0.18

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4 years 9 months ago #41 by crosire
Updated to 0.18.3 fixing 2 more bugs.
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4 years 9 months ago #42 by GhostRider521
Thanks for the answer Crosire and MonarchX.

I just ask about SSAA because with ENB, SweetFX 1.5.1 and GEMFX standalone it was possible to inject SSAA via Driver, in my case Catalyst 14.12.

Anyway, current ReShade with Framework is totally awesome!
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4 years 9 months ago - 4 years 9 months ago #43 by adi518
Just tried .3 and still crashing on PCARS. This time though, log file seems to hint towards the problem: "DXGI_ERROR_INVALID_CALL". Also updated my troubleshoot thread. Perhaps a deprecated api call?
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4 years 9 months ago #44 by crosire
Updated to 0.18.4, should fix the Project CARS crashes.
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4 years 9 months ago #45 by Kleio420

crosire wrote: Updated to 0.18.4, should fix the Project CARS crashes.

hopefully this fixs the crashing i have in star trek online again 18.0 works everything so far up above that causes crashing
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4 years 9 months ago #46 by conan2k

crosire wrote: 0.18.3:

  • Changed Direct310/11 handling of multisampling to copy the backbuffer instead of replacing it


Apologize if this is the wrong thread to ask. But, does ReShade support SMAA T2X and S2X yet? If not, are there any near future plans for that?
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4 years 9 months ago #47 by Ganossa

conan2k wrote: Apologize if this is the wrong thread to ask. But, does ReShade support SMAA T2X and S2X yet? If not, are there any near future plans for that?


Regarding temporal SMAA, I was previously and also recently working on motion dependent shader and I saw a good chance of acquiring this additional edge information to make temporal SMAA possible in ReShade. However, I would need to discuss with CJ whether and how this information would be sufficient for him to improve the existing SMAA algorithm.
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4 years 9 months ago #48 by aufkrawall
It'd be really great if this worked out, since, unfortunately, still many new games don't offer temporal AA filters. :(
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4 years 9 months ago #49 by Kleio420

aufkrawall wrote: It'd be really great if this worked out, since, unfortunately, still many new games don't offer temporal AA filters. :(

more pc games offer it then before as taa is better then a lot of stuff out there , you see taa more on consoles tho due to them not being able to run higher aa types and honestly higher aa types are inferior to taa done right postaa+msaa/ssaa..



Also crosire 18.4 seems to fix some issues ive been having since before reshade 18.x.x.x came out shaders seem to compile everytime and don't do weird things and crashing is no longer there in games i was getting crashing on
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4 years 9 months ago #50 by sajittarius
just FYI, the download button still shows 0.18.3 for me
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4 years 9 months ago #51 by MrBeer
it is not release it.
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4 years 9 months ago #52 by crosire
It is, just forgot to update the button description. Good catch =)
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4 years 9 months ago - 4 years 9 months ago #53 by Bishi
18.4 fixes Reshade causing intermittent stuttering in BF4 for me! Nice one!

EDIT: Spoke too soon, it's back. Stutter seems to (mostly) go away if I disable SweetFX SMAA. Weird :|
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4 years 9 months ago #54 by MonarchX
Check your FPS in BF4 with SMAA. My FPS tanks when I use SMAA and 4K DSR in BF4, so I replaced it with FXAA.
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4 years 8 months ago - 4 years 8 months ago #55 by Raidenchino
0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c
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4 years 8 months ago #56 by crosire

Raidenchino wrote: 0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c

Which Screenshots? ReShade's one do show them. If you mean Steam, yeah, but that's a necessary step back for it to work.
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4 years 8 months ago - 4 years 8 months ago #57 by Raidenchino

crosire wrote:

Raidenchino wrote: 0.18.5 with PCARS works great now, thanks. However, now the screenshots aren't showing reshade effects:c

Which Screenshots? ReShade's one do show them. If you mean Steam, yeah, but that's a necessary step back for it to work.

I mean reshade screenshots using print screen. They don't show the reshade effects, just like the Steam screenshots. I think it happened to me with 0.18.3 too.

EDIT: made quick test with Dead Space and screenshots do work. Could it be something with the 64bit version of Reshade? (CARS is a 64bit game).
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4 years 8 months ago #58 by crosire
Oh, could actually be the case in D3D10/11 due to a recent change ... Will look into it.
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4 years 8 months ago #59 by crosire
The workaround fix in 0.18.5 because of Microsoft messing up DirectX10 in Windows 8+ breaks gamma correction, which is why I'm rolling back to 0.18.4 until further notice.
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4 years 8 months ago #60 by ss-89
toggle key doesn't appear to work in witcher 3 on 0.18.40
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