4.4
- JibsouX
You have all the versions here : www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository
By the way i have found that there is a version here that seem to work and crosire is aware and work wit that contributor :
github.com/crosire/reshade/pull/138
- Skinner
Carl_P wrote: Dx12 mode doesn't work (at least with Red Dead Redemption 2). When I start up the game and create a reshade preset, then using "performance mode" all the shader settings are immediatly erased and turned off, and the preset is also gone. Also it crashes the game.
(I'm using Windows 10, 2080ti with latest drivers.)
It seems so, I'm seeing now for the second start when setting the shaderselections, very slow ram buildup.
Vulkan seems impossible because the game can't be started without the launcher, so the batfile can't be used, or is there a possibility to link it up with the Rockstarlauncher via a commandline or so?
- crosire
- Topic Author
- Skinner
- vackillers
JibsouX wrote: @vackillers :
You have all the versions here : www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository
By the way i have found that there is a version here that seem to work and crosire is aware and work wit that contributor :
github.com/crosire/reshade/pull/138
Thanks again for trying to help still not having any luck and its all installed correctly lol...
is your reshade.ini like this:
[GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders
TextureSearchPaths=.\reshade-shaders\Textures
I only have those two lines in it
- Skinner
Skinner wrote:
crosire wrote: You need to install ReShade to the launcher, not the game exe for Vulkan.
Thanks, didn't kow that was possible
If I do so, I got an error of undefined GFXcard and can't resume, I have the choice to visite support or quite.
- JBeckman
Carl_P wrote: Dx12 mode doesn't work (at least with Red Dead Redemption 2). When I start up the game and create a reshade preset, then using "performance mode" all the shader settings are immediatly erased and turned off, and the preset is also gone. Also it crashes the game.
(I'm using Windows 10, 2080ti with latest drivers.)
There's a number of new commits after 4.4.1 for OpenGL but also one commit for a crash fix for D3D12 so perhaps once the next version of ReShade is out and this gets included maybe that will fix it assuming the crash isn't from something else that is.
Haven't had much testing with 4.4.0 or 4.4.1 so far other than in a few D3D11 titles but it's nice to see the initial version with Vulkan support and how that goes with the existing games and software using this API and continued fixes for D3D12 plus the existing API's supported getting a number of improvements as well in addition to the features and bug fixes since 4.3.0
Assuming the implementation is good Red Dead 2 could be a good test case too since it supports both Vulkan and D3D12 and it sounds like it the Vulkan version is compatible at least and if that crash fix is what's hindering D3D12 it'll probably be compatible as well once that is implemented in the next release version.
EDIT: Ah there's a .dll on the discord server (It's up on the above menu bar next to the forum and faq.) which I guess works and has that commit included and maybe a few others depending on when it was compiled, suppose that fixes D3D12 support then at least for Red Dead Redemption 2
- Thorfkin
Version 4.4.1 works perfectly for all other games I tried it on. Thanks for all your hard work! Reshade continues to be my all time favorite game enhancer.
- Sh1nRa358
-Screenshots taken doesn't capture reshade effects. Just the game without them.
-Fullscreening the game causes the game to freeze on 1 frame but you can still hear and control it as if everything is normal until putting it back in window mode.
[Uses opengl mode if you set RenderMode = OpenGL under [Video] in the mugen.cfg file located in the data folder.]
Game found here: sites.google.com/site/mugenforschool/home/MugenDownload
*not posting properly. it actually doesn't look like this at all when I'm editing.*
- muammer_1985
- Iyney
- Sh1nRa358
- Dazaster
I don't know what the launcher is for No Man's Sky, just Steam or the .exe.
Unable to get Reshade to run at all under Vulkan, not with Steam, the .exe or the .bat file.
For a laugh, I re-ran the setup and chose opengl. Yes I am quite aware it uses Vulkan
Reshade loaded. Not all effects work, but quite a few do.
Took a screenshot through Reshade.
Got this instead:
- Martigen
Just as another data point -- I installed 4.4.2 to NMS with the installer, choosing Vulkan, for NMS.Dazaster wrote: No Man's Sky post:
I don't know what the launcher is for No Man's Sky, just Steam or the .exe.
Unable to get Reshade to run at all under Vulkan, not with Steam, the .exe or the .bat file.
The game loads fine with Reshade 4.4.2, and I could press Home to bring up the Reshade UI. However, I couldn't click on anything, NMS was intercepting the mouse and the Reshade UI wasn't capturing it. This can probably be bypassed by manually crafting a .ini and trying the different input capture methods, which I'll try later. But in terms of hooking, Reshade 4.4.2 and the .bat file works.
In case it matters -- I have the GoG version, so no Steam DRM involved.
- Zacam
- Added option to enable/disable aspect ratio heuristics in depth buffer detection
Having it open in Notepad++ and toggling it on/off causes NP++ to indicated "File has changed, would you like to reload" but nothing is different.
I'd like to be able to have it remember on/off; one of the games I use this on basically needs it off to render MSAA properly (and reflection mapping) and while it's easy enough to pop in and uncheck it, it's a tad weird to need to have to do it every single time.
Unless I'm missing something about a value in a shader I'm using that is causing it to always be on.
Edit: This is related to the "[DX9_BUFFER_DETECTION]" DX9 section.
Setting "FilterAspectRatio=0" or "UseAspectRatioHeuristics=0" results in it still being checked/active every time, I'd like it to store NOT using it.
runtime_d3d9.cpp doesn't seem to have any value for loading/storing either of those settings at all, but they DO stay in the INI, they just don't affect anything.
(And only DX9 for some reason refers to it as "&_use_aspect_ratio_heuristics" all other modes use "filter_aspect_ratio")
- GoldenGonzo
- Zacam
Set an exclusion/exception to Ignore where you're putting the setup file and you'll never see it again.
It takes time for the AV Heuristics to get updated for each release, which is why you [strike]probably[/strike] WONT see that on older versions.
- Skinner
Wolfenstein II The New Colossus is alo a nog go. No reshade menu dispaying in the game.
- thalixte
Dazaster wrote: No Man's Sky post:
I don't know what the launcher is for No Man's Sky, just Steam or the .exe.
Unable to get Reshade to run at all under Vulkan, not with Steam, the .exe or the .bat file.
For a laugh, I re-ran the setup and chose opengl. Yes I am quite aware it uses Vulkan
Reshade loaded. Not all effects work, but quite a few do.
Took a screenshot through Reshade.
Got this instead:
Do not encounter this pb. For me, Reshade v4.4.2 + NMS beyond works fine (Gog version). Depth buffer works also fine.
- thalixte
Martigen wrote:
Just as another data point -- I installed 4.4.2 to NMS with the installer, choosing Vulkan, for NMS.Dazaster wrote: No Man's Sky post:
I don't know what the launcher is for No Man's Sky, just Steam or the .exe.
Unable to get Reshade to run at all under Vulkan, not with Steam, the .exe or the .bat file.
The game loads fine with Reshade 4.4.2, and I could press Home to bring up the Reshade UI. However, I couldn't click on anything, NMS was intercepting the mouse and the Reshade UI wasn't capturing it. This can probably be bypassed by manually crafting a .ini and trying the different input capture methods, which I'll try later. But in terms of hooking, Reshade 4.4.2 and the .bat file works.
In case it matters -- I have the GoG version, so no Steam DRM involved.
No mouse problem on my side (NMS Beyond Gog version + Reshade v4.4.2).