I can't stand the newest profiling method. I liked it how it was with ReShade 2.0. You could just copy.paste files, but someone told me that with ReShade 4 it can also be done. How? How do I set up a single directory that will be used by all games? I have DX11, DX9, both 32bit and 64bit games. I want to just copy/paste DXGI.dll or D3D9.dll or OpenGL32.dll into game.exe directories and that's it. I only use LUT, LumaSharpen and FilmGrain.
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So which files have to be present in .exe directory and which files have to be present in the generic directory? I know DXGI.dll and DXGI.log have to be present in .exe directory. What about ReShade.ini and PresetName.ini? At the moment, ReShade.ini in game's exe directory already has these lines that seem to be generic, except for TW3-related (The Witcher 3) stuff: