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Depth buffer detection modifications
- CryptiK
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- Wilendar
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- thalixte
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CryptiK wrote: Anyone been able to get this to work with RE4 again? I have pulled down the latest version from the git but I just get a white screen when turning DisplayDepth on.
Il will be fixed in the next release. Stay tuned

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- Alfredo
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I can't get access to depth buffer in Rage game from ID. On compatibility list says:
RAGE OpenGL Perfect
I have AMD video card and the latest drivers.
What might be the problem?
Also, can you make Reshade work with quakespasm?
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- Alfredo
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You can now edit reshade.me/compatibility - Prey 2006 works perfect

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- krankins
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- Alfredo
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I hope someone here maybe knows what's the problem.
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- Jupiter065
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[DX9_BUFFER_DETECTION]
DisableINTZ=0
PreserveDepthBuffer=1
PreserveDepthBufferIndex=0
UseAspectRatioHeuristics=0
[GENERAL]
...
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0,RESHADE_DEPTH_MULTIPLIER=2.0
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- Frames Of Screen
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- Minerkey
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- Derek
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Edit:
I don't get it. But does newer version of Reshade not have Auto Preserve Depth? Older versions seem to have it but the newer ones don't. It seems every new advancement in Reshade the team takes a few steps back.
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- tagarnav
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I'm working on the Dead Space series for a Cinematic Preset and Dead Space 2 doesn't seem to get a correct Z-depth buffer display correctly. I'm using 4.8.2, don't know if this is also problematic or not.
Anyways, thanks guys.
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- tagarnav
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BlueSkyKnight wrote: This newest version word really well with Dead Space 2 & Fallout 3.
DS2 DB
DS2 CB
F3 DB
F3 CB
As for ES Oblivion
Seems to be the best one yet. Even with the bug.
Maybe we can allow for selection of two Depth Buffers as i suggested before? Just a thought.
I have to make UT3 in the next post.
Hi BlueSkyKnight, how did you manage to make the Z-buffer work on DS2?
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- Lucifer17761945
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For some reason the depth buffer competes for access with MSAA and raytracing, but predication SMAA doesnt. You can never use MSAA with raytracing. Anyone wanting to link up and figure out some of the harder applications, and build an archive, contact me on my youtube channel.
I want to get stuff done today while im in front of a PC, and ill leave my shift to reading this entire thread. Im having issues with metal gear solid 2s depth buffer scaling:
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- Lucifer17761945
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There are multiple depth buffers and I dont know how to change the scaling of the one that matters.
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