4.2

  • crosire
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3 years 7 months ago - 3 years 6 months ago #1 by crosire 4.2 was created by crosire
Changelog

4.2.0:
  • Reworked OpenGL context management (this fixes the infinite reloading bug that occured in some OpenGL games)
  • Updated setup tool target framework to .NET 4.6.1
  • Added info message when saving a screenshot
  • Added automatic reload after closing preprocessor definitions popup window
  • Added support for holding down mouse button on "<" and ">" buttons of slider controls
  • Added support for UTF8 characters in user configured paths
  • Added alpha slider widget for single component uniform variables
    uniform float alpha_value < ui_type = "color"; > = 0.0f;
  • Added "ui_label" annotation support for techniques
    technique blablabla < ui_label = "My Effect"; > { ... }
  • Added button to clear the search bar (thanks to Daodan)
  • Added constant support for multi-component variables in performance mode
  • Added performance mode constant defines to HLSL/GLSL preview
  • Changed Ctrl + mouse wheel to only change font size when UI is open
  • Changed the implementation of "Active to top" to sort unused techniques by name
  • Changed HLSL code generation to replace uints with ints in shader model 3
  • Changed code generation for index expressions
  • Disabled keyboard navigation while editor is focused so that the Alt key does not switch focus to the menu bar while editing
  • Fixed some OpenGL games not working with ReShade on Windows 10 (failing with a "SetPixelFormat" error)
  • Fixed sRGB textures in D3D10 and D3D11
  • Fixed emulated texture intrinsics like "tex2Dfetch" in D3D9
  • Fixed settings for toggleable techniques not being saved in preset when it was currently inactive
  • Fixed technique toggle key not being reset when switching presets (thanks to Mortalitas)
  • Fixed value reset for boolean uniform variables
  • Fixed variable names from different scopes clashing in generates HLSL and GLSL code
  • Fixed text editor scrolling when moving cursor around
  • Fixed text editor cursor position when moving left with a selection active and no longer selecting
  • Fixed mouse selection while pressing shift in text editor
  • Fixed color widget for uniform variables not reflecting alpha value in preview
  • Fixed duplicated input in applications with raw input where ReShade did not capture the raw input window (e.g. Blender)
  • Fixed effects using "fwidth" intrinsic failing to compile in OpenGL (on AMD cards)
  • Fixed annotation value type conversions
  • Fixed certain vector casts failing to compile in OpenGL

4.2.1:
  • Added option to disable the screenshot notification message
  • The info bar at the top on startup is now shown persistently until the tutorial is started (if the tutorial wasn't finished/skipped before)
  • Changed default screenshot format to PNG
  • Fixed unicode paths in log messages
  • Fixed loading of effect files with an UTF-8 BOM
  • Fixed "QueryInterface" implementation of hooked D3D10 and D3D11 devices not conforming to COM rules because they did not have an identitiy
Last edit: 3 years 6 months ago by crosire.
The following user(s) said Thank You: Wicked Sick, CeeJay.dk, NattyDread, kaicooper, Tom Yum 72, Boulotaur2024, sajittarius, brussell, YOBA, Martigen and 61 other people also said thanks.
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3 years 7 months ago #2 by kaicooper Replied by kaicooper on topic 4.2
FANTASTIC..well done
thanx so much
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3 years 7 months ago #3 by Khronikos Replied by Khronikos on topic 4.2
Yes thank you the app is working wonderfully for me.
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3 years 7 months ago #4 by Martigen Replied by Martigen on topic 4.2
Thank you Crosire for your tireless and brilliant work!

I've said it before and I'll say it again, the first thing I do after installing a game is install Reshade, and there's not a single game I play without it. Thanks also to the shader authors as well, without which we woulnd't have the option to make our games look stunning :)

*takes hat off and bows*
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3 years 7 months ago #5 by brussell Replied by brussell on topic 4.2
Nice release crosire, but

  • Added info message when saving a screenshot

Can you make this toggable please?
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3 years 7 months ago #6 by Tigertank Replied by Tigertank on topic 4.2
Thanks for your work!
In the future will come a version for dx12 also?
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3 years 7 months ago #7 by Lifell Replied by Lifell on topic 4.2
Awesome, thanks for the fixes and additions Crosire!
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3 years 7 months ago #8 by theGryphon Replied by theGryphon on topic 4.2
Hey crosire, I'm a fan.
Something that may be of importance though: Windows Defender (on Win 10 Pro 1809) detects Win32/Zpevdo.B in the 4.2 exe I just downloaded.
I haven't seen that in any previous release, so I registered just to report this oddity. I use this system for work too so I can't install it as it is... I hope it gets addressed soon.

Thank you for your work!
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3 years 7 months ago #9 by sajittarius Replied by sajittarius on topic 4.2
Thanks Crosire!

"Added support for holding down mouse button on "<" and ">" buttons of slider controls"

funny, just last week i was thinking it would be awesome if you could hold down the mouse button on those slider controls... lol
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3 years 7 months ago #10 by dorez` Replied by dorez` on topic 4.2
It is a pity as before the black screen was the hope that IL2 would start with OpenGL but alas. I don’t understand why I stopped working even with version 401. Previously, it worked fine, the code installed version 4.02 became a black screen at startup. Since then, the version and 4.01 stopped working riddle. Only 3.4.1 works
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3 years 7 months ago #11 by BestArtModding Replied by BestArtModding on topic 4.2
I want to know if they could fix the section of bloom flares / godrays ;)
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3 years 7 months ago #12 by domjam Replied by domjam on topic 4.2
Just tried to download this and windows 10 pops up a notification saying that this is a virus

Trojan:Win32/Fuerboos.A!cl

Alert Level: Severe
Status:Quarantined

Category: Trojan.

is anyone els getting this?
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3 years 7 months ago - 3 years 7 months ago #13 by Wicked Sick Replied by Wicked Sick on topic 4.2
Thanks again, Crosire!

EDIT:

I am having trouble to download lol If anyone got a mirror, would be nice. I am sure it was a false positive.
Last edit: 3 years 7 months ago by Wicked Sick. Reason: Fear
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3 years 7 months ago #14 by domjam Replied by domjam on topic 4.2
are you getting windows defender flagging it as a trojan:win32/Fuerboos.A!cl?
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3 years 7 months ago #15 by seri14 Replied by seri14 on topic 4.2
Read all this topic

TOPIC: 4.1
reshade.me/forum/releases/5021-4-1
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  • crosire
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3 years 7 months ago #16 by crosire Replied by crosire on topic 4.2
Windows Defender has already whitelisted 4.2, you just need to update it: www.microsoft.com/en-us/wdsi/definitions
The following user(s) said Thank You: Wicked Sick, theGryphon
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3 years 6 months ago #17 by Wicked Sick Replied by Wicked Sick on topic 4.2
Thanks! Searching for an update did it for me. I got it now, thanks, guys.
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3 years 6 months ago - 3 years 6 months ago #18 by Milick Replied by Milick on topic 4.2
where can I download v4.1
v4.2 causes my keyboard to stop responding
Last edit: 3 years 6 months ago by Milick.
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3 years 6 months ago #19 by Martigen Replied by Martigen on topic 4.2

crosire wrote: Windows Defender has already whitelisted 4.2, you just need to update it: www.microsoft.com/en-us/wdsi/definitions

Since this comes up every release, it might be worth putting at the top of a release post in big bold caps that any virus detections are false positives due to the way Reshade works as an injector.
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3 years 6 months ago #20 by PatrickJr Replied by PatrickJr on topic 4.2
Sadly just crashes Fallout 76 for me

05:28:42:679 [03112] | INFO  | Initializing crosire's ReShade version '4.2.0.539' (64-bit) built on '2019-03-01 01:23:05' loaded from "D:\\Fallout76\\dxgi.dll" to "D:\\Fallout76\\Fallout76.exe" ...
05:28:42:827 [03112] | INFO  | Registering hooks for "user32.dll" ...
05:28:42:827 [03112] | INFO  | > Libraries loaded.
05:28:42:828 [03112] | INFO  | > Found 13 match(es). Installing ...
05:28:42:864 [03112] | INFO  | Registering hooks for "ws2_32.dll" ...
05:28:42:864 [03112] | INFO  | > Libraries loaded.
05:28:42:864 [03112] | INFO  | > Found 8 match(es). Installing ...
05:28:42:901 [03112] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d9.dll" ...
05:28:42:901 [03112] | INFO  | > Libraries loaded.
05:28:42:901 [03112] | INFO  | > Found 9 match(es). Installing ...
05:28:42:942 [03112] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d10.dll" ...
05:28:42:942 [03112] | INFO  | > Delayed.
05:28:42:942 [03112] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d10_1.dll" ...
05:28:42:943 [03112] | INFO  | > Delayed.
05:28:42:943 [03112] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d11.dll" ...
05:28:42:943 [03112] | INFO  | > Libraries loaded.
05:28:42:943 [03112] | INFO  | > Found 2 match(es). Installing ...
05:28:42:982 [03112] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\dxgi.dll" ...
05:28:42:982 [03112] | INFO  | > Delayed until first call to an exported function.
05:28:42:982 [03112] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\opengl32.dll" ...
05:28:42:982 [03112] | INFO  | > Delayed.
05:28:42:982 [03112] | INFO  | Initialized.
05:28:44:181 [03112] | INFO  | Redirecting 'RegisterClassA(000000428174E650)' ...
05:28:44:181 [03112] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'Fallout76'.
05:28:44:196 [03112] | INFO  | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000428174E690)' ...
05:28:44:196 [03112] | INFO  | > Passing on to 'CreateDXGIFactory1':
05:28:44:196 [03112] | INFO  | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000428174E690)' ...
05:28:44:197 [03112] | INFO  | Installing export hooks for "C:\\WINDOWS\\system32\\dxgi.dll" ...
05:28:44:197 [03112] | INFO  | > Found 7 match(es). Installing ...
05:28:44:203 [03112] | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(000001CB766FB990, 0, 0000000000000000, 0, 000000428174E698, 2, 7, 000000428174E480, 00007FF70F3DC7D8, 00007FF70F3DC7A8, 000000428174E688, 00007FF70F3DC7B0)' ...
05:28:44:278 [03112] | INFO  | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 000000428174A690)' ...
05:28:44:278 [03112] | INFO  | Redirecting 'D3D11CreateDevice(000001CB768FBF70, 0, 0000000000000000, 0, 000000428174A810, 4, 7, 000001CB767EA228, 000001CB767EA264, 000001CB767EA230)' ...
05:28:44:278 [03112] | INFO  | > Passing on to 'D3D11CreateDeviceAndSwapChain':
05:28:44:278 [03112] | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(000001CB768FBF70, 0, 0000000000000000, 0, 000000428174A810, 4, 7, 0000000000000000, 0000000000000000, 000001CB767EA228, 000001CB767EA264, 000001CB767EA230)' ...
05:28:44:294 [03112] | INFO  | > Using feature level 0xb100.
05:28:44:295 [03112] | INFO  | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000428174A8F8)' ...
05:28:44:295 [03112] | INFO  | > Passing on to 'CreateDXGIFactory1':
05:28:44:295 [03112] | INFO  | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000428174A8F8)' ...
05:28:44:423 [03112] | INFO  | > Using feature level 0xb100.
05:28:44:423 [03112] | INFO  | > Calling 'IDXGIFactory::CreateSwapChain':
05:28:44:423 [03112] | INFO  | Redirecting 'IDXGIFactory::CreateSwapChain(000001C94F104E50, 000001CB7AD275A0, 000000428174E480, 00007FF70F3DC7D8)' ...
05:28:44:423 [03112] | INFO  | > Dumping swap chain description:
05:28:44:423 [03112] | INFO  |   +-----------------------------------------+-----------------------------------------+
05:28:44:423 [03112] | INFO  |   | Parameter                               | Value                                   |
05:28:44:423 [03112] | INFO  |   +-----------------------------------------+-----------------------------------------+
05:28:44:423 [03112] | INFO  |   | Width                                   | 2560                                    |
05:28:44:423 [03112] | INFO  |   | Height                                  | 1080                                    |
05:28:44:423 [03112] | INFO  |   | RefreshRate                             | 60                  1                   |
05:28:44:423 [03112] | INFO  |   | Format                                  | 28                                      |
05:28:44:423 [03112] | INFO  |   | ScanlineOrdering                        | 0                                       |
05:28:44:423 [03112] | INFO  |   | Scaling                                 | 0                                       |
05:28:44:423 [03112] | INFO  |   | SampleCount                             | 1                                       |
05:28:44:423 [03112] | INFO  |   | SampleQuality                           | 0                                       |
05:28:44:423 [03112] | INFO  |   | BufferUsage                             | 32                                      |
05:28:44:423 [03112] | INFO  |   | BufferCount                             | 2                                       |
05:28:44:423 [03112] | INFO  |   | OutputWindow                            | 0000000000131D16                        |
05:28:44:423 [03112] | INFO  |   | Windowed                                | TRUE                                    |
05:28:44:423 [03112] | INFO  |   | SwapEffect                              | 0                                       |
05:28:44:423 [03112] | INFO  |   | Flags                                   | 0x2                                     |
05:28:44:423 [03112] | INFO  |   +-----------------------------------------+-----------------------------------------+
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