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5 years 11 months ago #42 by GhostRider521
Replied by GhostRider521 on topic 0.18
Thanks for the answer Crosire and MonarchX.
I just ask about SSAA because with ENB, SweetFX 1.5.1 and GEMFX standalone it was possible to inject SSAA via Driver, in my case Catalyst 14.12.
Anyway, current ReShade with Framework is totally awesome!
I just ask about SSAA because with ENB, SweetFX 1.5.1 and GEMFX standalone it was possible to inject SSAA via Driver, in my case Catalyst 14.12.
Anyway, current ReShade with Framework is totally awesome!
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- adi518
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5 years 11 months ago - 5 years 11 months ago #43 by adi518
Replied by adi518 on topic 0.18
Just tried .3 and still crashing on PCARS. This time though, log file seems to hint towards the problem: "DXGI_ERROR_INVALID_CALL". Also updated my troubleshoot thread. Perhaps a deprecated api call?
Last edit: 5 years 11 months ago by adi518.
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5 years 10 months ago #46 by conan2k
Apologize if this is the wrong thread to ask. But, does ReShade support SMAA T2X and S2X yet? If not, are there any near future plans for that?
Replied by conan2k on topic 0.18
crosire wrote: 0.18.3:
- Changed Direct310/11 handling of multisampling to copy the backbuffer instead of replacing it
Apologize if this is the wrong thread to ask. But, does ReShade support SMAA T2X and S2X yet? If not, are there any near future plans for that?
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5 years 10 months ago #47 by Ganossa
Regarding temporal SMAA, I was previously and also recently working on motion dependent shader and I saw a good chance of acquiring this additional edge information to make temporal SMAA possible in ReShade. However, I would need to discuss with CJ whether and how this information would be sufficient for him to improve the existing SMAA algorithm.
Replied by Ganossa on topic 0.18
conan2k wrote: Apologize if this is the wrong thread to ask. But, does ReShade support SMAA T2X and S2X yet? If not, are there any near future plans for that?
Regarding temporal SMAA, I was previously and also recently working on motion dependent shader and I saw a good chance of acquiring this additional edge information to make temporal SMAA possible in ReShade. However, I would need to discuss with CJ whether and how this information would be sufficient for him to improve the existing SMAA algorithm.
The following user(s) said Thank You: BillyAlt, Cloudbill, HeLL
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5 years 10 months ago #49 by Kleio420
Also crosire 18.4 seems to fix some issues ive been having since before reshade 18.x.x.x came out shaders seem to compile everytime and don't do weird things and crashing is no longer there in games i was getting crashing on
Replied by Kleio420 on topic 0.18
more pc games offer it then before as taa is better then a lot of stuff out there , you see taa more on consoles tho due to them not being able to run higher aa types and honestly higher aa types are inferior to taa done right postaa+msaa/ssaa..aufkrawall wrote: It'd be really great if this worked out, since, unfortunately, still many new games don't offer temporal AA filters.
Also crosire 18.4 seems to fix some issues ive been having since before reshade 18.x.x.x came out shaders seem to compile everytime and don't do weird things and crashing is no longer there in games i was getting crashing on
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5 years 10 months ago - 5 years 10 months ago #53 by Bishi
Replied by Bishi on topic 0.18
18.4 fixes Reshade causing intermittent stuttering in BF4 for me! Nice one!
EDIT: Spoke too soon, it's back. Stutter seems to (mostly) go away if I disable SweetFX SMAA. Weird
EDIT: Spoke too soon, it's back. Stutter seems to (mostly) go away if I disable SweetFX SMAA. Weird

Last edit: 5 years 10 months ago by Bishi.
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5 years 10 months ago #56 by crosire
Replied by crosire on topic 0.18
Which Screenshots? ReShade's one do show them. If you mean Steam, yeah, but that's a necessary step back for it to work.Raidenchino wrote: 0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c
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5 years 10 months ago - 5 years 10 months ago #57 by Raidenchino
EDIT: made quick test with Dead Space and screenshots do work. Could it be something with the 64bit version of Reshade? (CARS is a 64bit game).
Replied by Raidenchino on topic 0.18
I mean reshade screenshots using print screen. They don't show the reshade effects, just like the Steam screenshots. I think it happened to me with 0.18.3 too.crosire wrote:
Which Screenshots? ReShade's one do show them. If you mean Steam, yeah, but that's a necessary step back for it to work.Raidenchino wrote: 0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c
EDIT: made quick test with Dead Space and screenshots do work. Could it be something with the 64bit version of Reshade? (CARS is a 64bit game).
Last edit: 5 years 10 months ago by Raidenchino.
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