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- crosire
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7 years 4 months ago - 7 years 2 months ago #1 by crosire
Last edit: 7 years 2 months ago by crosire.
The following user(s) said Thank You: paxton676, aufkrawall, JPulowski, SLAMNDAN, Wicked Sick, SiriusHours, Preacher0815, Psychor, Mikan, Chompski and 25 other people also said thanks.
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- aufkrawall
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7 years 4 months ago #2 by aufkrawall
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Works now for me in Garden Warfare and BF4 x64 D3D11.1, awesome!
I tried Lumasharpen and SMAA and both work as intended.
May I ask which priority Origin Overlay support has?
Gonna test some more.
I tried Lumasharpen and SMAA and both work as intended.

May I ask which priority Origin Overlay support has?
Gonna test some more.
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- Chompski
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7 years 4 months ago #3 by Chompski
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Is it available for download?
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- crosire
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7 years 4 months ago - 7 years 4 months ago #4 by crosire
Replied by crosire on topic Public Beta
Check the homepage or download button above, it's there =)
Origin Overlay seems to be fixed now thanks to help from aufkrawall!
Origin Overlay seems to be fixed now thanks to help from aufkrawall!
Last edit: 7 years 4 months ago by crosire.
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7 years 4 months ago #5 by NattyDread
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Works great for Lords of the Fallen now. No compiling errors. Depth buffer is registered correctly also. Woho!
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- glitch2033
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7 years 4 months ago #6 by glitch2033
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thank you for your hard work crosire

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- Bishi
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7 years 4 months ago - 7 years 4 months ago #7 by Bishi
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I can report that the new v0.11.0.620 release fixes BF4 compatibility for me
EDIT: But using SMAA depth edge detection results in SMAA not working.
EDIT: But using SMAA depth edge detection results in SMAA not working.
Last edit: 7 years 4 months ago by Bishi.
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7 years 4 months ago - 7 years 4 months ago #8 by slavutich32
Replied by slavutich32 on topic Public Beta
Games that work correctly for me with the latest build (0.11.1.624):
- The Talos Principle
- Amnesia A Machine for Pigs
- NFS Hot Pursuit (2010)
- Outlast
Troubles/crashes etc:
- Call of Duty 2
- TES Skyrim
- The Talos Principle
- Amnesia A Machine for Pigs
- NFS Hot Pursuit (2010)
- Outlast
Troubles/crashes etc:
- Call of Duty 2
- TES Skyrim
Last edit: 7 years 4 months ago by slavutich32.
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7 years 4 months ago #9 by Tup3x
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- lowenz
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7 years 4 months ago #10 by lowenz
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Waiting for 0.11.2!
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- crosire
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7 years 4 months ago #11 by crosire
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0.11.2 is up and fixes a bunch of issues mostly with Direct3D8 games.
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7 years 4 months ago #12 by lowenz
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0.11.2 no more in downloads page! why?
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7 years 4 months ago - 7 years 4 months ago #13 by crosire
Replied by crosire on topic Public Beta
Because it comes with a major bug possibly crashing quite a few D3D10/11 titles on startup. A fixed version comes up shortly.
EDIT:
Updated.
EDIT:
Updated.
Last edit: 7 years 4 months ago by crosire.
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- Nerd
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7 years 4 months ago #14 by Nerd
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I was hoping this would allow Ground Zeroes to launch but I still get nothing.
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- Tup3x
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7 years 4 months ago #15 by Tup3x
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Mmm... I guess I need to make injector manager that automatically updates the injector and shaders in game folders for me when new version is released. Doing this manually can be pain.
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- jigurdan
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7 years 4 months ago #16 by jigurdan
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crosire,
Can you include normal (release?) version of reshade to your current debug builds? To negate huge performace hit (even with all effects turned off). Or this not gonna help?
Thanks.
Can you include normal (release?) version of reshade to your current debug builds? To negate huge performace hit (even with all effects turned off). Or this not gonna help?
Thanks.
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7 years 4 months ago #17 by crosire
Replied by crosire on topic Public Beta
I don't think that's going to be too helpful. They are already stripped of the most demanding stuff (my internal debug builds eat 50+ FPS, I'm usually left with less than 5 FPS to test, so you're actually damn well off =D ). Performance is definitly going to be improved till release, but I'm more focused on fixing up the left compatibility problems and crashes right now. I hope that makes sense =)
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- Bishi
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7 years 4 months ago #18 by Bishi
Replied by Bishi on topic Public Beta
Can confirm it works OK for me now with other OSD such as MSI Afterburner (with previous injectors it just wouldnt work or I would have to enable custom d3d compatibility)
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7 years 4 months ago - 7 years 4 months ago #19 by Bishi
What is the actual performance impact? Have you benchmarked it? Seems very light on my machine
EDIT: To answer my own question I ran a quick Benchmark against Dragon Age Inquisition (maxed out gfx)
No Reshade: 80fps average / 47fps lowest
Reshade (SweetFX 2.0 Lumasharpen and SMAA) : 73fps average / 47fps lowest
Reshade loaded but toggled off (scroll lock): 80fps average / 47fps lowest
I re-ran these a couple of times but we're looking at 8-9% performance drop.
Replied by Bishi on topic Public Beta
crosire,
Can you include normal (release?) version of reshade to your current debug builds? To negate huge performace hit (even with all effects turned off). Or this not gonna help?
Thanks.
What is the actual performance impact? Have you benchmarked it? Seems very light on my machine
EDIT: To answer my own question I ran a quick Benchmark against Dragon Age Inquisition (maxed out gfx)
No Reshade: 80fps average / 47fps lowest
Reshade (SweetFX 2.0 Lumasharpen and SMAA) : 73fps average / 47fps lowest
Reshade loaded but toggled off (scroll lock): 80fps average / 47fps lowest
I re-ran these a couple of times but we're looking at 8-9% performance drop.
Last edit: 7 years 4 months ago by Bishi.
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7 years 4 months ago #20 by jigurdan
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Just tried 0.11.4 and all good now
sorry for panic 
Only tested on Stalker SoC tho, loosing about ~10 fps
Thank you again for such a great tool, crosire.


Only tested on Stalker SoC tho, loosing about ~10 fps
Thank you again for such a great tool, crosire.
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