- Posts: 191
ReShade / opengl32.dll not loaded
For some reason ReShade does not load with American McGee's Alice. It's an alice.exe based on the Quake 3 engine, therefore using OpenGL. However, the opengl32.dll seems not to be loaded upon startup, because ReShade does not load and since there is no log file of opengl32. I tried using ENBInjector, setting alice.exe and opengl32.dll in the ini file of the injector. Did I do it right? And if so, why does neither of the approaches work then?
- Posts: 3867
I also have the case of Star Trek: Voyager - Elite Force, a game from 2000 based on the Quake 3 Engine. The stvoyHM.exe (for multiplayer) loads opengl32.dll, but not the single-player stvoy.exe . Go figure.
Hi sauhan77, take a look at this thread, it happens to have almost the same problem at its core, being how to force a DLL to be loaded or injected.
sauhan77 wrote: I encountered the same problem and would be very thankful if anybody had a solution
I think Alice could profit enormously from a reshade.
The basic question persists though: why some dlls are not loaded with certain games, heck, even single exe's as I mentioned above.
As to Star Trek Voyager - Elite Force Multiplayer vs. Singleplayer, not only the exe files but also hmconfig.cfg vs. efconfig.cfg could make difference. I just wouldn't know what to look for.
Unfortunately, MXAO drains enormously GPU power for some reason, no matter the settings. May be the 4K resolution, but it still seems inordinately high.
sauhan77 wrote: yes, very nice! can confirm it works that way with Alice
You're wrong, it depends on the game, most importantly whether there is depth buffer access in the first place. MXAO can do wonders to older games as it can improve lightning vastly. Such as in Aliens vs. Predator 2 from 2001. See my preset: sfx.thelazy.net/games/preset/9169/
sauhan77 wrote: I play a lot of old games, and I always found that MXAO doesn't really do anything for old 3D games, so that shouldn't be too much of an issue