4.9

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1 week 5 days ago #61 by Sh1nRa358
Replied by Sh1nRa358 on topic 4.9
can we get a 3D fix for the menu when using stereoscopic 3D?

can we get reshade to load shader files from folders of folders (i think its called recursive paths)?

can we have the ability to load other dlls that usually share the same name of reshade dlls so we can use stereoscopic game fixes at the same time as reshade?

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1 week 3 days ago #62 by Remon
Replied by Remon on topic 4.9
Hello.

4.9.1 Seems to be no longer working with shaders that require framebuffer access in most emulators described here:

reshade.me/forum/general-discussion/5442...uffer-access?start=0

RPSC3: Slow and strong flickering
PPSSPP: Unable to acces the FB
PCSX2: Unable to access the FB
Dolphin: Fast flickering
Ryujinx: Unable to acces the FB
Citra: Untested
CEMU: Working ok

This is with a RTX 3060 gpu using the latest drivers available. I initially thought all those emu that worked before but no longer do changed something and broke the compatiblity but, Reshade 4.7.0 is still working ok, the only problem is some of the latest shaders won't compile ok. 

That's all, thank you very much.

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1 week 3 days ago #63 by ScreamerofStars
Replied by ScreamerofStars on topic 4.9
Crosire, its possible to implement in the future GLSL and cg shaders compatibilty from libretro's depot?
the only reason of why some CRT shaders has scaling issues is mostly because they dont detect the screen output size as retroarch does it by ScreenSize


Also recently i've noticed that reshade is slowing down snes9x if the shaders are on

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3 days 10 hours ago #64 by Shady
Replied by Shady on topic 4.9
Google Chrome says it cannot save the preset file? Worked with ReShade 4.5.3 before ...

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