Reshade + Skyrim ENB?
- vfxninjaeditor
- Topic Author
I just want to know if it's possible to run ENB and Reshade at the same time with Skyrim? I plan on using ENB for it's Skyrim memory fixes and Reshade for the actual visual changes. I don't really want to bother with ENB since it's performance drop is so much bigger than Reshade.
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- MonarchX
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- BrandonHortman
I haven't tried it, it may crash though because they both compile at the same time ( atleast I think)
I use K ENB, but I was thinking of trying to run ReShade as a proxy dll in the Enblocal, just to see if it worked.
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- Kleio420
vfxninjaeditor wrote: Hey guys,
I just want to know if it's possible to run ENB and Reshade at the same time with Skyrim? I plan on using ENB for it's Skyrim memory fixes and Reshade for the actual visual changes. I don't really want to bother with ENB since it's performance drop is so much bigger than Reshade.
you could always try injecting the dll(reshade) after enb is loaded through another program ik enb has a injector like that might work ? but can i ask why you want to use both doesn't enb allow to a point custom shaders already to be written ?
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- vfxninjaeditor
- Topic Author
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- BrandonHortman
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=ReShade32.dll
Enb will load that as a proxy library, its how you load SFX with an ENB ( Like K Enb)
If it crashes you could try to set ReShade to not start with the game, then alt tab out after you load a save and set it back to 1 and see if compiling after ENB helps.
I noticed a correlation with crashes having two injectors compiling at the same time I think.
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- MonarchX
You just need to right Effect.txt, because they can contain all the needed effects. I just cannot find one that does LumaSharpn AND FXAA at the same time.
This may help - Xorchan's Modular ENB Effect.txt Framework
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- BrandonHortman
Well at least I tried
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