Depth buffer detection modifications
- conan2k
1) The Witcher - Enhanced Edition (the 1st one from series)
Only UI and subtitles are present in the retrieved depth map (i.e. no changes from the original ReShade). Most likely the same problem as with FUEL, which you've described above.
2) King's Bounty Warriors of the North - Complete Edition
The retrieved depth map is empty (white).
3) Fallout 3 GotY
The depth map is empty (white). However, when the game is in the 3rd-person view mode, the depth map is retrieved successfully (the same behavior as with the original ReShade).
4) Far Cry 2
Only main character's hands and weapon are present in the retrieved depth map. At the same time, the depth map is completely empty with the original ReShade. Also, DX10 renderer is available in this game but I haven't tested it since your changes are not ported to DX10 yet.
- thalixte
- Topic Author
conan2k wrote: As a short summary of my testing effort, the current implementation of depth buffer retrieval technique is not yet able to work correctly in the following DX9 games that I’ve tested so far:
1) The Witcher - Enhanced Edition (the 1st one from series)
Only UI and subtitles are present in the retrieved depth map (i.e. no changes from the original ReShade). Most likely the same problem as with FUEL, which you've described above.
2) King's Bounty Warriors of the North - Complete Edition
The retrieved depth map is empty (white).
3) Fallout 3 GotY
The depth map is empty (white). However, when the game is in the 3rd-person view mode, the depth map is retrieved successfully (the same behavior as with the original ReShade).
4) Far Cry 2
Only main character's hands and weapon are present in the retrieved depth map. At the same time, the depth map is completely empty with the original ReShade. Also, DX10 renderer is available in this game but I haven't tested it since your changes are not ported to DX10 yet.
Really cool ! I have to retrieve those old games (especially The Witcher 1, i have the collector version ). it's like archelogy
- lowenz
That game *really* can get a visual boost from MXAO! Or normal ReShade is enough?
- robgrab
lowenz wrote: About FEAR, anyone can test FEAR 1?
That game *really* can get a visual boost from MXAO! Or normal ReShade is enough?
It's always had depth buffer access. Read the compatibility list.
- thalixte
- Topic Author
klotim wrote: Shogun 2 total war has blank depth buffer as well, dx 11
The depth buffer is available in this game, even with the 3.1.2 Reshade release game . You have to set RESHADE_DEPTH_INPUT_IS_REVERSED to 0.
- lowenz
- Chavolatra
- NoMansReshade
- thalixte
- Topic Author
Chavolatra wrote: Do have fixed depth buffer in re4hd ultimate edition ?
Not yet, sorry... Will try as soon as i can.
- Androll
- AssassinsDecree
thalixte wrote:
lowenz wrote: And about wrapped games (DX8->DX9/DX11) is there any possibility?
I'm eager to test myself the WIP dlls
Here they are (but be indulgent, they are WIP and buggy dor DX9). Don't know if it works on wrapped games... Maybe you should ask Crosire for it...
d3d9_32bits.zip
d3d9_64bits.zip
Hey do you still have these links, all the links in this thread from you so far have expired or something, I really want the .dll you mention in your initial post, but I don't see it on you githud page. Thanks so much!
Edit. Found the d3d9 links that work, but I'm hoping for the dx11 compatible versions. Want to use it with Far Cry 5. Thanks again!
Edit 2. sorry was reading the pages in order, found them on page 7 i think. please ignore the request
- AssassinsDecree
Uncle Crassius wrote: Getting an "untrusted system file" with the latest dxgi.dll in Far Cry 5. The unmodified dll works but yields no depth buffer access, at least for me (with AA turned off).
I had the same issue, 3.1.1 and 3.0.8 work for me: www.mediafire.com/folder/8ar1jhh1809cl/R...sitory#bow1ko4203njp
Update. Blast the inferno! I get the untrusted system file error on this custom dxgi file. Is there a way to force my computer to take it?
- Uncle Crassius
- AssassinsDecree
Uncle Crassius wrote: Crosire already mentioned in the other thread that only the official releases are whitelisted, but thanks for the help.
I saw, but even the official 3.1.2 has the same error for me and many others trying to use my presets, so I'm hoping there's a way to force the computer to accept a file.
- Uncle Crassius
AssassinsDecree wrote:
Uncle Crassius wrote: Crosire already mentioned in the other thread that only the official releases are whitelisted, but thanks for the help.
I saw, but even the official 3.1.2 has the same error for me and many others trying to use my presets, so I'm hoping there's a way to force the computer to accept a file.
I see, sorry for the misconception. Hope it gets sorted out in the future.
- klotim
thalixte wrote:
klotim wrote: Shogun 2 total war has blank depth buffer as well, dx 11
The depth buffer is available in this game, even with the 3.1.2 Reshade release game . You have to set RESHADE_DEPTH_INPUT_IS_REVERSED to 0.
Oh I thought that the depth buffer settings changed in realtime, my fault.
- conan2k
1) Supreme Commander
The depth map is retrieved successfully. However, it’s impossible to open the ReShade UI when using the modified DLL (i.e. none of keyboard shortcuts are working actually). Since the UI works fine when using the original DLL, I had to configure effects with the help of original ReShade and then replaced the DLL.
2) X3: Terran War Pack
The retrieved depth map is empty (white).
3) Singularity
Works just fine!
4) X-Men Origins: Wolverine
The depth map is retrieved successfully. But there is another annoying issue with the ReShade UI in this game. When trying to scroll the list of effects by the mouse wheel, the UI is zoomed in/out instead. This issue is absent in the original ReShade.
5) Divinity II: Developer's Cut
The depth map is successfully retrieved only when the HDR rendering is disabled in the game menu (the same as with the original ReShade). I’m wondering if it’s possible to improve it and have the depth map retrieved without disabling the HDR option?
- lowenz
Old Unreal Engine 3 and maybe 2.5 really benefit from MXAOconan2k wrote: 3) Singularity
Works just fine!
- Uncle Crassius
- conan2k
lowenz wrote:
Old Unreal Engine 3 and maybe 2.5 really benefit from MXAOconan2k wrote: 3) Singularity
Works just fine!
True. And, actually, two-layer MXAO works wonders in all games I've checked to date (even the most fresh ones). At the moment, there are just no other AO algorithms that could match its IQ and have similar performance.