0.18

  • crosire
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8 years 11 months ago #41 by crosire Replied by crosire on topic 0.18
Updated to 0.18.3 fixing 2 more bugs.
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  • GhostRider521
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8 years 11 months ago #42 by GhostRider521 Replied by GhostRider521 on topic 0.18
Thanks for the answer Crosire and MonarchX.

I just ask about SSAA because with ENB, SweetFX 1.5.1 and GEMFX standalone it was possible to inject SSAA via Driver, in my case Catalyst 14.12.

Anyway, current ReShade with Framework is totally awesome!
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  • adi518
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8 years 11 months ago - 8 years 11 months ago #43 by adi518 Replied by adi518 on topic 0.18
Just tried .3 and still crashing on PCARS. This time though, log file seems to hint towards the problem: "DXGI_ERROR_INVALID_CALL". Also updated my troubleshoot thread. Perhaps a deprecated api call?
Last edit: 8 years 11 months ago by adi518.
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  • crosire
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8 years 11 months ago #44 by crosire Replied by crosire on topic 0.18
Updated to 0.18.4, should fix the Project CARS crashes.
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  • Kleio420
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8 years 11 months ago #45 by Kleio420 Replied by Kleio420 on topic 0.18

crosire wrote: Updated to 0.18.4, should fix the Project CARS crashes.

hopefully this fixs the crashing i have in star trek online again 18.0 works everything so far up above that causes crashing
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  • conan2k
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8 years 11 months ago #46 by conan2k Replied by conan2k on topic 0.18

crosire wrote: 0.18.3:

  • Changed Direct310/11 handling of multisampling to copy the backbuffer instead of replacing it


Apologize if this is the wrong thread to ask. But, does ReShade support SMAA T2X and S2X yet? If not, are there any near future plans for that?
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  • Ganossa
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8 years 11 months ago #47 by Ganossa Replied by Ganossa on topic 0.18

conan2k wrote: Apologize if this is the wrong thread to ask. But, does ReShade support SMAA T2X and S2X yet? If not, are there any near future plans for that?


Regarding temporal SMAA, I was previously and also recently working on motion dependent shader and I saw a good chance of acquiring this additional edge information to make temporal SMAA possible in ReShade. However, I would need to discuss with CJ whether and how this information would be sufficient for him to improve the existing SMAA algorithm.
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  • aufkrawall
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8 years 11 months ago #48 by aufkrawall Replied by aufkrawall on topic 0.18
It'd be really great if this worked out, since, unfortunately, still many new games don't offer temporal AA filters. :(
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  • Kleio420
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8 years 11 months ago #49 by Kleio420 Replied by Kleio420 on topic 0.18

aufkrawall wrote: It'd be really great if this worked out, since, unfortunately, still many new games don't offer temporal AA filters. :(

more pc games offer it then before as taa is better then a lot of stuff out there , you see taa more on consoles tho due to them not being able to run higher aa types and honestly higher aa types are inferior to taa done right postaa+msaa/ssaa..



Also crosire 18.4 seems to fix some issues ive been having since before reshade 18.x.x.x came out shaders seem to compile everytime and don't do weird things and crashing is no longer there in games i was getting crashing on
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  • sajittarius
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8 years 11 months ago #50 by sajittarius Replied by sajittarius on topic 0.18
just FYI, the download button still shows 0.18.3 for me
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  • MrBeer
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8 years 11 months ago #51 by MrBeer Replied by MrBeer on topic 0.18
it is not release it.
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  • crosire
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8 years 11 months ago #52 by crosire Replied by crosire on topic 0.18
It is, just forgot to update the button description. Good catch =)
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  • Bishi
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8 years 11 months ago - 8 years 11 months ago #53 by Bishi Replied by Bishi on topic 0.18
18.4 fixes Reshade causing intermittent stuttering in BF4 for me! Nice one!

EDIT: Spoke too soon, it's back. Stutter seems to (mostly) go away if I disable SweetFX SMAA. Weird :|
Last edit: 8 years 11 months ago by Bishi.
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  • MonarchX
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8 years 11 months ago #54 by MonarchX Replied by MonarchX on topic 0.18
Check your FPS in BF4 with SMAA. My FPS tanks when I use SMAA and 4K DSR in BF4, so I replaced it with FXAA.
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  • Raidenchino
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8 years 11 months ago - 8 years 11 months ago #55 by Raidenchino Replied by Raidenchino on topic 0.18
0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c
Last edit: 8 years 11 months ago by Raidenchino.
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  • crosire
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8 years 11 months ago #56 by crosire Replied by crosire on topic 0.18

Raidenchino wrote: 0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c

Which Screenshots? ReShade's one do show them. If you mean Steam, yeah, but that's a necessary step back for it to work.
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  • Raidenchino
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8 years 11 months ago - 8 years 11 months ago #57 by Raidenchino Replied by Raidenchino on topic 0.18

crosire wrote:

Raidenchino wrote: 0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c

Which Screenshots? ReShade's one do show them. If you mean Steam, yeah, but that's a necessary step back for it to work.

I mean reshade screenshots using print screen. They don't show the reshade effects, just like the Steam screenshots. I think it happened to me with 0.18.3 too.

EDIT: made quick test with Dead Space and screenshots do work. Could it be something with the 64bit version of Reshade? (CARS is a 64bit game).
Last edit: 8 years 11 months ago by Raidenchino.
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  • crosire
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8 years 11 months ago #58 by crosire Replied by crosire on topic 0.18
Oh, could actually be the case in D3D10/11 due to a recent change ... Will look into it.
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  • crosire
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8 years 11 months ago #59 by crosire Replied by crosire on topic 0.18
The workaround fix in 0.18.5 because of Microsoft messing up DirectX10 in Windows 8+ breaks gamma correction, which is why I'm rolling back to 0.18.4 until further notice.
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  • ss-89
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8 years 11 months ago #60 by ss-89 Replied by ss-89 on topic 0.18
toggle key doesn't appear to work in witcher 3 on 0.18.40
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