Depth buffer detection modifications
- robgrab
thalixte wrote: Cool ! So, this is dx11 game.
Yes. They used the Bioshock Infinite engine (Unreal 3.0) for the Remastered editions, which is DX11. The originals used Unreal Engine 2.5, which was DX9, although they did have a DX10 mode. The improvements to lighting and textures were already huge when compared to the originals but now with addition of AO and DoF it looks amazing! I've really enjoyed my return to Rapture. Thanks again, thalixte!!
- Androll
- NoMansReshade
Also, has anybody tried using Nvidia Inspector to force anti-aliasing into a game while using this?
- thalixte
- Topic Author
Androll wrote: I have some free time now, thalixte do you need some more test results from various DX9 titles?
Oh, yes, it would be nice
- Androll
Some screens:
Settings that works for me:
DepthBufferRetrievalMode=1
DepthBufferClearingNumber=1
DepthBufferTextureFormat=0
As before, to retrieve depth you need to change retrieval mode every game restart, even when you use correct settings. Just change retrieval mode to postprocess and back to 2nd mode.
- thalixte
- Topic Author
Androll wrote: In Half-Life 2 depth is working in-game with some bugs like flickering characters and objects as you travels the map. In 3D menu depth is broken.
Some screens:
Settings that works for me:
Warning: Spoiler![DEPTH_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferClearingNumber=1
DepthBufferTextureFormat=0
As before, to retrieve depth you need to change retrieval mode every game restart, even when you use correct settings. Just change retrieval mode to postprocess and back to 2nd mode.
Thks ! Can you test those ones (should remove the initialization bug, bot not the texture flickering yet):
d3d9_32bits.zip
d3d9_64bits.zip
- Androll
Reversed =1
Reversed = 0
Some new screens of bugged objects.
- Chavolatra
- Androll
- lowenz
The frame corruption - and the weapon/arm model+textures - returns with DB Clearing set to "1"
- lowenz
- robgrab
There has to be a way. I still have the original release of RE4 on the PC (the crappy version). Boris created an ENB for that which had depth buffer access. I can't imagine much changed between that version and the "Ultimate HD" version.
- Chavolatra
robgrab wrote: I just tried Resident Evil 4 Ultimate HD with the 32 bit version of your dxd9.dll. I went through every combination but nothing worked.
There has to be a way. I still have the original release of RE4 on the PC (the crappy version). Boris created an ENB for that which had depth buffer access. I can't imagine much changed between that version and the "Ultimate HD" version.
and this mod ?
RE 4 HD
- cloud6625
unfortunately it seems to flicker when moving and it causes the normal visuals to turn into this mess:
- Uncle Crassius
- thalixte
- Topic Author
Uncle Crassius wrote: Used the new d3d9.dll for Outlast. Depth Buffer shows, but causes heavy flickering and graphical artifacts and shows only some of the models with major assets missing. Since it's Unreal Engine I'd wager it will work if it works for Dishonored.
I know there should be bugs. I don't have much time to track them for the moment, sorry. But thks for your infos, since i can't test on all d3d9 games.
Could you try those new ones ?
d3d9:
d3d9_32bits.zip
d3d9_64bits.zip
d3d11:
dxgi_32bits.zip
dxgi_64bits.zip
Important edit:
With the 32 bits one, i can now make the depth buffer works as intended in Mass Effect 2 !
- robgrab
- lowenz
Edit: there're the older ones, 06 March.
- Uncle Crassius
thalixte wrote:
Uncle Crassius wrote: Used the new d3d9.dll for Outlast. Depth Buffer shows, but causes heavy flickering and graphical artifacts and shows only some of the models with major assets missing. Since it's Unreal Engine I'd wager it will work if it works for Dishonored.
I know there should be bugs. I don't have much time to track them for the moment, sorry. But thks for your infos, since i can't test on all d3d9 games.
Could you try those new ones ?
d3d9_32bits.zip
d3d9_64bits.zip
Glad I can help. Tried out the 64-bit one (renamed) on Outlast again and got no depth access at all despite trying out all options.
- thalixte
- Topic Author
lowenz wrote: Rename it, it's the same.
Edit: there're the older ones, 06 March.
Whoops... Sorry for the bad links. I edited my previous post, so you can retrieve the good ones