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4.2
- D3xxter
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- LeeThompson
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3 years 3 months ago #22 by LeeThompson
Replied by LeeThompson on topic 4.2
ReShade still does not work with Star Trek Online unless the ReShade editor is visible (which, in turn, makes the game unplayable).
ReShade log:
ReShade log:
Warning: Spoiler!
16:35:41:978 [06796] | INFO | Initializing crosire's ReShade version '4.2.0.539' (64-bit) built on '2019-03-01 01:23:05' loaded from "C:\\Games\\Star Trek Online\\Star Trek Online\\Live\\x64\\dxgi.dll" to "C:\\Games\\Star Trek Online\\Star Trek Online\\Live\\x64\\GameClient.exe" ...
16:35:42:054 [06796] | INFO | Registering hooks for "user32.dll" ...
16:35:42:054 [06796] | INFO | > Libraries loaded.
16:35:42:055 [06796] | INFO | > Found 13 match(es). Installing ...
16:35:42:074 [06796] | INFO | Registering hooks for "ws2_32.dll" ...
16:35:42:074 [06796] | INFO | > Libraries loaded.
16:35:42:074 [06796] | INFO | > Found 8 match(es). Installing ...
16:35:42:093 [06796] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\d3d9.dll" ...
16:35:42:094 [06796] | INFO | > Delayed.
16:35:42:094 [06796] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\d3d10.dll" ...
16:35:42:094 [06796] | INFO | > Delayed.
16:35:42:094 [06796] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\d3d10_1.dll" ...
16:35:42:094 [06796] | INFO | > Delayed.
16:35:42:094 [06796] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\d3d11.dll" ...
16:35:42:094 [06796] | INFO | > Libraries loaded.
16:35:42:094 [06796] | INFO | > Found 2 match(es). Installing ...
16:35:42:113 [06796] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\dxgi.dll" ...
16:35:42:113 [06796] | INFO | > Delayed until first call to an exported function.
16:35:42:113 [06796] | INFO | Registering hooks for "C:\\WINDOWS\\system32\\opengl32.dll" ...
16:35:42:113 [06796] | INFO | > Delayed.
16:35:42:113 [06796] | INFO | Initialized.
16:35:42:345 [06796] | INFO | Redirecting 'RegisterClassExW(000000983BCFFA20)' ...
16:35:42:981 [06796] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000983BCFC6C0)' ...
16:35:42:981 [06796] | INFO | > Passing on to 'CreateDXGIFactory1':
16:35:42:981 [06796] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000983BCFC6C0)' ...
16:35:42:982 [06796] | INFO | Installing export hooks for "C:\\WINDOWS\\system32\\dxgi.dll" ...
16:35:42:982 [06796] | INFO | > Found 7 match(es). Installing ...
16:35:42:985 [06796] | INFO | Redirecting 'D3D11CreateDevice(000001F86F5D4C80, 0, 0000000000000000, 0x1, 000000983BCFC660, 6, 7, 0000000000000000, 000000983BCFC740, 0000000000000000)' ...
16:35:42:985 [06796] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
16:35:42:985 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F5D4C80, 0, 0000000000000000, 0x1, 000000983BCFC660, 6, 7, 0000000000000000, 0000000000000000, 0000000000000000, 000000983BCFC740, 0000000000000000)' ...
16:35:43:012 [06796] | INFO | > Using feature level 0xc100.
16:35:43:053 [06796] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000983BCFD520)' ...
16:35:43:053 [06796] | INFO | > Passing on to 'CreateDXGIFactory1':
16:35:43:053 [06796] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000983BCFD520)' ...
16:35:43:054 [06796] | INFO | Redirecting 'D3D11CreateDevice(000001F86F78F9E0, 0, 0000000000000000, 0x1, 000000983BCFD4C0, 6, 7, 0000000000000000, 000000983BCFD5A0, 0000000000000000)' ...
16:35:43:054 [06796] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
16:35:43:054 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F78F9E0, 0, 0000000000000000, 0x1, 000000983BCFD4C0, 6, 7, 0000000000000000, 0000000000000000, 0000000000000000, 000000983BCFD5A0, 0000000000000000)' ...
16:35:43:074 [06796] | INFO | > Using feature level 0xc100.
16:35:43:077 [06796] | INFO | Redirecting 'D3D11CreateDevice(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD4C0, 6, 7, 0000000000000000, 000000983BCFD5A0, 0000000000000000)' ...
16:35:43:077 [06796] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
16:35:43:077 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD4C0, 6, 7, 0000000000000000, 0000000000000000, 0000000000000000, 000000983BCFD5A0, 0000000000000000)' ...
16:35:43:078 [06796] | INFO | > Using feature level 0xc100.
16:35:43:079 [06796] | INFO | Redirecting 'D3D11CreateDevice(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD4C0, 6, 7, 0000000000000000, 000000983BCFD5A0, 0000000000000000)' ...
16:35:43:079 [06796] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
16:35:43:079 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD4C0, 6, 7, 0000000000000000, 0000000000000000, 0000000000000000, 000000983BCFD5A0, 0000000000000000)' ...
16:35:43:101 [06796] | INFO | > Using feature level 0xc100.
16:35:43:102 [06796] | INFO | Redirecting 'D3D11CreateDevice(000001F86F5DCD50, 0, 0000000000000000, 0x1, 000000983BCFD4C0, 6, 7, 0000000000000000, 000000983BCFD5A0, 0000000000000000)' ...
16:35:43:102 [06796] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
16:35:43:102 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F5DCD50, 0, 0000000000000000, 0x1, 000000983BCFD4C0, 6, 7, 0000000000000000, 0000000000000000, 0000000000000000, 000000983BCFD5A0, 0000000000000000)' ...
16:35:43:103 [06796] | INFO | > Using feature level 0xc100.
16:35:43:103 [06796] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000983BCFD4F0)' ...
16:35:43:103 [06796] | INFO | > Passing on to 'CreateDXGIFactory1':
16:35:43:103 [06796] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000983BCFD4F0)' ...
16:35:43:103 [06796] | INFO | Redirecting 'D3D11CreateDevice(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD490, 6, 7, 0000000000000000, 000000983BCFD570, 0000000000000000)' ...
16:35:43:103 [06796] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
16:35:43:103 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD490, 6, 7, 0000000000000000, 0000000000000000, 0000000000000000, 000000983BCFD570, 0000000000000000)' ...
16:35:43:124 [06796] | INFO | > Using feature level 0xc100.
16:35:43:124 [06796] | INFO | Redirecting 'D3D11CreateDevice(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD490, 6, 7, 0000000000000000, 000000983BCFD570, 0000000000000000)' ...
16:35:43:124 [06796] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
16:35:43:124 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD490, 6, 7, 0000000000000000, 0000000000000000, 0000000000000000, 000000983BCFD570, 0000000000000000)' ...
16:35:43:126 [06796] | INFO | > Using feature level 0xc100.
16:35:43:127 [06796] | INFO | Redirecting 'D3D11CreateDevice(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD490, 6, 7, 0000000000000000, 000000983BCFD570, 0000000000000000)' ...
16:35:43:127 [06796] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
16:35:43:127 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD490, 6, 7, 0000000000000000, 0000000000000000, 0000000000000000, 000000983BCFD570, 0000000000000000)' ...
16:35:43:146 [06796] | INFO | > Using feature level 0xc100.
16:35:43:146 [06796] | INFO | Redirecting 'D3D11CreateDevice(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD490, 6, 7, 0000000000000000, 000000983BCFD570, 0000000000000000)' ...
16:35:43:146 [06796] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
16:35:43:146 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F6751A0, 0, 0000000000000000, 0x1, 000000983BCFD490, 6, 7, 0000000000000000, 0000000000000000, 0000000000000000, 000000983BCFD570, 0000000000000000)' ...
16:35:43:147 [06796] | INFO | > Using feature level 0xc100.
16:35:43:174 [06796] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000983BCFD2C0)' ...
16:35:43:174 [06796] | INFO | > Passing on to 'CreateDXGIFactory1':
16:35:43:174 [06796] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000983BCFD2C0)' ...
16:35:43:174 [06796] | INFO | Redirecting 'D3D11CreateDevice(000001F86F7C6700, 0, 0000000000000000, 0x1, 000000983BCFD260, 6, 7, 0000000000000000, 000000983BCFD340, 0000000000000000)' ...
16:35:43:174 [06796] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
16:35:43:174 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F7C6700, 0, 0000000000000000, 0x1, 000000983BCFD260, 6, 7, 0000000000000000, 0000000000000000, 0000000000000000, 000000983BCFD340, 0000000000000000)' ...
16:35:43:199 [06796] | INFO | > Using feature level 0xc100.
16:35:43:199 [06796] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 00007FF7BFF174C0)' ...
16:35:43:199 [06796] | INFO | > Passing on to 'CreateDXGIFactory1':
16:35:43:199 [06796] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 00007FF7BFF174C0)' ...
16:35:43:199 [06796] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000001F86F691530, 0, 0000000000000000, 0, 000000983BCFD908, 1, 7, 00007FF7BFF17448, 00007FF7BFF13DC8, 00007FF7BFF13DD0, 00007FF7BFF17308, 00007FF7BFF13DD8)' ...
16:35:43:244 [06796] | INFO | > Using feature level 0xb000.
16:35:43:244 [06796] | INFO | > Calling 'IDXGIFactory::CreateSwapChain':
16:35:43:244 [06796] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(000001F86F7C6BA0, 000001F86F69A640, 00007FF7BFF17448, 00007FF7BFF13DC8)' ...
16:35:43:244 [06796] | INFO | > Dumping swap chain description:
16:35:43:244 [06796] | INFO | +-----------------------------------------+-----------------------------------------+
16:35:43:244 [06796] | INFO | | Parameter | Value |
16:35:43:244 [06796] | INFO | +-----------------------------------------+-----------------------------------------+
16:35:43:244 [06796] | INFO | | Width | 1920 |
16:35:43:244 [06796] | INFO | | Height | 1080 |
16:35:43:244 [06796] | INFO | | RefreshRate | 0 0 |
16:35:43:244 [06796] | INFO | | Format | 87 |
16:35:43:244 [06796] | INFO | | ScanlineOrdering | 0 |
16:35:43:244 [06796] | INFO | | Scaling | 0 |
16:35:43:244 [06796] | INFO | | SampleCount | 1 |
16:35:43:244 [06796] | INFO | | SampleQuality | 0 |
16:35:43:244 [06796] | INFO | | BufferUsage | 32 |
16:35:43:244 [06796] | INFO | | BufferCount | 1 |
16:35:43:244 [06796] | INFO | | OutputWindow | 00000000002403D2 |
16:35:43:244 [06796] | INFO | | Windowed | TRUE |
16:35:43:244 [06796] | INFO | | SwapEffect | 0 |
16:35:43:244 [06796] | INFO | | Flags | 0x2 |
16:35:43:244 [06796] | INFO | +-----------------------------------------+-----------------------------------------+
16:35:43:533 [06796] | INFO | Recreated runtime environment on runtime 000001F874208B50.
16:35:43:538 [06796] | INFO | Installing delayed hooks for "C:\\WINDOWS\\system32\\opengl32.dll" (Just loaded via 'LoadLibrary("GFSDK_TXAA.win64.dll")') ...
16:35:43:538 [06796] | INFO | > Found 360 match(es). Installing ...
16:35:44:398 [10584] | INFO | Redirecting 'RegisterClassExW(00007FF7BE0FED00)' ...
16:35:44:403 [09112] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Cartoon.fx".
16:35:44:403 [02136] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Chromakey.fx".
16:35:44:403 [08160] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\AdaptiveFog.fx".
16:35:44:404 [01872] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Border.fx".
16:35:44:404 [09188] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\3DFX.fx".
16:35:44:404 [03636] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\ChromaticAberration.fx".
16:35:44:405 [10984] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\ASCII.fx".
16:35:44:406 [01564] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\ColorMatrix.fx".
16:35:44:407 [10052] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Colourfulness.fx".
16:35:44:410 [09332] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Bloom.fx".
16:35:44:410 [11272] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\CRT.fx".
16:35:44:410 [03964] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Daltonize.fx".
16:35:44:411 [10476] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Curves.fx".
16:35:44:412 [11696] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\AdaptiveSharpen.fx".
16:35:44:413 [02032] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Deband.fx".
16:35:44:414 [01904] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\AmbientLight.fx".
16:35:44:414 [04232] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Denoise.fx".
16:35:44:415 [03444] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Clarity.fx".
16:35:44:417 [11380] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\CinematicDOF.fx".
16:35:44:419 [08052] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\DPX.fx".
16:35:44:419 [09348] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\DisplayDepth.fx".
16:35:44:420 [09380] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\DepthHaze.fx".
16:35:44:420 [08216] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Emphasize.fx".
16:35:44:421 [07172] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\EyeAdaption.fx".
16:35:44:421 [05200] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\FakeHDR.fx".
16:35:44:421 [02112] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\FilmGrain.fx".
16:35:44:421 [09620] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\FakeMotionBlur.fx".
16:35:44:423 [11460] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\FilmGrain2.fx".
16:35:44:424 [07868] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\FilmicAnamorphSharpen.fx".
16:35:44:427 [11844] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\FilmicPass.fx".
16:35:44:427 [11268] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\FineSharp.fx".
16:35:44:427 [00032] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Glitch.fx".
16:35:44:428 [12116] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\HighPassSharpen.fx".
16:35:44:428 [12076] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\GaussianBlur.fx".
16:35:44:429 [02228] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Layer.fx".
16:35:44:429 [12156] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Depth3D.fx".
16:35:44:429 [07396] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\HQ4X.fx".
16:35:44:431 [11656] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\DOF.fx".
16:35:44:431 [11528] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\HSLShift.fx".
16:35:44:431 [00216] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Levels.fx".
16:35:44:431 [09732] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\LiftGammaGain.fx".
16:35:44:432 [02736] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\LevelsPlus.fx".
16:35:44:432 [02188] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\LUT.fx".
16:35:44:432 [02700] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\LumaSharpen.fx".
16:35:44:433 [05224] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\LightDoF.fx".
16:35:44:433 [00936] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\FXAA.fx".
16:35:44:434 [12160] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Monochrome.fx".
16:35:44:434 [11416] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\NightVision.fx".
16:35:44:434 [02792] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\MultiLUT.fx".
16:35:44:434 [11836] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\MagicBloom.fx".
16:35:44:435 [09168] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Sepia.fx".
16:35:44:436 [08804] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Prism.fx".
16:35:44:436 [11852] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\PerfectPerspective.fx".
16:35:44:437 [02616] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\StageDepth.fx".
16:35:44:437 [06276] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Splitscreen.fx".
16:35:44:438 [07032] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Technicolor.fx".
16:35:44:438 [09320] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\ReflectiveBumpMapping.fx".
16:35:44:439 [11164] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Technicolor2.fx".
16:35:44:440 [03816] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Nostalgia.fx".
16:35:44:440 [02564] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\MXAO.fx".
16:35:44:440 [11176] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Tonemap.fx".
16:35:44:440 [07744] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\TiltShift.fx".
16:35:44:440 [10840] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\TriDither.fx".
16:35:44:441 [06952] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\UIDetect.fx".
16:35:44:442 [12212] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Vibrance.fx".
16:35:44:442 [08388] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\UIMask.fx".
16:35:44:443 [04156] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\Vignette.fx".
16:35:44:443 [00840] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\SurfaceBlur.fx".
16:35:44:447 [04324] | INFO | Successfully loaded "C:\\mods\\ReShade\\FX\\Shaders\\SMAA.fx".
16:35:50:445 [08424] | INFO | Loading image files for textures ...
16:35:50:452 [08424] | INFO | > Resizing image data for texture 'V__texDirt' from 1024x576 to 1920x1080 ...
16:35:50:551 [08424] | INFO | > Resizing image data for texture 'V__tMagicBloom_Dirt' from 1024x576 to 1920x1080 ...
16:36:12:949 [06796] | INFO | Redirecting 'RegisterClassExW(000000983BCF4970)' ...
16:36:12:949 [06796] | INFO | > Adding 'CS_OWNDC' window class style flag to 'HwndWrapper[DefaultDomain;;c3451616-97a6-4595-8898-2ee2c596aa48]'.
16:36:26:867 [08424] | ERROR | Failed to create depth stencil replacement resource view! HRESULT is '0x80070057'.
16:37:12:742 [06796] | INFO | Exiting ...
16:37:12:742 [06796] | INFO | Uninstalling 398 hook(s) ...
16:37:12:764 [06796] | INFO | Exited.
The topic has been locked.
- seri14
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- Posts: 154
- brazzjazz
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3 years 3 months ago - 3 years 3 months ago #24 by brazzjazz
Replied by brazzjazz on topic 4.2
Thank you for your work, a new version is always great news, and "third parties" have benefitted from it as well through my "photographs", as I snobbishly like to call them. www.flickr.com/photos/brazzjazz/
Last edit: 3 years 3 months ago by brazzjazz.
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- ElicXX
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3 years 3 months ago #25 by ElicXX
Replied by ElicXX on topic 4.2
I'm a big fan of SweetFX / ReShade since many years!
So many many thank's for all the hard and very very welcome work everyone is doing to keep this project alive and running!
I can tell i'm not able to enjoy any game without it even if i waited for the game since ages!
My personal best example is Wolfenstein II: The New Colossus.
I'm a big fan of all the new Wolfenstein games and waited for New Colossus since day 1... Couldn't wait to finally play it!!!
Well so far i didn't played it because it does not support ReShade...
So many many thank's for all the hard and very very welcome work everyone is doing to keep this project alive and running!
I can tell i'm not able to enjoy any game without it even if i waited for the game since ages!
My personal best example is Wolfenstein II: The New Colossus.
I'm a big fan of all the new Wolfenstein games and waited for New Colossus since day 1... Couldn't wait to finally play it!!!
Well so far i didn't played it because it does not support ReShade...

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3 years 3 months ago #34 by Thorfkin
Replied by Thorfkin on topic 4.2
Crosire, Thank you for all your hard work on Reshade. It’s my favorite way to make a game look amazing. With the release of Metro Exodus, I finally have a DX12 game on which I'd love to use Reshade. Metro Exodus can run in DX11 mode but then I can’t enable DXR. I know you're busy and there's no guarantee it'll ever happen but I felt I should show my appreciation for the work you do and express my support for any potential future DX12 update.

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3 years 3 months ago #35 by SirDami
Replied by SirDami on topic 4.2
Is there an easy way to get notified about all the new ReShade version releases?
I'm usually doing the whitelisting of ReShade for all the games protected by EAC, so it would help us to react faster to new release whitelisting if we were to be notified about it by some other way than a random messages from players to our support.
If nothing else, you can always send me an email to the email address assigned to this profile once there is a new ReShade version available.
I'm usually doing the whitelisting of ReShade for all the games protected by EAC, so it would help us to react faster to new release whitelisting if we were to be notified about it by some other way than a random messages from players to our support.
If nothing else, you can always send me an email to the email address assigned to this profile once there is a new ReShade version available.
The following user(s) said Thank You: crosire, Wicked Sick
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3 years 3 months ago - 3 years 3 months ago #37 by Martigen
Replied by Martigen on topic 4.2
reshade.me/downloads/ReShade_Setup_3.0.0.exeI think you misunderstand seri14 -- SirDami is one of the people responsible for making sure Reshade doesn't trip up EAC with the games we play. He needs special treatment to be informed when a new release occurs, not having him find out by players emailing him frustrated messages.
reshade.me/downloads/ReShade_Setup_4.2.0.exe
reshade.me/releases
Is there an easy way to get notified about all the new ReShade version releases?Thank you SirDami for visiting us and helping to ensure Resahde is whitelisted! I'm sure Crosire will read this and email you when a new release occurs. There is already an update reminder built-in to Reshade, but you won't see it unless you launch a game with Reshade.
I'm usually doing the whitelisting of ReShade for all the games protected by EAC, so it would help us to react faster to new release whitelisting if we were to be notified about it by some other way than a random messages from players to our support.
If nothing else, you can always send me an email to the email address assigned to this profile once there is a new ReShade version available.
Last edit: 3 years 3 months ago by Martigen.
The following user(s) said Thank You: seri14, SirDami
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3 years 3 months ago #38 by seri14
Replied by seri14 on topic 4.2
Ah, thank you for notice my misunderstanding.
I think good to subscribe this Atom feed.
github.com/crosire/reshade/releases.atom
I think good to subscribe this Atom feed.
github.com/crosire/reshade/releases.atom
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3 years 3 months ago #40 by x8009
Replied by x8009 on topic 4.2
There is weird issue with 4.x.x
For example in Far Cry 5 and Ace Combat 7 and NFS Rivals , the back buffer auto detection changing to wrong depth when for example in NFS Rivals a car passes by or you go near a pool of water on the road . then it changes back to the proper one . it picks the proper one but changes to wrong one when those things happens . in Far Cry 5 it also happens on random times , and sometimes it just auto pick wrong shader and stays with it. Ace Combat 7 also auto pick wrong and stay with it.
Any chance to figure what causing it ? to be able to pick the right depth buffer properly or to save/keep the proper shader after you quit the game and enter ? because when many games does that thing , it really becomes too much of a bug .
For example in Far Cry 5 and Ace Combat 7 and NFS Rivals , the back buffer auto detection changing to wrong depth when for example in NFS Rivals a car passes by or you go near a pool of water on the road . then it changes back to the proper one . it picks the proper one but changes to wrong one when those things happens . in Far Cry 5 it also happens on random times , and sometimes it just auto pick wrong shader and stays with it. Ace Combat 7 also auto pick wrong and stay with it.
Any chance to figure what causing it ? to be able to pick the right depth buffer properly or to save/keep the proper shader after you quit the game and enter ? because when many games does that thing , it really becomes too much of a bug .
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