ReShade / opengl32.dll not loaded

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1 year 10 months ago #1 by brazzjazz
Hi,

For some reason ReShade does not load with American McGee's Alice. It's an alice.exe based on the Quake 3 engine, therefore using OpenGL. However, the opengl32.dll seems not to be loaded upon startup, because ReShade does not load and since there is no log file of opengl32. I tried using ENBInjector, setting alice.exe and opengl32.dll in the ini file of the injector. Did I do it right? And if so, why does neither of the approaches work then?

Thanks

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1 year 10 months ago #2 by crosire
Try to put the DLL in different folders (e.g. if there is a bin folder, but it there) and/or make sure you put it next to the actual game executable (sometimes the first exe you see if just a launcher, that launches the actual exe which is somewhere else in the directory tree). You can check the task manager to see which executables related to the game are running once it was launched.
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1 year 9 months ago - 1 year 9 months ago #3 by brazzjazz
The opengl32.dll is in the same folder as alice.exe and it's the actual executable.

I also have the case of Star Trek: Voyager - Elite Force, a game from 2000 based on the Quake 3 Engine. The stvoyHM.exe (for multiplayer) loads opengl32.dll, but not the single-player stvoy.exe. Go figure.

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1 year 9 months ago #4 by sauhan77
I encountered the same problem and would be very thankful if anybody had a solution :)
I think Alice could profit enormously from a reshade.

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1 year 9 months ago - 1 year 9 months ago #5 by brazzjazz

sauhan77 wrote: I encountered the same problem and would be very thankful if anybody had a solution :)
I think Alice could profit enormously from a reshade.

Hi sauhan77, take a look at this thread, it happens to have almost the same problem at its core, being how to force a DLL to be loaded or injected.
reshade.me/forum/troubleshooting/3755-tw...es-in-same-directory

The basic question persists though: why some dlls are not loaded with certain games, heck, even single exe's as I mentioned above.

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1 year 9 months ago - 1 year 9 months ago #6 by brazzjazz
Update: American McGee's Alice loaded the opengl32.dll after I renamed it dinput.dll (and opengl32.ini to dinput.ini).

As to Star Trek Voyager - Elite Force Multiplayer vs. Singleplayer, not only the exe files but also hmconfig.cfg vs. efconfig.cfg could make difference. I just wouldn't know what to look for.
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1 year 9 months ago #7 by sauhan77
yes, very nice! can confirm it works that way with Alice :)
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1 year 9 months ago #8 by brazzjazz

sauhan77 wrote: yes, very nice! can confirm it works that way with Alice :)

:-) Unfortunately, MXAO drains enormously GPU power for some reason, no matter the settings. May be the 4K resolution, but it still seems inordinately high.

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1 year 8 months ago #9 by sauhan77
I play a lot of old games, and I always found that MXAO doesn't really do anything for old 3D games, so that shouldn't be too much of an issue :)

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1 year 8 months ago #10 by brazzjazz

sauhan77 wrote: I play a lot of old games, and I always found that MXAO doesn't really do anything for old 3D games, so that shouldn't be too much of an issue :)

You're wrong, it depends on the game, most importantly whether there is depth buffer access in the first place. MXAO can do wonders to older games as it can improve lightning vastly. Such as in Aliens vs. Predator 2 from 2001. See my preset: sfx.thelazy.net/games/preset/9169/

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1 year 4 months ago #11 by brazzjazz
Then again, you're right, some games don't benefit from MXAO at all, depending on the actual light sources available I assume. Alien vs. Predator 2 benefits enormously though, as you can see from my preset: sfx.thelazy.net/games/screenshot/64177/

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