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4.6
- Moonkey
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9 months 1 week ago #21 by Moonkey
Replied by Moonkey on topic 4.6
What is going on with the network activity detection? I'm having singleplayer games go nuts with flickering depthbuffer because I keep getting "High network activity detected", even when completely disconnected from the internet.
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- MonarchX
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9 months 1 week ago #23 by crubino
is this indicated that Reshade for VR (openVR) will come out?
Replied by crubino on topic 4.6
crosire wrote: Changelog
4.6.0:
- Added FreePIE IO support
uniform float3 io_data[2] < source = "freepie"; index = 0; >; // io_data[0].xyz = yaw, pitch, roll // io_data[1].xyz = position
is this indicated that Reshade for VR (openVR) will come out?

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- brussell
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9 months 1 week ago #24 by brussell
Replied by brussell on topic 4.6
Maybe you should make a separate troubleshooting thread about this. Looks like a bug.Moonkey wrote: What is going on with the network activity detection? I'm having singleplayer games go nuts with flickering depthbuffer because I keep getting "High network activity detected", even when completely disconnected from the internet.
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- aaronth07
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9 months 1 week ago #25 by aaronth07
Replied by aaronth07 on topic 4.6
Seems like shaders with another subfolder inside the already existing subfolder that Reshade creates inside of the Shaders folder don't get recognized.
For example, installing BlueSkyDefender's shader package, it makes the folder "Depth3D", and all shaders inside there are recognized fine. However inside that folder, there is another folder called "Experimental", in which none of the shaders are recognized. Is there a way to fix this without having to manually move the shaders every single time?
For example, installing BlueSkyDefender's shader package, it makes the folder "Depth3D", and all shaders inside there are recognized fine. However inside that folder, there is another folder called "Experimental", in which none of the shaders are recognized. Is there a way to fix this without having to manually move the shaders every single time?
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- crosire
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- Sethos
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9 months 1 week ago - 9 months 1 week ago #27 by Sethos
Replied by Sethos on topic 4.6
Another fine release.
However, I'm really not a fan of the new shader packages, so you need to download a metric ton of shaders that needs to be cleaned out, if you want specific shaders. Would love to see some drop-down menus and checkboxes, so you can see everything included in each package easily and pick what you want.
Also, the AmbientLight shader seems to be going a bit crazy under Vulkan.
However, I'm really not a fan of the new shader packages, so you need to download a metric ton of shaders that needs to be cleaned out, if you want specific shaders. Would love to see some drop-down menus and checkboxes, so you can see everything included in each package easily and pick what you want.
Also, the AmbientLight shader seems to be going a bit crazy under Vulkan.
Last edit: 9 months 1 week ago by Sethos.
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- Mendivil
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9 months 1 week ago #28 by Mendivil
Replied by Mendivil on topic 4.6
Just like many have stated before, a drop-down menu allowing to choose individual shaders would be nice instead of having to download unwanted shaders.
Also, does anyone know what shader pack "Clarity" and "Colorful" shaders are in? I have to choose the legacy shaders because I couldn't find them
Also, does anyone know what shader pack "Clarity" and "Colorful" shaders are in? I have to choose the legacy shaders because I couldn't find them

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- derrame
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9 months 1 week ago #30 by aaronth07
Replied by aaronth07 on topic 4.6
You will have to download and move the old shaders manually.
github.com/crosire/reshade-shaders/tree/master/Shaders
github.com/crosire/reshade-shaders/tree/master/Shaders
The following user(s) said Thank You: derrame
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9 months 1 week ago #32 by Sethos
Replied by Sethos on topic 4.6
Clarity is still available, no need to do any manual install either. There's a pack at the bottom of the effect package list you choose to install from, at the bottom called "Legacy standard effects", that contains clarity.
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- BigDuck
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9 months 1 week ago #33 by BigDuck
Replied by BigDuck on topic 4.6
Yeah its going crazy for me too. Also I'd personally prefer not having these tons of shaders in the installer like that. However, MXAO suddenly started working for me after this new update so I wouldn't want that to go away ^^
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- Khronikos
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9 months 1 week ago - 9 months 1 week ago #35 by Khronikos
Replied by Khronikos on topic 4.6
Yes, so after installing the latest and testing, it is finally at that spot where installing for each game, using profiles, and setting global folders + skipping effects is very easy to understand and structured well. I think this release does a lot to reaffirm how nice this app is. It's come a long way from two years ago. I barely have to do anything now to update games correctly. It's very nice. Thanks again. Will do a patreon donation.
Last edit: 9 months 1 week ago by Khronikos.
The following user(s) said Thank You: crosire, SpajdrEX
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- clayb
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- lowenz
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9 months 6 days ago - 9 months 6 days ago #37 by lowenz 4.6.1 (I didn't test 4.6.0) seems do NOT work well with Crosire own d3d8-to-9 wrapper.
It was my bad, pardon.
Classic Windows Resolution List problem after a graphics driver installation
Replied by lowenz on topic 4.6
It was my bad, pardon.
Classic Windows Resolution List problem after a graphics driver installation

Last edit: 9 months 6 days ago by lowenz.
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- kokotas
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9 months 6 days ago #38 by kokotas
Replied by kokotas on topic 4.6
I've noticed that for the last 2-3 versions there is bug when you're selecting a preset file to finalize the installation, causing the window to close. Manually entering the path to the file works fine ofc but I thought I would let you know.
Cheerz!
Cheerz!
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- lemonpokemon
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9 months 6 days ago - 9 months 6 days ago #39 by lemonpokemon
Replied by lemonpokemon on topic 4.6
Now it has become difficult to understand what exactly to install. Previously, I could see all the effects and select the necessary ones, but now only the packs 
For example, I need these and how to understand exactly where they are

For example, I need these and how to understand exactly where they are
Warning: Spoiler!
Last edit: 9 months 6 days ago by lemonpokemon.
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- Carl_P
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9 months 6 days ago - 9 months 6 days ago #40 by Carl_P
Replied by Carl_P on topic 4.6
I really appreciate these updates to Reshade, an essential piece of software for me.
However, I feel this new version added too many options. It takes a lot of trial and error to find the "right" shaders and their best settings, and I don't know if we really need *that* many choices. Better to pick out the highest quality shaders (vs performance), and avoid multiple shaders that does more or less the same thing.
Also, it's unfortunate that some of the absolute best shaders have been moved to the legacy option. AmbientLight and Clarity do wonders to improve games with slightly flat lighting, like Witcher 3. These two shaders, along with Colourfulness, should be part of the main/default shader package.
However, I feel this new version added too many options. It takes a lot of trial and error to find the "right" shaders and their best settings, and I don't know if we really need *that* many choices. Better to pick out the highest quality shaders (vs performance), and avoid multiple shaders that does more or less the same thing.
Also, it's unfortunate that some of the absolute best shaders have been moved to the legacy option. AmbientLight and Clarity do wonders to improve games with slightly flat lighting, like Witcher 3. These two shaders, along with Colourfulness, should be part of the main/default shader package.
Last edit: 9 months 6 days ago by Carl_P.
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