Depth buffer detection modifications
- Rayman_77
- JBeckman
Would be nice if it just had a server side file it grabbed instead to ensure the game always had the latest "definitions" of whitelisted software including for titles that are no longer actively updated meaning you'd have to break the anti-cheat software or just be forced to use a earlier compatible version of ReShade but lacking the latest features and fixes.
EDIT: Though these builds won't really work being unofficial and also lacking the signature from the official ReShade releases though hopefully 4.3.0 and later will be updated as compatible/whitelisted as I believe Gears 5 is still getting near monthly content updates so there's a chance at least until support dwindles down.
- Niko of Death
Weird case, not sure what could be causing it.
- x8009
using 4.5.2. It was working fine with releases 4.3.x I think and lower. All the depth buffers there are to pick doesn't have depth view.
- morbeliur
Is this something that could potentially be adressed? can reshade adapt to varying game resolutions or am I better off just playing in a standard 16:9 resolution? Using the latest 4.5.2 version, but this has occured on earlier versions, as well.
Examples of the problem:
- x8009
- FYKC
My question is, is there anything I can do to correct this? New Vegas is the only game I've experienced this with.
- SavvyKraken
However, I'm more curious where you got a proper depth access. I can't see the depth unless the game is paused or just the Pipboy. Was the fix somewhere in this thread?
- FYKC
SavvyKraken wrote: You could try the DisplayDepth shader as that has allowed me to change the location and even squash and stretch the depth to fit.
However, I'm more curious where you got a proper depth access. I can't see the depth unless the game is paused or just the Pipboy. Was the fix somewhere in this thread?
Thanks for the tip. I was able to get the DisplayDepth to correctly display the depthbuffer after tweaking the scale a little bit, but that doesn't apply to MXAO.
As you can see, MXAO is still misaligned...
As for getting the depthbuffer to "work", no special fix, I just happened upon a version of ReShade that has access.
I am using Reshade version 4.4.2.700 <--Older versions might work too but I know for a fact depthbuffer access in NV is broke in versions 4.5+
Under DX9 tab I have ticked:
+Copy depthbuffers before clear operation
+Auto Preserve
+Focus on the best original depthstencil source
(use aspect ratio heuristic is unchecked as it breaks access)
Global Preprocessor Definitions are all set to 0
DisplayDepth Scale is 1.000 | 1.135
- SavvyKraken
Does anyone know if the linked download at the beginning of this topic will allow me to see the Depth in New Vegas? (Since apparently it allows games to work that hadn't previously)
Glad to hear it worked for you, by the way.
- FYKC
SavvyKraken wrote: Ah. That is unfortunate then. I'm trying to get Ray Tracing to work, but it breaks with any Reshade version before 4.5 ...
Does anyone know if the linked download at the beginning of this topic will allow me to see the Depth in New Vegas? (Since apparently it allows games to work that hadn't previously)
Glad to hear it worked for you, by the way.
RT shader Beta 0.8.1 works with Reshade 4.4+
e: Reshade 4.3 has perfectly functional depthbuffer access, but RT shader fails to compile. I have no clue what version would work with 4.3. Probably one of the early Alpha builds.
ee: Can confirm that RT shader Beta 0.8.0 works with Reshade 4.3.
- SavvyKraken
I'm using Beta 0.8.1 and Reshade Version 4.4.2.7
Tried 4.3 but it doesn't actually have full access to the depth, so you can just see an outline of the geometry instead of fully shaded shapes.
- FYKC
- SavvyKraken
Finally figured this out. Remember to press "Reload" after editing the Preprocessor Definitions, Kids!
Depth works perfectly and with some extra tweaking, I've gotten Path Tracing working as well.
- ZX3000GT1
thalixte wrote: Here are two new dlls. the 32 bits one should work with RE4 HD
Just disable in game anti-aliasing and play with the Depth buffer clearing number (third works fine for me)...
d3d9_32bits.zip
d3d9_64bits.zip
Those new dlls should also fix the displaying UI problem in Dark messiah, Supreme Commander, Divinity II, and so on... Could you please check this.
I revert back to the old version of input.cpp and input.hpp of the 3.1.2 release reshade lib.
Seems that, for d3d9 games, modifications introduced in the last commits lead to some displaying pbs. Will probably add an issue in the github repo...
@Crosire: could you pls test this...
Can someone reupload this? The link is dead unfortunately
- clamatormentas
- cr4zyw3ld3r
- IncredibleHulk
thalixte wrote:
DonaldDuckling wrote: Hello, i was going to post about Journey, the depth buffer is offset?/depends on camera somehow.
But have a look at assassins creed 1 and 2, altair and close objects are moved from the preserved depth shader somehow, in dx9. dx10 does nor produce a usable depth. Altair appears in the loading screen.
this is the uplay version btw.
Yes, i know. This is because the code included in the v4.30 does not include the fix for Assassin's Creed II.
Here are the dlls from the very last commit in the master Reshade fork (should work better with Assassin's Creed II, and maybe Assassin's Creed I - not tested):
Last Reshade dll (32 bits) mega.nz/#!a5BxAQpa!lLqr81eob49LJQ3V2pDUSapj_PjjCqgVxwOpOxIDvGc Last Reshade dll (64 bits) mega.nz/#!zgI3najD!mjnmAtaybREhehNHKORKZTaRDmkBY34Vo16E7ufvq6w
What happened to those modifications. Are they still in development?
I use this version of ReShade for game Automobilista and rFactor 1 as this is still the only version that don't produce flickering tree textures.
Thanks anyway
- Kokumotsu
Im currently at work but i can post screenshots of what its doing. Withing Display Depth adjusting the 3 options doesnt do much either.
IDK if its my settings running at 4k or if its just not supported yet, but i have seen some people get ray tracing running in DA2, just i dont know how to get passed this first step.
Im running the latest reshade and RTX release.
- Chavolatra