Double confirm and I posted about it as well on Reddit. I got it to load in once to the main menu with reshade enabled, but as soon as I toggled a single effect (SMAA in this case) it immediately crashed. Was hoping to use SMAA instead of the built in meh FXAA (SSAA doesn't count because of that 50% performance hit).
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Yakuza 0 possibly incompatible? 1 year 2 months ago #3
I believe it has to do with never calling CreateDXGIFactory1 and CreateDXGIFactory2 from the same program. That took me a long time to learn, and it's I believe the reason official ReShade also doesn't work in Metal Gear Solid V.
Suppose it would make for an easy test to see if the game(s) booted up with ReShade with that in place or if you need to use some other workaround, ReShade does work with Yakuza 0 here but it's injected through SpecialK as a proxy though it's the standard 3.4.0 version but apparently it's generally not going to work regardless of if you proxy it or try to load it normally.