Public Beta
- Chompski
Less
More
Hi, I'd like to know if there's any chance to include TXAA on aliasing options.
The topic has been locked.
- crosire
- Topic Author
Less
More
TXAA isn't entirely post-processing AA (it's based on hardware MSAA) and it's proprietary to NVIDIA, so that's not going to workChompski wrote: Hi, I'd like to know if there's any chance to include TXAA on aliasing options.
The following user(s) said Thank You: Chompski
The topic has been locked.
- Mortal
Less
More
Croside a doubt, as you see the impact on performance? I've had little test yet, but seems somewhat larger than old sweetfx, you think? for example using only a little sharpen and vibrance(your R+Sweetfx combined), have some stuttering(subtle lag), this did not happen with old sweetfx
I would like to know what you think, and if you still think your can improve performance.
I would like to know what you think, and if you still think your can improve performance.
Last edit: 9 years 9 months ago by Mortal.
The topic has been locked.
- Wicked Sick
Less
More
I asked something similar and it seems I wasn't the first and neither was you haha
reshade.me/forum/discussion-general/64-reshade-s-performance
reshade.me/forum/discussion-general/64-reshade-s-performance
The following user(s) said Thank You: Mortal
The topic has been locked.
- jigurdan
Less
More
Also, if you're using ReShade with MasterEffect and want to gain some fps (just a few).
Warning: Spoiler!
Open ReShade.fx and find these linesThen change MipLevels = 8 to MipLevels = 1
And Format = RGBA32F to Format = RGBA16F or RGBA8
Done
texture texColorHDR1 { Width = BUFFER_WIDTH; Height = BUFFER_HEIGHT; MipLevels = 8; Format = RGBA32F;}; //ping
texture texColorHDR2 { Width = BUFFER_WIDTH; Height = BUFFER_HEIGHT; MipLevels = 8; Format = RGBA32F;}; //pong
texture texBloom1 { Width = BUFFER_WIDTH; Height = BUFFER_HEIGHT; MipLevels = 8; Format = RGBA32F;};
texture texBloom2 { Width = BUFFER_WIDTH/2; Height = BUFFER_HEIGHT/2; MipLevels = 8;Format = RGBA32F;};
texture texBloom3 { Width = BUFFER_WIDTH/4; Height = BUFFER_HEIGHT/4; MipLevels = 8;Format = RGBA32F;};
texture texBloom4 { Width = BUFFER_WIDTH/8; Height = BUFFER_HEIGHT/8; MipLevels = 8;Format = RGBA32F;};
texture texBloom5 { Width = BUFFER_WIDTH/16; Height = BUFFER_HEIGHT/16; MipLevels = 8;Format = RGBA32F;};
And Format = RGBA32F to Format = RGBA16F or RGBA8
Done
The following user(s) said Thank You: Proximus
The topic has been locked.
- crosire
- Topic Author
Less
More
Be aware that this degrades (especially Bloom) quality toojigurdan wrote: Also, if you're using ReShade with MasterEffect and want to gain some fps (just a few).
The topic has been locked.
- Tom Yum 72
Less
More
Thank you , Crosire, for this amazing tool. It works in almost every game and looks stunning combined with Martys mastereffects. Only Wolfenstein New Order refuses to work, Sound works , but only blackscreen. Hope your new Version works with this now. Keep up the great work.
Best regards,
Tom
Best regards,
Tom
The topic has been locked.
- robgrab
Less
More
I get black screen on Chronicles of Riddick also. It just stays on the Mature rating logo.
The topic has been locked.
- Tom Yum 72
Less
More
Tried with new version , 0.12.0 and its the same with wolfenstein NO. Postet detailed in troubleshooting Thread.
The topic has been locked.
- crosire
- Topic Author
Less
More
With all that bugfixing all the time I thought it's time for something new. Implemented a quick proof of concept for accessing the previous frame (and in future maybe even beyond). [strike]You can probably expect that feature with 0.13.0[/strike]. It opens some new possibilities, including eye adaption and very simple (fake) motion blur.
Last edit: 9 years 8 months ago by crosire.
The following user(s) said Thank You: aufkrawall, SiriusHours, perseusveil
The topic has been locked.
- GroinShooter
Less
More
Just tried version 12 with AC: Unity and a slight problem appeared. I launch the game, ReShade message pops up, I click yes. Game launches but ReShade is not loaded. Worked before updating to version 12. Noticed these errors in the log.
Warning: Spoiler!
13/01/2015 17:34:50,041 | WARN | Reference count for 'ID3D11Device' object (10175) is inconsistent.
13/01/2015 17:34:51,370 | INFO | Exiting ...
13/01/2015 17:34:51,370 | INFO | Uninstalling 389 hook(s) ...
13/01/2015 17:34:52,254 | WARN | Failed to uninstall hook for '0x000007FEEEA2AFCC'.
13/01/2015 17:34:52,257 | WARN | Failed to uninstall hook for '0x000007FEEEA2B2A8'.
13/01/2015 17:34:52,264 | INFO | Exited.
13/01/2015 17:34:51,370 | INFO | Exiting ...
13/01/2015 17:34:51,370 | INFO | Uninstalling 389 hook(s) ...
13/01/2015 17:34:52,254 | WARN | Failed to uninstall hook for '0x000007FEEEA2AFCC'.
13/01/2015 17:34:52,257 | WARN | Failed to uninstall hook for '0x000007FEEEA2B2A8'.
13/01/2015 17:34:52,264 | INFO | Exited.
The following user(s) said Thank You: Nekrik
The topic has been locked.
- Nekrik
Less
More
Just tried version 12 with AC: Unity and a slight problem appeared. I launch the game, ReShade message pops up, I click yes. Game launches but ReShade is not loaded. Worked before updating to version 12. Noticed these errors in the log.
I think you must post your issue in the troubleshooting category
Last edit: 9 years 8 months ago by Nekrik.
The topic has been locked.
- Mikan
Less
More
Hi
Thank you for your awesome work^^
Will test 0.12.0 with several games over next days
Thank you for your awesome work^^
Will test 0.12.0 with several games over next days
The topic has been locked.
- GroinShooter
Less
More
I think there should be a page where you can download older versions of ReShade just in case if some games don't work with the newest one and you have to go back to the older version. I'm glad that I still had 0.11.4 when 0.12.0 didn't work with Unity.
The topic has been locked.
- crosire
- Topic Author
Less
More
bit.ly/ReShadeBeta-X-XX-X
bit.ly/ReShadeBeta-X-XX-X-SweetFX
Where X-XX-X is the desired version (0-11-4 for instance, although some are no longer available). But you're right, that isn't exactly obvious. I should write that down somewhere
bit.ly/ReShadeBeta-X-XX-X-SweetFX
Where X-XX-X is the desired version (0-11-4 for instance, although some are no longer available). But you're right, that isn't exactly obvious. I should write that down somewhere
Last edit: 9 years 8 months ago by crosire.
The following user(s) said Thank You: SunBroDave, Dr4Wm4N, GroinShooter
The topic has been locked.
- huss93
Less
More
than you
Last edit: 9 years 8 months ago by huss93.
The topic has been locked.
- crosire
- Topic Author
Less
More
Updated with rolling changelog for 0.13.0 (not yet released).
The topic has been locked.
- jojodeline
Less
More
9 years 8 months ago - 9 years 8 months ago #38
by jojodeline
Replied by jojodeline on topic Public Beta
Hello,
Trying Reshade v0.12.0 + sFX 2.0 bundle with 'Final Exam' game (DX9 x86).
OK until the launch of a part
then crash...
No error detected in log file (d3d9.log)
Trying too with Reshade v0.11.4 + sFX 2.0 ... same problem ....
perhaps functional with Reshade new version 0.13.0 (no released) ?
Trying Reshade v0.12.0 + sFX 2.0 bundle with 'Final Exam' game (DX9 x86).
OK until the launch of a part
then crash...
No error detected in log file (d3d9.log)
Trying too with Reshade v0.11.4 + sFX 2.0 ... same problem ....
perhaps functional with Reshade new version 0.13.0 (no released) ?
Last edit: 9 years 8 months ago by jojodeline.
The topic has been locked.
- Mike Gous
Less
More
The Download Section says that the SweetFX version is 2.0.
However, according to the file "SweetFX_settings.txt" it is version v1.6.
No problem Just asking
However, according to the file "SweetFX_settings.txt" it is version v1.6.
No problem Just asking
The topic has been locked.
- crosire
- Topic Author
Less
More
Whoops, nice find! We should fix thatMike Gous wrote: However, according to the file "SweetFX_settings.txt" it is version v1.6.
The following user(s) said Thank You: Mike Gous
The topic has been locked.