Graphical glitches with d3d8 games
- brussell
- Topic Author
Unfortunately Reshade 0.15 doesn't fix the issues that I have with some dx8 games. I still get these flickering graphical glitches.
Examples (no Reshade.fx applied):
UT2004 (look at the shadow)
Hitman3 (look at the street markings, also the characters are black (since Reshade 0.15))
There is a 64bit-exe for UT2004 that uses dx9 and doesn't show this behavior. It's definitly dx8 related.
Also Hitman 3 chrashes with postfx enabled ingame. Log: pastebin.com/HhEcvLC5
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- crosire
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- lowenz
*3DMark2001 still can't run from start to end (black screen after each set of the game tests)
*Splinter Cell 2002 ( I love the good old Sam Fisher ) crashes at *mission* loading screen (not the game loading screen)
About splinter cell and splinter cell pandora tomorrow.....maybe you know there's a problem with old shadow buffer technology ( www.nvidia.com/object/feature_shadowbuffers.html ) usage, 'cause the shadow projecting method has been tailored for GeForce 3-4-FX. Result: nobody can play those *gems* today with the correct designed lighting and it's a shame, cause they are stealth games!
So....you can do magic about this problem or it's an impossible task of over-reverse-engineering ?
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- crosire
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- lowenz
20/03/2015 17:23:59:923 [02260] | ERROR | > Failed to reassemble shader:
C:\Splinter Cell\system\memory(23,5): error X5430: When writing to scalar output register, mov instruction must use replicate swizzle on source parameter(s), in order to select single component. i.e. .x | .y | .z | .w (or rgba equivalent)
pastebin.com/Z9AnqJvF
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- brussell
- Topic Author
Logs: Hitman 3 , UT2004
I could gift you one of these games (via GOG), if that would help you.
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- lowenz
And with the new 0.17.1?brussell wrote: Unfortunately Reshade 0.16 doesn't resolve those issues.
3DMark still can't run from start to end (black screen after a test)
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- crosire
Tool attempts to create a new D3D device on each test, but on the same window, without finishing to destroy the one still active. That doesn't work under D3D9 and gives you the black screen. Something with the resource management isn't quite right, but I'm not sure if it's ReShade or 3DMark.lowenz wrote: 3DMark still can't run from start to end (black screen after a test)
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- lowenz
If it's a 3dmark2001-only issue just forget it
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- brussell
- Topic Author
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- crosire
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