0.18

More
5 years 4 months ago #41 by crosire
Replied by crosire on topic 0.18
Updated to 0.18.3 fixing 2 more bugs.
The following user(s) said Thank You: padolamap, jas01
The topic has been locked.
More
5 years 4 months ago #42 by GhostRider521
Replied by GhostRider521 on topic 0.18
Thanks for the answer Crosire and MonarchX.

I just ask about SSAA because with ENB, SweetFX 1.5.1 and GEMFX standalone it was possible to inject SSAA via Driver, in my case Catalyst 14.12.

Anyway, current ReShade with Framework is totally awesome!
The topic has been locked.
More
5 years 4 months ago - 5 years 4 months ago #43 by adi518
Replied by adi518 on topic 0.18
Just tried .3 and still crashing on PCARS. This time though, log file seems to hint towards the problem: "DXGI_ERROR_INVALID_CALL". Also updated my troubleshoot thread. Perhaps a deprecated api call?
Last edit: 5 years 4 months ago by adi518.
The topic has been locked.
More
5 years 4 months ago #44 by crosire
Replied by crosire on topic 0.18
Updated to 0.18.4, should fix the Project CARS crashes.
The following user(s) said Thank You: padolamap, Ganossa, jas01, Aelius Maximus, Radical53
The topic has been locked.
More
5 years 4 months ago #45 by Kleio420
Replied by Kleio420 on topic 0.18

crosire wrote: Updated to 0.18.4, should fix the Project CARS crashes.

hopefully this fixs the crashing i have in star trek online again 18.0 works everything so far up above that causes crashing
The topic has been locked.
More
5 years 4 months ago #46 by conan2k
Replied by conan2k on topic 0.18

crosire wrote: 0.18.3:

  • Changed Direct310/11 handling of multisampling to copy the backbuffer instead of replacing it


Apologize if this is the wrong thread to ask. But, does ReShade support SMAA T2X and S2X yet? If not, are there any near future plans for that?
The topic has been locked.
More
5 years 4 months ago #47 by Ganossa
Replied by Ganossa on topic 0.18

conan2k wrote: Apologize if this is the wrong thread to ask. But, does ReShade support SMAA T2X and S2X yet? If not, are there any near future plans for that?


Regarding temporal SMAA, I was previously and also recently working on motion dependent shader and I saw a good chance of acquiring this additional edge information to make temporal SMAA possible in ReShade. However, I would need to discuss with CJ whether and how this information would be sufficient for him to improve the existing SMAA algorithm.
The following user(s) said Thank You: BillyAlt, Cloudbill, HeLL
The topic has been locked.
More
5 years 4 months ago #48 by aufkrawall
Replied by aufkrawall on topic 0.18
It'd be really great if this worked out, since, unfortunately, still many new games don't offer temporal AA filters. :(
The topic has been locked.
More
5 years 4 months ago #49 by Kleio420
Replied by Kleio420 on topic 0.18

aufkrawall wrote: It'd be really great if this worked out, since, unfortunately, still many new games don't offer temporal AA filters. :(

more pc games offer it then before as taa is better then a lot of stuff out there , you see taa more on consoles tho due to them not being able to run higher aa types and honestly higher aa types are inferior to taa done right postaa+msaa/ssaa..



Also crosire 18.4 seems to fix some issues ive been having since before reshade 18.x.x.x came out shaders seem to compile everytime and don't do weird things and crashing is no longer there in games i was getting crashing on
The topic has been locked.
More
5 years 4 months ago #50 by sajittarius
Replied by sajittarius on topic 0.18
just FYI, the download button still shows 0.18.3 for me
The topic has been locked.
More
5 years 4 months ago #51 by MrBeer
Replied by MrBeer on topic 0.18
it is not release it.
The topic has been locked.
More
5 years 4 months ago #52 by crosire
Replied by crosire on topic 0.18
It is, just forgot to update the button description. Good catch =)
The topic has been locked.
More
5 years 4 months ago - 5 years 4 months ago #53 by Bishi
Replied by Bishi on topic 0.18
18.4 fixes Reshade causing intermittent stuttering in BF4 for me! Nice one!

EDIT: Spoke too soon, it's back. Stutter seems to (mostly) go away if I disable SweetFX SMAA. Weird :|
Last edit: 5 years 4 months ago by Bishi.
The topic has been locked.
More
5 years 4 months ago #54 by MonarchX
Replied by MonarchX on topic 0.18
Check your FPS in BF4 with SMAA. My FPS tanks when I use SMAA and 4K DSR in BF4, so I replaced it with FXAA.
The topic has been locked.
More
5 years 4 months ago - 5 years 4 months ago #55 by Raidenchino
Replied by Raidenchino on topic 0.18
0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c
Last edit: 5 years 4 months ago by Raidenchino.
The topic has been locked.
More
5 years 4 months ago #56 by crosire
Replied by crosire on topic 0.18

Raidenchino wrote: 0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c

Which Screenshots? ReShade's one do show them. If you mean Steam, yeah, but that's a necessary step back for it to work.
The topic has been locked.
More
5 years 4 months ago - 5 years 4 months ago #57 by Raidenchino
Replied by Raidenchino on topic 0.18

crosire wrote:

Raidenchino wrote: 0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c

Which Screenshots? ReShade's one do show them. If you mean Steam, yeah, but that's a necessary step back for it to work.

I mean reshade screenshots using print screen. They don't show the reshade effects, just like the Steam screenshots. I think it happened to me with 0.18.3 too.

EDIT: made quick test with Dead Space and screenshots do work. Could it be something with the 64bit version of Reshade? (CARS is a 64bit game).
Last edit: 5 years 4 months ago by Raidenchino.
The topic has been locked.
More
5 years 4 months ago #58 by crosire
Replied by crosire on topic 0.18
Oh, could actually be the case in D3D10/11 due to a recent change ... Will look into it.
The following user(s) said Thank You: Raidenchino
The topic has been locked.
More
5 years 4 months ago #59 by crosire
Replied by crosire on topic 0.18
The workaround fix in 0.18.5 because of Microsoft messing up DirectX10 in Windows 8+ breaks gamma correction, which is why I'm rolling back to 0.18.4 until further notice.
The topic has been locked.
More
5 years 4 months ago #60 by ss-89
Replied by ss-89 on topic 0.18
toggle key doesn't appear to work in witcher 3 on 0.18.40
The following user(s) said Thank You: BrandonHortman
The topic has been locked.