5.2

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3 weeks 2 hours ago - 3 weeks 2 hours ago #41 by Birdy62
Replied by Birdy62 on topic 5.2
Generation Zero crash at startup with all the 5 releases. Working well with the 4.9.1 version.
Far Cry 6 shows weird artifacts with this version. Can't have a good Reshade release for this game even 4.9.1 is not working.
Last edit: 3 weeks 2 hours ago by Birdy62.

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2 weeks 2 days ago #42 by bigheadlyf
Replied by bigheadlyf on topic 5.2
Just want to update that the built-in "Generic Depth" add-on causes significant FPS drop when moving mouse quickly in ACValhalla (normal 60 FPS, and drop to 10FPS by moving mouse quickly).

I have to disable it and then everything back to normal. However, the FPS drop doesnt happen in my Dell precision laptop 5560, weird?

PC that have FPS drop with "Generic Depth" add-on: 5800X, Asus B550, 16Gx2 3600 Mem, GTX 1060 6G, 1T M.2 SSD
Laptop that no FPS drop with "Generic Depth" add-on: 11850H, 16Gx2 3200 Mem, T1200 4G, 1T M.2 SSD

Again, thank you for building such great and sweet tool for us, I love reshade :)

 

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1 week 6 days ago #43 by OpenSource Ghost
Replied by OpenSource Ghost on topic 5.2
How do I use global feature that disables logging? Does it just disable logging to a file or does it disable logging that can be viewed within ReShade GUI?

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1 week 6 days ago #44 by OpenSource Ghost
Replied by OpenSource Ghost on topic 5.2
Also, BattlEye appears to allow ReShade 5.1.0 to work with Rainbow Six: Siege, but it doesn't allow 5.2.1.

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1 week 2 days ago #45 by pyewacket
Replied by pyewacket on topic 5.2
In DayZ darkens the image when in-game msaa is used. I.e. 4.9.1 doesn't have that problem.

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1 week 2 days ago #46 by crosire
Replied by crosire on topic 5.2

How do I use global feature that disables logging? Does it just disable logging to a file or does it disable logging that can be viewed within ReShade GUI?

It disables logging entirely. Since the "Log" tab in the overlay simply displays whatever was written to the file to avoid keeping all that text in memory when not needed.

In DayZ darkens the image when in-game msaa is used. I.e. 4.9.1 doesn't have that problem.
 

Thanks for reporting, is fixed by github.com/crosire/reshade/commit/28a486...9ee4f0775a5f568ab2a3.

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1 week 2 days ago #47 by Sokol_Paxa
Replied by Sokol_Paxa on topic 5.2
In SOMA without shaders, starting with the ReShade 5.2 version (where the red and blue color channel was Fixed being watched in some textures OpenGL games), the "Path to Tau", "Phi" levels stopped loading, perhaps some more. The game crashes to the desktop. Last log entry: Loading image files for textures ...
When installing ReShade 5.1, the game works again

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1 week 17 hours ago #48 by nasrrafiq
Replied by nasrrafiq on topic 5.2
Thanks.

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6 days 23 hours ago #49 by Great_Dragon
Replied by Great_Dragon on topic 5.2
5.2.2 release makes STALKER: Clear Sky (unmodified engine) to crash randomly. Most of the time on level change or during initial load of the game.
5.2.1 works flawless

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6 days 20 hours ago - 6 days 20 hours ago #50 by starpaw
Replied by starpaw on topic 5.2

Generation Zero crash at startup with all the 5 releases. Working well with the 4.9.1 version.
Far Cry 6 shows weird artifacts with this version. Can't have a good Reshade release for this game even 4.9.1 is not working.
 

There is a 4.9.2 build posted by Otis_Inf which fixed all my Far Cry 6 issues. Google is your friend.

reshade.me/forum/troubleshooting/7539-re...mance-problems#41975
Last edit: 6 days 20 hours ago by starpaw.

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6 days 2 hours ago #51 by wtfisgoingon
Replied by wtfisgoingon on topic 5.2
Dead By Daylight still crashing before match fully loads in, tried with a few drivers and on a couple of different PCs. 

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3 days 2 hours ago - 3 days 2 hours ago #52 by Birdy62
Replied by Birdy62 on topic 5.2
I have seen this topic, but you have to suscribe to discord to download the binaries, and to do so, you need to give your phone number and i don't have any phone number...
Thank you for your help anyway
Last edit: 3 days 2 hours ago by Birdy62.

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