4.9

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1 week 1 day ago #21 by Light5hade
Replied by Light5hade on topic 4.9

Tojkar wrote:

Egor179 wrote: Please return the option to disable the checkbox for Standard effects.
It's sometimes annoying to remove unnecessary shaders every time..


 

A quote from Crosire:

They cannot be deselected because that package contains headers that all other effects use. Not installing it would break all effects.

I had asked the same question for version 4.8 and this quote about all effects breaking was the answer I got. However if true, then why did all the previous versions from 4.7 work without those standard shaders and why do 4.8 & 4.9 still work even after I manually remove them?

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1 week 1 day ago #22 by Lost Alpha
Replied by Lost Alpha on topic 4.9
Hi! Can you tell why i cant see Vulkan files after i click on green shield to enable reshade for RDR2?

After insallation this directory is still tottaly empty - C:\ProgramData\ReShade

If i use 4.8.2 version then i see there specific archive and Vulkan works with this:
ReShade.ini
ReShade32.dll
ReShade32.json
ReShade32.log
ReShade64.dll
ReShade64.json
ReShade64.log

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1 week 1 day ago #23 by ElicXX
Replied by ElicXX on topic 4.9
Many thanks crosire for all the effort and ongoing developement of this greate tool! ;)

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1 week 1 day ago #24 by bwooster
Replied by bwooster on topic 4.9
4.9.0 was working perfectly World of Warcraft in DX11 mode until I updated to 4.9.1. After a random time (could be a few minutes to around 10 ish) the game with minimizing for a few seconds then come back on with reshade reloading message at the top.

Here is the dxgi.log from when the game was fine until the error happened [https://pastebin.com/W6XS3Y5h]. Also in event viewer, the display driver nvlddmkm has stopped responding. A full driver reinstall with DDU does nothing but going back to reshade 4.9.0 makes it work as normal with no crashes like that.

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1 week 1 day ago #25 by SpajdrEX
Replied by SpajdrEX on topic 4.9
Guys, is it normal that you loose like 5-8% performance in-game by just enable reshade without actually enabling any shader effect?
This is with 6800XT at 4K in AC Valhalla.

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1 week 6 hours ago #26 by Lost Alpha
Replied by Lost Alpha on topic 4.9
Did anyone know why after i toggle reshade menu in game i see DX11 and Vulkan sometimes and all active fx effects goes double? How to disable any Dx like 11 or 12 for games uses Vulkan API?

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1 week 4 hours ago #27 by nu_bie
Replied by nu_bie on topic 4.9
This happens when you have two or more folders with the same shader files as search paths for shader files. The solution is to only have one particular shader files between all those folders.

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1 week 3 hours ago #28 by dark1970
Replied by dark1970 on topic 4.9
Please tell me if you can turn off tooltips in the Reshade menu?

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6 days 22 hours ago - 6 days 22 hours ago #29 by metalmickee
Replied by metalmickee on topic 4.9.1
thanks for adding support and fixing crash on windows 7 with latest update ;) you make an old man happy crosire :D
Last edit: 6 days 22 hours ago by metalmickee.

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6 days 8 hours ago #30 by Jesped
Replied by Jesped on topic 4.9
Would it be possible to improve the Heuristic detection of the Depth buffer when using DLSS in Cyberpunk so it can "refind" the proper depth buffer when it is lost in cutscenes?

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6 days 6 hours ago - 6 days 6 hours ago #31 by Khronikos
Replied by Khronikos on topic 4.9
Honestly, you basically just need the Reshade.fxh files no? I don't have all of the standard ones, but then again I only use stuff like CRT and SMAA so IDK. At any rate not a huge deal.

Thank you for all your hard work. Reshade is working really great for me, and I could not ask for anymore. Hell, I am not even sure what there is left to do lol. But you guys come up with all kinds of stuff.
Last edit: 6 days 6 hours ago by Khronikos.

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6 days 6 hours ago #32 by Khronikos
Replied by Khronikos on topic 4.9.1
Us Win 7 users will hold out until THE END OF TIME. But no really I still love the aesthetics of Aero. It's amazing how well this OS holds up.

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5 days 18 hours ago #33 by Martigen
Replied by Martigen on topic 4.9

KhronikosHell, I am not even sure what there is left to do lol. But you guys come up with all kinds of stuff.

Well, the ultimate would be for it to auto-detect the UI of games to optionally exclude it from processing (esp for e.g. depth-based shaders like MXAO) if at all possible! :)

I think there is a UI shader to help exclude but haven't looked at it, if it's only a static interface capture it can hide we'd still need that ultimate of Reshade dynamically knowing what the interface is! One can dream.

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5 days 4 hours ago #34 by PlanetSorrow
Replied by PlanetSorrow on topic 4.9
Letest version 4.9.1 Call of duty Warzone crash

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5 days 3 hours ago #35 by PlanetSorrow
Replied by PlanetSorrow on topic 4.9
Also bad perfomance optimization whit Rx 6800 XT

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3 days 19 hours ago #36 by Khronikos
Replied by Khronikos on topic 4.9
LOL as if it is his job to optimize for your specific card.
The following user(s) said Thank You: gottenspell

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1 day 9 hours ago #37 by aufkrawall
Replied by aufkrawall on topic 4.9
Thanks for the continuous improvments!
Is there some chance that dithering for 3D LUT can be addressed at some point in the future? :)

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12 hours 34 minutes ago - 12 hours 34 minutes ago #38 by Opprime
Replied by Opprime on topic 4.9
Still the ploblems witch cinematics in unity engine games like Wasteland 3 or Iron Harvest, Thanks.
Last edit: 12 hours 34 minutes ago by Opprime.

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