[SOLVED] Second Life crash
- GERgta
- Topic Author
Less
More
Hello people Today I wanted to try reshade with Second Life, but...
Well, it loads. And right where the login should pop up (I see the big window, but it's white) it just closes. I don't get any crashdump
However, I have the tracelog right here: pastebin.com/cNSX3KAG
Well, it loads. And right where the login should pop up (I see the big window, but it's white) it just closes. I don't get any crashdump
However, I have the tracelog right here: pastebin.com/cNSX3KAG
Last edit: 9 years 2 weeks ago by GERgta. Reason: Forum didn't allow for that long of a log. Pasted on pastebin.
Please Log in or Create an account to join the conversation.
- GERgta
- Topic Author
Less
More
Oh, SL has it's own internal CrashDumps! Here:
dl.dropboxusercontent.com/u/49668400/033...916-808f42055879.dmp
Please Log in or Create an account to join the conversation.
- crosire
Less
More
Can reproduce, happens because of ReShade's DLL compression (uncompressed version works). Same issue some other OpenGL games have, they however luckily have D3D renderers too.
The following user(s) said Thank You: GERgta
Please Log in or Create an account to join the conversation.
- GERgta
- Topic Author
Less
More
Uhuh! Interesting
Is there a possibility to get hands on the "uncompressed version" and use it with SL? If not; is there any possible fix for this problem in the forseeable future?
Is there a possibility to get hands on the "uncompressed version" and use it with SL? If not; is there any possible fix for this problem in the forseeable future?
Please Log in or Create an account to join the conversation.
- crosire
Less
More
After quite a bit of testing I figured out it's related to my use of TLS in the OpenGL hooks. Came up with an alternative which doesn't make use of TLS and that works now. So this is fixed with the next update.
The following user(s) said Thank You: GERgta
Please Log in or Create an account to join the conversation.
- GERgta
- Topic Author
Less
More