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- Chompski
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7 years 5 months ago #21 by Chompski
Replied by Chompski on topic Public Beta
Hi, I'd like to know if there's any chance to include TXAA on aliasing options.
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- crosire
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7 years 5 months ago #22 by crosire
Replied by crosire on topic Public Beta
Hi, I'd like to know if there's any chance to include TXAA on aliasing options.TXAA isn't entirely post-processing AA (it's based on hardware MSAA) and it's proprietary to NVIDIA, so that's not going to work =)
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- Mortal
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7 years 5 months ago - 7 years 5 months ago #23 by Mortal
Replied by Mortal on topic Public Beta
Croside a doubt, as you see the impact on performance? I've had little test yet, but seems somewhat larger than old sweetfx, you think? for example using only a little sharpen and vibrance(your R+Sweetfx combined), have some stuttering(subtle lag), this did not happen with old sweetfx
I would like to know what you think, and if you still think your can improve performance.
I would like to know what you think, and if you still think your can improve performance.
Last edit: 7 years 5 months ago by Mortal.
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- Wicked Sick
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7 years 5 months ago #24 by Wicked Sick
Replied by Wicked Sick on topic Public Beta
I asked something similar and it seems I wasn't the first and neither was you haha
reshade.me/forum/discussion-general/64-reshade-s-performance
reshade.me/forum/discussion-general/64-reshade-s-performance
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- jigurdan
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7 years 5 months ago #25 by jigurdan
Replied by jigurdan on topic Public Beta
Also, if you're using ReShade with MasterEffect and want to gain some fps (just a few).
Warning: Spoiler!
Open ReShade.fx and find these linesThen change MipLevels = 8 to MipLevels = 1
And Format = RGBA32F to Format = RGBA16F or RGBA8
Done
texture texColorHDR1 { Width = BUFFER_WIDTH; Height = BUFFER_HEIGHT; MipLevels = 8; Format = RGBA32F;}; //ping
texture texColorHDR2 { Width = BUFFER_WIDTH; Height = BUFFER_HEIGHT; MipLevels = 8; Format = RGBA32F;}; //pong
texture texBloom1 { Width = BUFFER_WIDTH; Height = BUFFER_HEIGHT; MipLevels = 8; Format = RGBA32F;};
texture texBloom2 { Width = BUFFER_WIDTH/2; Height = BUFFER_HEIGHT/2; MipLevels = 8;Format = RGBA32F;};
texture texBloom3 { Width = BUFFER_WIDTH/4; Height = BUFFER_HEIGHT/4; MipLevels = 8;Format = RGBA32F;};
texture texBloom4 { Width = BUFFER_WIDTH/8; Height = BUFFER_HEIGHT/8; MipLevels = 8;Format = RGBA32F;};
texture texBloom5 { Width = BUFFER_WIDTH/16; Height = BUFFER_HEIGHT/16; MipLevels = 8;Format = RGBA32F;};
And Format = RGBA32F to Format = RGBA16F or RGBA8
Done

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- crosire
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7 years 5 months ago #26 by crosire
Replied by crosire on topic Public Beta
Also, if you're using ReShade with MasterEffect and want to gain some fps (just a few).Be aware that this degrades (especially Bloom) quality too =)
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- Tom Yum 72
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7 years 5 months ago #27 by Tom Yum 72
Replied by Tom Yum 72 on topic Public Beta
Thank you , Crosire, for this amazing tool. It works in almost every game and looks stunning combined with Martys mastereffects. Only Wolfenstein New Order refuses to work, Sound works , but only blackscreen. Hope your new Version works with this now. Keep up the great work.
Best regards,
Tom
Best regards,
Tom
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- robgrab
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7 years 5 months ago #28 by robgrab
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I get black screen on Chronicles of Riddick also. It just stays on the Mature rating logo.
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- Tom Yum 72
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7 years 5 months ago #29 by Tom Yum 72
Replied by Tom Yum 72 on topic Public Beta
Tried with new version , 0.12.0 and its the same with wolfenstein NO. Postet detailed in troubleshooting Thread.
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- crosire
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7 years 5 months ago - 7 years 5 months ago #30 by crosire
Replied by crosire on topic Public Beta
With all that bugfixing all the time I thought it's time for something new. Implemented a quick proof of concept for accessing the previous frame (and in future maybe even beyond). You can probably expect that feature with 0.13.0. It opens some new possibilities, including eye adaption and very simple (fake) motion blur.
Last edit: 7 years 5 months ago by crosire.
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- GroinShooter
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7 years 5 months ago #31 by GroinShooter
Replied by GroinShooter on topic Public Beta
Just tried version 12 with AC: Unity and a slight problem appeared. I launch the game, ReShade message pops up, I click yes. Game launches but ReShade is not loaded. Worked before updating to version 12. Noticed these errors in the log.
Warning: Spoiler!
13/01/2015 17:34:50,041 | WARN | Reference count for 'ID3D11Device' object (10175) is inconsistent.
13/01/2015 17:34:51,370 | INFO | Exiting ...
13/01/2015 17:34:51,370 | INFO | Uninstalling 389 hook(s) ...
13/01/2015 17:34:52,254 | WARN | Failed to uninstall hook for '0x000007FEEEA2AFCC'.
13/01/2015 17:34:52,257 | WARN | Failed to uninstall hook for '0x000007FEEEA2B2A8'.
13/01/2015 17:34:52,264 | INFO | Exited.
13/01/2015 17:34:51,370 | INFO | Exiting ...
13/01/2015 17:34:51,370 | INFO | Uninstalling 389 hook(s) ...
13/01/2015 17:34:52,254 | WARN | Failed to uninstall hook for '0x000007FEEEA2AFCC'.
13/01/2015 17:34:52,257 | WARN | Failed to uninstall hook for '0x000007FEEEA2B2A8'.
13/01/2015 17:34:52,264 | INFO | Exited.
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- Nekrik
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7 years 5 months ago - 7 years 5 months ago #32 by Nekrik
I think you must post your issue in the troubleshooting category
Replied by Nekrik on topic Public Beta
Just tried version 12 with AC: Unity and a slight problem appeared. I launch the game, ReShade message pops up, I click yes. Game launches but ReShade is not loaded. Worked before updating to version 12. Noticed these errors in the log.
I think you must post your issue in the troubleshooting category
Last edit: 7 years 5 months ago by Nekrik.
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- Mikan
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7 years 5 months ago #33 by Mikan
Replied by Mikan on topic Public Beta
Hi 
Thank you for your awesome work^^
Will test 0.12.0 with several games over next days

Thank you for your awesome work^^
Will test 0.12.0 with several games over next days

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- GroinShooter
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7 years 5 months ago #34 by GroinShooter
Replied by GroinShooter on topic Public Beta
I think there should be a page where you can download older versions of ReShade just in case if some games don't work with the newest one and you have to go back to the older version. I'm glad that I still had 0.11.4 when 0.12.0 didn't work with Unity.
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- crosire
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7 years 5 months ago - 7 years 5 months ago #35 by crosire
Replied by crosire on topic Public Beta
bit.ly/ReShadeBeta-X-XX-X
bit.ly/ReShadeBeta-X-XX-X-SweetFX
Where X-XX-X is the desired version (0-11-4 for instance, although some are no longer available). But you're right, that isn't exactly obvious. I should write that down somewhere =)
bit.ly/ReShadeBeta-X-XX-X-SweetFX
Where X-XX-X is the desired version (0-11-4 for instance, although some are no longer available). But you're right, that isn't exactly obvious. I should write that down somewhere =)
Last edit: 7 years 5 months ago by crosire.
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- huss93
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7 years 5 months ago - 7 years 5 months ago #36 by huss93
Replied by huss93 on topic Public Beta
than you
Last edit: 7 years 5 months ago by huss93.
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- crosire
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7 years 5 months ago #37 by crosire
Replied by crosire on topic Public Beta
Updated with rolling changelog for 0.13.0 (not yet released).
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- jojodeline
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7 years 5 months ago - 7 years 5 months ago #38 by jojodeline
Replied by jojodeline on topic Public Beta
Hello,
Trying Reshade v0.12.0 + sFX 2.0 bundle with 'Final Exam' game (DX9 x86).
OK until the launch of a part
then crash...
No error detected in log file (d3d9.log)
Trying too with Reshade v0.11.4 + sFX 2.0 ... same problem ....
perhaps functional with Reshade new version 0.13.0 (no released) ?
Trying Reshade v0.12.0 + sFX 2.0 bundle with 'Final Exam' game (DX9 x86).
OK until the launch of a part
then crash...
No error detected in log file (d3d9.log)
Trying too with Reshade v0.11.4 + sFX 2.0 ... same problem ....
perhaps functional with Reshade new version 0.13.0 (no released) ?
Last edit: 7 years 5 months ago by jojodeline.
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- Mike Gous
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7 years 5 months ago #39 by Mike Gous
Replied by Mike Gous on topic Public Beta
The Download Section says that the SweetFX version is 2.0.
However, according to the file "SweetFX_settings.txt" it is version v1.6.
No problem
Just asking
However, according to the file "SweetFX_settings.txt" it is version v1.6.
No problem


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- crosire
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7 years 5 months ago #40 by crosire
Replied by crosire on topic Public Beta
However, according to the file "SweetFX_settings.txt" it is version v1.6.Whoops, nice find! We should fix that =)
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