4.9
- Light5hade
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I had asked the same question for version 4.8 and this quote about all effects breaking was the answer I got. However if true, then why did all the previous versions from 4.7 work without those standard shaders and why do 4.8 & 4.9 still work even after I manually remove them?Tojkar wrote:
A quote from Crosire:They cannot be deselected because that package contains headers that all other effects use. Not installing it would break all effects.
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- Lost Alpha
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Hi! Can you tell why i cant see Vulkan files after i click on green shield to enable reshade for RDR2?
After insallation this directory is still tottaly empty - C:\ProgramData\ReShade
If i use 4.8.2 version then i see there specific archive and Vulkan works with this:
ReShade.ini
ReShade32.dll
ReShade32.json
ReShade32.log
ReShade64.dll
ReShade64.json
ReShade64.log
After insallation this directory is still tottaly empty - C:\ProgramData\ReShade
If i use 4.8.2 version then i see there specific archive and Vulkan works with this:
ReShade.ini
ReShade32.dll
ReShade32.json
ReShade32.log
ReShade64.dll
ReShade64.json
ReShade64.log
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- ElicXX
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- bwooster
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4.9.0 was working perfectly World of Warcraft in DX11 mode until I updated to 4.9.1. After a random time (could be a few minutes to around 10 ish) the game with minimizing for a few seconds then come back on with reshade reloading message at the top.
Here is the dxgi.log from when the game was fine until the error happened [ pastebin.com/W6XS3Y5h ]. Also in event viewer, the display driver nvlddmkm has stopped responding. A full driver reinstall with DDU does nothing but going back to reshade 4.9.0 makes it work as normal with no crashes like that.
Here is the dxgi.log from when the game was fine until the error happened [ pastebin.com/W6XS3Y5h ]. Also in event viewer, the display driver nvlddmkm has stopped responding. A full driver reinstall with DDU does nothing but going back to reshade 4.9.0 makes it work as normal with no crashes like that.
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- SpajdrEX
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- Lost Alpha
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- nu_bie
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- dark1970
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- metalmickee
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- Jesped
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- Khronikos
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Honestly, you basically just need the Reshade.fxh files no? I don't have all of the standard ones, but then again I only use stuff like CRT and SMAA so IDK. At any rate not a huge deal.
Thank you for all your hard work. Reshade is working really great for me, and I could not ask for anymore. Hell, I am not even sure what there is left to do lol. But you guys come up with all kinds of stuff.
Thank you for all your hard work. Reshade is working really great for me, and I could not ask for anymore. Hell, I am not even sure what there is left to do lol. But you guys come up with all kinds of stuff.
Last edit: 3 years 11 months ago by Khronikos.
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- Khronikos
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- Martigen
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Well, the ultimate would be for it to auto-detect the UI of games to optionally exclude it from processing (esp for e.g. depth-based shaders like MXAO) if at all possible!KhronikosHell, I am not even sure what there is left to do lol. But you guys come up with all kinds of stuff.
I think there is a UI shader to help exclude but haven't looked at it, if it's only a static interface capture it can hide we'd still need that ultimate of Reshade dynamically knowing what the interface is! One can dream.
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- PlanetSorrow
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- PlanetSorrow
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- Khronikos
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- aufkrawall
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- Opprime
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- Sigmarshier
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- Khronikos
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Hello, if possible, or maybe I missed it, can we get a button to disable the log warnings that turn different colors when launching games?
I know they are helpful, but I'd rather not have the flashing color every time I launch a game. Right now I have a lot of Ignoring LoadLibrary in yellow log warnings.
I know they are helpful, but I'd rather not have the flashing color every time I launch a game. Right now I have a lot of Ignoring LoadLibrary in yellow log warnings.
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