/2016 11:56:18:244 [02972] | INFO | > Cleaning up runtime 0000026553622520 ...
17/04/2016 11:56:18:244 [02972] | INFO | > Switched to existing runtime 0000026553AC2C80.
17/04/2016 11:56:18:589 [02972] | INFO | Redirecting 'RegisterRawInputDevices(00007FFDDB091A40, 1, 16)' ...
17/04/2016 11:56:18:589 [02972] | INFO | Redirecting 'RegisterRawInputDevices(00007FFDDB091A10, 1, 16)' ...
17/04/2016 11:56:18:592 [02972] | INFO | Redirecting 'RegisterRawInputDevices(00007FFDDB091A70, 1, 16)' ...
17/04/2016 11:56:26:309 [02972] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
17/04/2016 11:56:26:310 [06008] | INFO | Redirecting 'wglSetPixelFormat(FFFFFFFFE7011130, 12, 00007FF774D05924)' ...
17/04/2016 11:56:26:312 [06008] | INFO | Redirecting 'wglCreateContextAttribsARB(FFFFFFFFE7011130, 0000000000010001, 0000006BF43FFD60)' ...
17/04/2016 11:56:26:312 [06008] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFFE7011130, 0000000000010003)' ...
17/04/2016 11:56:26:319 [06008] | INFO | > Using shared OpenGL context 0000000000020000.
17/04/2016 11:56:26:321 [06008] | INFO | > Switched to new runtime 000002659A5BBB00.
17/04/2016 11:56:26:321 [06008] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
17/04/2016 11:56:26:321 [06008] | INFO | > Cleaning up runtime 000002659A5BBB00 ...
17/04/2016 11:56:26:321 [06008] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFFE7011130, 0000000000010003)' ...
17/04/2016 11:56:26:321 [06008] | INFO | > Using shared OpenGL context 0000000000020000.
17/04/2016 11:56:26:322 [06008] | INFO | > Switched to new runtime 000002659A63BB20.
17/04/2016 11:56:26:323 [02972] | INFO | Redirecting 'wglMakeCurrent(0000000061010FEA, 0000000000020000)' ...
17/04/2016 11:56:26:323 [02972] | INFO | > Switched to existing runtime 0000026553AC2C80.
17/04/2016 11:56:26:359 [01552] | INFO | Resizing runtime 0000026553AC2C80 on device context 0000000061010FEA to 2560x1080 ...
17/04/2016 11:56:26:365 [01552] | INFO | Recreated runtime environment on runtime 0000026553AC2C80.
17/04/2016 11:56:26:416 [01552] | INFO | Loading effect from "G:\GRY\Steam\steamapps\common\DOOM Open Beta\ReShade.fx" ...
17/04/2016 11:56:26:543 [01552] | INFO | > Successfully compiled effect.
17/04/2016 11:56:27:249 [02972] | INFO | Redirecting 'RegisterRawInputDevices(00007FFDDB091A40, 1, 16)' ...
17/04/2016 11:56:34:786 [01552] | INFO | Redirecting 'RegisterRawInputDevices(00007FFDDB091A20, 1, 16)' ...
17/04/2016 11:56:34:787 [01552] | INFO | Redirecting 'RegisterRawInputDevices(00007FFDDB091A10, 1, 16)' ...
17/04/2016 11:56:35:416 [02972] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
17/04/2016 11:56:35:416 [02972] | INFO | Redirecting 'wglDeleteContext(0000000000020000)' ...
17/04/2016 11:56:36:092 [02972] | INFO | Exiting ...
17/04/2016 11:56:36:092 [02972] | INFO | Uninstalling 425 hook(s) ...
17/04/2016 11:56:36:467 [02972] | INFO | Exited.


Tracelog: Link

EDIT:

When I have all the effects disabled, it works fine. Whenever I enable ANY SweetFx shader, the screen goes black.
Last edit: 6 years 5 months ago by MaxG3D.

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6 years 4 months ago #3 by Violins77 Replied by Violins77 on topic Doom 4 Opena Beta - Black Screen Upon Loading
No news on this? Issue is still present on release version and no fix are working, being Radeon Pro, old Reshade versions, ENBinjector...

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6 years 4 months ago #4 by DeMondo Replied by DeMondo on topic Doom 4 Opena Beta - Black Screen Upon Loading
Yep same here, big black screen.

I saw this, quote: "This game has full depth buffer compatibility with ReShade effects, however the depth buffer ONLY works in 1280x720. Cause is currently unknown, but Doom 3 also had this problem."
source: sfx.thelazy.net/games/game/1270/
Although I didnt try it out yet.

@crosire: it would be awesome if there is a fix for it, many thanks in advance!!!

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6 years 4 months ago #5 by Tom Yum 72 Replied by Tom Yum 72 on topic Doom 4 Opena Beta - Black Screen Upon Loading
Ok , i wrote in the wrong Thread before and Crosire gave me almost no hope, but anyway, i ask again : Please have a look at Doom.
Reshade Version 1.1.0 is loading without any problems, i can even take screenshots ingame. But as soon as i activate one shader (no matter wich one) the screen turns dark. Please Crosire, give yourself a :cheer:

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6 years 4 months ago - 6 years 4 months ago #6 by Aelius Maximus Replied by Aelius Maximus on topic Doom 4 Opena Beta - Black Screen Upon Loading
I would also like to see a fix for Doom, i almost can't stand to play it vanilla style, lol
Last edit: 6 years 4 months ago by Aelius Maximus.

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6 years 3 months ago #7 by Tom Yum 72 Replied by Tom Yum 72 on topic Doom 4 Opena Beta - Black Screen Upon Loading
What could be the reason for the black screen, maybe we can fix it by ourselfes ?

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6 years 3 months ago #8 by Aelius Maximus Replied by Aelius Maximus on topic Doom 4 Opena Beta - Black Screen Upon Loading

Tom Yum 72 wrote: What could be the reason for the black screen, maybe we can fix it by ourselfes ?


can't believe there still isn't a solution for this

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6 years 2 months ago #9 by MaxG3D Replied by MaxG3D on topic Doom 4 Opena Beta - Black Screen Upon Loading
Now, that the Vulkan support is released, is it possible to make ReShade finally work with Doom 4?

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6 years 2 months ago #10 by JBeckman Replied by JBeckman on topic Doom 4 Opena Beta - Black Screen Upon Loading
Vulkan compatibility was planned for ReShade at a later stage after the release of 3.0 but if it's something within the game itself that triggers this black-screen behavior when a effect is enabled then that might require some other fix, new API alone and support for it might not fix whatever is causing this error.

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6 years 2 months ago - 6 years 2 months ago #11 by paxton676 Replied by paxton676 on topic Doom 4 Opena Beta - Black Screen Upon Loading
I raised this issue with Doom(2016) last time(July 3rd) I offered to help troubleshoot with Crosire. The response is that Crosire is very busy right now and doesn't have time to troubleshoot the issue. Probably the work on Reshade 3.0 and regular life.

I think patience is all we need here.

Like you guys, I love this game and very much want to use Reshade. It will happen.
Last edit: 6 years 2 months ago by paxton676.

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6 years 2 months ago #12 by MonarchX Replied by MonarchX on topic Doom 4 Opena Beta - Black Screen Upon Loading
Damn... I would've never purchased the game if I knew Doom 4 was still not fixed...

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6 years 3 weeks ago #13 by Mike Gous Replied by Mike Gous on topic Doom 4 Opena Beta - Black Screen Upon Loading
Is there still no solution for the black screen in Doom 2016?

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6 years 3 weeks ago #14 by Mike Gous Replied by Mike Gous on topic Doom 4 Opena Beta - Black Screen Upon Loading
No reply from anybody so I accept that there is no solution.

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6 years 3 weeks ago - 6 years 3 weeks ago #15 by Aelius Maximus Replied by Aelius Maximus on topic Doom 4 Opena Beta - Black Screen Upon Loading
If anyone's THAT desperate to see what Doom looks like with ReShade (non depth based effects only) you can apply Reshade to OBS and view Doom through a capture window, extreme i know, but at least you will get to see what it looks like, can be played too if you keep the OBS window on top and use a controller, not sure who'd wanna do that though..
Last edit: 6 years 3 weeks ago by Aelius Maximus.

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6 years 3 weeks ago #16 by Aksine12 Replied by Aksine12 on topic Doom 4 Opena Beta - Black Screen Upon Loading
I'm not even sure as to why anyone would need to use ReShade on Doom 4 ,it looks fucking amazing (probably the best looking game in 2016 ) and optimized as fuck esp with Vulkan. Only problem is a few color palette issues ,but thats got to do with the art direction imitating a hellish gloomy look

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6 years 3 weeks ago #17 by Aelius Maximus Replied by Aelius Maximus on topic Doom 4 Opena Beta - Black Screen Upon Loading

Aksine12 wrote: I'm not even sure as to why anyone would need to use ReShade on Doom 4 ,it looks fucking amazing (probably the best looking game in 2016 ) and optimized as fuck esp with Vulkan. Only problem is a few color palette issues ,but thats got to do with the art direction imitating a hellish gloomy look


I would still like to use my color tonemapping settings on it, but apart from that, there is no need for much else, perhaps a couple of my other presets, such as high pass sharpening

I still keep meaning to test it out on the Vulkan API. I've heard its good

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6 years 3 weeks ago - 6 years 3 weeks ago #18 by BlueSkyKnight Replied by BlueSkyKnight on topic Doom 4 Opena Beta - Black Screen Upon Loading

Aksine12 wrote: I'm not even sure as to why anyone would need to use ReShade on Doom 4 ,it looks fucking amazing (probably the best looking game in 2016 ) and optimized as fuck esp with Vulkan. Only problem is a few color palette issues ,but thats got to do with the art direction imitating a hellish gloomy look


I beg to differ. Support for this game and if we have depth map access. It would allow for my shader to enable stereoscopic for 3D play.

So it would be more then just tone mapping.
Last edit: 6 years 3 weeks ago by BlueSkyKnight.

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6 years 3 weeks ago #19 by Aksine12 Replied by Aksine12 on topic Doom 4 Opena Beta - Black Screen Upon Loading
Its up to crosire in the end ,he has hooks for vulkan and d3d12 ,but not everything is complete

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6 years 3 weeks ago - 6 years 3 weeks ago #20 by JBeckman Replied by JBeckman on topic Doom 4 Opena Beta - Black Screen Upon Loading
Forgot to mention this but a while back Bethesda also made a demo version available, should help with ReShade compatibility as it supports both OpenGL 4.3/4.5 (Where this issue occurs.) and I think it's been updated with Vulkan support too since it's first release and without having to spend 60 EUR/USD.

store.steampowered.com/app/379720/ (The Demo button near the top of the info window to the right side of the games purchase price and such.)
or
steam://install/479030 as a browser URL with Steam running and it should ask to begin downloading immediately. :)
Last edit: 6 years 3 weeks ago by JBeckman.

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