Public Beta

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5 years 5 months ago - 5 years 5 months ago #61 by lowenz
Please, a 0.13 (not 0.13.1) DL link, 3DMark 2001 SE Nature test can't find supported hardware.
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5 years 5 months ago #62 by Dr4Wm4N
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5 years 5 months ago - 5 years 5 months ago #63 by lowenz
Thanks! "No hardware support - skipping test" again :p

It's incredibile how this wrapper can outperfm original d3d8.dll on new gpus.
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  • Posts: 9
5 years 5 months ago #64 by Tup3x
Does anyone else have issues with Dragon Age: Inquisition? For some reason the game seems to crash (or quit) shortly after it launches if I'm using ReShade. If it doesn't happen when launching the game it seems to happen if I exit to main menu from game.
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5 years 5 months ago #65 by Omnipotus

Tup3x wrote: Does anyone else have issues with Dragon Age: Inquisition? For some reason the game seems to crash (or quit) shortly after it launches if I'm using ReShade. If it doesn't happen when launching the game it seems to happen if I exit to main menu from game.


To be honest, I haven't even tried that game with SFX or ReShade yet lol, I'm currently downloading it now, I'll report back with my findings, thanks for the info :D
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5 years 5 months ago #66 by Nekrik

Tup3x wrote: Does anyone else have issues with Dragon Age: Inquisition? For some reason the game seems to crash (or quit) shortly after it launches if I'm using ReShade. If it doesn't happen when launching the game it seems to happen if I exit to main menu from game.


Dragon Age Inquisition runs fine for me with Reshade with depth buffer access . I think that i also posted some screens at guru3d forums.
The following user(s) said Thank You: Omnipotus
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5 years 5 months ago #67 by robgrab
I tried ReShade with Dragon Age inquisition last night and it worked flawlessly.
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5 years 5 months ago - 5 years 5 months ago #68 by Tup3x
Moved to proper section. Totally forgot that area... lol.
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5 years 5 months ago #69 by Follo
Age of Conan Reshade 13.2 not working anymore (13.1 is working)

Warning: Spoiler! [ Click to expand ]
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5 years 5 months ago #70 by crosire
Please post issues in the troubleshooting section and with the information as requested in the "Please read before posting" sticky, if possible =) It's easier to keep track of.
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5 years 5 months ago #71 by jonaand

crosire wrote: Please post issues in the troubleshooting section and with the information as requested in the "Please read before posting" sticky, if possible =) It's easier to keep track of.


the changelog in 0.13.1 to 0.13.2? thanks
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5 years 5 months ago #72 by crosire

jonaand wrote: the changelog in 0.13.1 to 0.13.2? thanks

It's in the first post?
The following user(s) said Thank You: jonaand
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5 years 5 months ago #73 by Doc
Any word on whether or not ReShade is safe to use on Valve multiplayer games like TF2 and whatnot? I've tried it out in single player games and it looks great! You guys have done an amazing job on this, I honestly can't tell you how great the stuff you guys make is. I've used SweetFX in the past in TF2 with no problems, but since you guys mentioned that using ReShade risks multiplayer accounts being banned, I'd rather know for sure if it's safe to use in Valve games like SweetFX was. :)
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5 years 5 months ago #74 by Tom Yum 72
Will it be possible to take screenshots in Alien Isolation with reshade in the future ? It still gives a black screenshot.
Thanks in advance.
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5 years 5 months ago - 5 years 5 months ago #75 by crosire

Doc wrote: Any word on whether or not ReShade is safe to use on Valve multiplayer games like TF2 and whatnot?

InjectSMAA, the injector SweetFX previously used, is well known among anti-cheat software. While they don't usually give an official statement, it's common to be whitelisted, to avoid too many false-positives which would damage the softwares reputation. Now ReShade on the other hand only existed for a few weeks now, it's basically unknown to anti-cheats. This means there is a much greater risk of false-detection, especially since ReShade hooks into games more deeply than comparable tools do, to allow depthbuffer access, network detection, etc.
I know people using it in Battlefield Multiplayer without problems (although some get kicked by Punktbuster, some do not, and it's just a kick because Punktbuster detects something unusual and doesn't know what to do with it). But that's no safety guarantee. I don't know how VAC behaves.
The more people use it, the less likeliy it's to be banned though.
The following user(s) said Thank You: Wicked Sick, Doc
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5 years 5 months ago - 5 years 5 months ago #76 by Wicked Sick
Crosire wrote:

"bit.ly/ReShadeBeta-X-XX-X
bit.ly/ReShadeBeta-X-XX-X-SweetFX

Where X-XX-X is the desired version (0-11-4 for instance, although some are no longer available). But you're right, that isn't exactly obvious. I should write that down somewhere =)"

Can I have the old 0.12.0 back? I want to use it with Grid 2 because the 0.13.2 makes the game be stuck in a loop of reboot.

When I try to edit the link to "bit.ly/ReShadeBeta-0-12-0-SweetFX" it won't work.
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5 years 5 months ago #77 by crosire

Wicked Sick wrote: When I try to edit the link to "bit.ly/ReShadeBeta-0-12-0-SweetFX" it won't work.

The download for 0.12.0 is bit.ly/ReShadeBeta-0-12-0-1-SweetFX , uploaded the wrong file first, so had to change the link afterwards.
The following user(s) said Thank You: Wicked Sick
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5 years 5 months ago #78 by Wicked Sick
Oh, thank you, downloading to leave it as back up.

I came back here to report that my Grid Auto Sport still had an older version of ReShade, 0.13.0.653, and it still works with Auto Sport and Grid 2. With the latest, Auto Sport too keep stuck in that boot loop.

i.imgur.com/Z4J1moA.jpg
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5 years 5 months ago #79 by crosire
Sorry for the delay for 0.14.0, but the update broke Wolfenstein again and that needs to be fixed first. =)
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5 years 5 months ago #80 by Tom Yum 72
@ crosire : when a game has no depthbuffer access, ist it possible to "fix" that ? For example, dof is not working in Dying light, can we expect it work in the future or never?
Thanks in advance!
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