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5 years 5 months ago #81 by crosire

Tom Yum 72 wrote: can we expect it work in the future

Yes
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5 years 5 months ago #82 by Tom Yum 72

crosire wrote:

Tom Yum 72 wrote: can we expect it work in the future

Yes


"Give this man a cigar! " :) Great news , crosire, thanks for that.
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5 years 5 months ago - 5 years 5 months ago #83 by crosire
0.14.0 is out. Had to delay the Unity OpenGL fix though .
The updated SweetFX bundle comes with the second preview of SweetFX 2.0 by CeeJay, introducing his new ASCII shader.
The following user(s) said Thank You: Wicked Sick, brussell
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5 years 5 months ago - 5 years 5 months ago #84 by lowenz
3DMark2001 still presents black screen after the second test (it can't switch to Dragothic)!
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5 years 5 months ago #85 by Mikan

crosire wrote: 0.14.0 is out. Had to delay the Unity OpenGL fix though .
The updated SweetFX bundle comes with the second preview of SweetFX 2.0 by CeeJay, introducing his new ASCII shader.


Thank you, just made my day :woohoo:
CanĀ“t wait to try ^^

Should prbly be in the suggestion tab, but will there be an ReShade Screenshot Gallery?
Only seen random shoots here and there :huh:
Would help to see what others pull off, and maybe easier to share small photo tricks ;)
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5 years 5 months ago #86 by CryZENx
does anyone know why reshade 1.4 is not working with the old drivers of nvidia? installed 320.49 for just the best ssao in sonic generations but reshade wont work :( it tells me to get directx 9.0c but i have it already lol
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5 years 4 months ago #87 by crosire
Updated rolling changelog for 0.15.0.
The following user(s) said Thank You: GroinShooter, brussell, Omnipotus, Ganossa, BrokenGL
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5 years 4 months ago - 5 years 4 months ago #88 by crosire
Updated to 0.15.0. Also updated the SweetFX bundle to CeeJay's 2.0 preview 4.

Important notice:
This update breaks MasterEffect due to a bug in MasterEffect which unfortunately worked up until now because of a bug in ReShade.

To fix it yourself: Open up its ReShade.fx and replace all occurances of "MaxMipLevel=8" with "MaxMipLevel=0".
The following user(s) said Thank You: SiriusHours, GroinShooter, brussell, tybalitea
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5 years 4 months ago #89 by GroinShooter

crosire wrote: Updated to 0.15.0.

Important notice:
This update breaks MasterEffect due to a bug in MasterEffect which unfortunately worked up until now because of a bug in ReShade.

To fix it yourself: Open up its ReShade.fx and replace all occurances of "MaxMipLevel=8" with "MaxMipLevel=0".


Does this affect the quality of any effects?
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5 years 4 months ago #90 by brussell
Thanks Crosire! Can't wait to try it out (and see if the bugged shadows in Hitman3 or UT2004 are gone now)
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5 years 4 months ago #91 by crosire

GroinShooter wrote: Does this affect the quality of any effects?

Nope. Marty just misunderstood what that property does and thus used a wrong value. ReShade ignored it because of a bug until 0.15.0, but it no longer does.
The following user(s) said Thank You: GroinShooter
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5 years 4 months ago - 5 years 4 months ago #92 by Wicked Sick
Crosire, the changes does not occur in real time any more?

I mean, I was testing it in Need For Speed Most Wanted, and the changes only occurred after I restarted the game since I didn't know a reload key ):
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5 years 4 months ago #93 by crosire
Of course they still are applied in real time. Just used that a minute ago. Checked Need for Speed too, works just fine. As always, give it two seconds between saving to grab the changes.
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5 years 4 months ago - 5 years 4 months ago #94 by Wicked Sick
I am sorry, but could you tell me what I am doing wrong? I tested it on Dark Souls, I was imagining it had something to do with Origin, but the same thing happened ):



The changes only occurred when I changed the resolution.
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5 years 4 months ago #95 by crosire
Oh, it ignores ".txt" files now, because some games used them for logging, which meant ReShade went into an infinite reloading loop. It should still monitor "SweetFX_settings.txt", but I messed that up. Reuploaded, should work now.
The following user(s) said Thank You: Wicked Sick
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5 years 4 months ago #96 by Wicked Sick
Thank you, Crosire. Now it works as before, can edit in a window again ^_^
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5 years 4 months ago #97 by crosire
Updated SweetFX pack to CeeJay's fifth SweetFX 2.0 preview.
The following user(s) said Thank You: Wicked Sick
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5 years 4 months ago - 5 years 4 months ago #98 by Quentin-Tarantino

GroinShooter wrote:

crosire wrote: Updated to 0.15.0.

Important notice:
This update breaks MasterEffect due to a bug in MasterEffect which unfortunately worked up until now because of a bug in ReShade.

To fix it yourself: Open up its ReShade.fx and replace all occurances of "MaxMipLevel=8" with "MaxMipLevel=0".


Here's a Download with the file modified

www.mediafire.com/download/ppsqq1upp676di1/MasterEffect_FX.rar

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5 years 4 months ago #99 by Bishi
Reshade 0.15 (sfx b4) seems to be less stable when switching between windowed and full screen mode. I am using it in Smite D3D9 and sometimes it crashes when I press F11 to change to windowed. 0.14 never crashed.
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5 years 4 months ago #100 by ScarecrowDM
Thanks Crosire, now we can use ME's bloom + SweetFX's SMAA without any error. :)

***

There is a way to disable the welcome popup or it is hardcoded?
Not really big deal, but it prevents Metro Last Light Redux from booting when RadeonPRO is running. Just a annoyance, since after upgrade every version, I have to boot it without RadeonPRO, then quit and boot it again.
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