Sonic Worlds engine fan games

  • Posts: 8
11 months 6 days ago - 11 months 6 days ago #1 by TizerisT
Hi, I've been trying to get reshade to work with Sonic fangames, such as 'After The Sequel'. Most of the ones I want to run use the Sonic Worlds engine and reshade doesn't seem to work with it. I've tried ENBInjector and also dgvoodoo with no success.
Anyone got any idea what else I can do?

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  • Posts: 8
10 months 2 weeks ago #2 by TizerisT
How can you make reshade work with games such as these when it doesnt initially accept it?

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10 months 2 weeks ago #3 by crosire
That engine doesn't appear to use D3D or OpenGL for rendering. ReShade only works when one of those APIs are used (which is the case for all games that do hardware rendering).

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  • Posts: 8
9 months 2 weeks ago #4 by TizerisT
Yeah, that's what I thought. Is there any way to trick it into working?

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