Public Beta

  • Posts: 2
5 years 5 months ago #21 by Chompski
Hi, I'd like to know if there's any chance to include TXAA on aliasing options.
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5 years 5 months ago #22 by crosire

Chompski wrote: Hi, I'd like to know if there's any chance to include TXAA on aliasing options.

TXAA isn't entirely post-processing AA (it's based on hardware MSAA) and it's proprietary to NVIDIA, so that's not going to work =)
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  • Posts: 5
5 years 5 months ago - 5 years 5 months ago #23 by Mortal
Croside a doubt, as you see the impact on performance? I've had little test yet, but seems somewhat larger than old sweetfx, you think? for example using only a little sharpen and vibrance(your R+Sweetfx combined), have some stuttering(subtle lag), this did not happen with old sweetfx

I would like to know what you think, and if you still think your can improve performance.
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  • Posts: 504
5 years 5 months ago #24 by Wicked Sick
I asked something similar and it seems I wasn't the first and neither was you haha

reshade.me/forum/discussion-general/64-reshade-s-performance
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  • Posts: 11
5 years 5 months ago #25 by jigurdan
Also, if you're using ReShade with MasterEffect and want to gain some fps (just a few).

Warning: Spoiler! [ Click to expand ]
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5 years 5 months ago #26 by crosire

jigurdan wrote: Also, if you're using ReShade with MasterEffect and want to gain some fps (just a few).

Be aware that this degrades (especially Bloom) quality too =)
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  • Posts: 106
5 years 5 months ago #27 by Tom Yum 72
Thank you , Crosire, for this amazing tool. It works in almost every game and looks stunning combined with Martys mastereffects. Only Wolfenstein New Order refuses to work, Sound works , but only blackscreen. Hope your new Version works with this now. Keep up the great work.

Best regards,
Tom
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5 years 5 months ago #28 by robgrab
I get black screen on Chronicles of Riddick also. It just stays on the Mature rating logo.
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5 years 5 months ago #29 by Tom Yum 72
Tried with new version , 0.12.0 and its the same with wolfenstein NO. Postet detailed in troubleshooting Thread.
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5 years 5 months ago - 5 years 5 months ago #30 by crosire
With all that bugfixing all the time I thought it's time for something new. Implemented a quick proof of concept for accessing the previous frame (and in future maybe even beyond). You can probably expect that feature with 0.13.0. It opens some new possibilities, including eye adaption and very simple (fake) motion blur.
The following user(s) said Thank You: aufkrawall, SiriusHours, perseusveil
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  • Posts: 86
5 years 5 months ago #31 by GroinShooter
Just tried version 12 with AC: Unity and a slight problem appeared. I launch the game, ReShade message pops up, I click yes. Game launches but ReShade is not loaded. Worked before updating to version 12. Noticed these errors in the log.

Warning: Spoiler! [ Click to expand ]
The following user(s) said Thank You: Nekrik
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5 years 5 months ago - 5 years 5 months ago #32 by Nekrik

Just tried version 12 with AC: Unity and a slight problem appeared. I launch the game, ReShade message pops up, I click yes. Game launches but ReShade is not loaded. Worked before updating to version 12. Noticed these errors in the log.


I think you must post your issue in the troubleshooting category
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  • Posts: 14
5 years 5 months ago #33 by Mikan
Hi :)
Thank you for your awesome work^^
Will test 0.12.0 with several games over next days :)
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  • Posts: 86
5 years 5 months ago #34 by GroinShooter
I think there should be a page where you can download older versions of ReShade just in case if some games don't work with the newest one and you have to go back to the older version. I'm glad that I still had 0.11.4 when 0.12.0 didn't work with Unity.
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5 years 5 months ago - 5 years 5 months ago #35 by crosire
bit.ly/ReShadeBeta-X-XX-X
bit.ly/ReShadeBeta-X-XX-X-SweetFX

Where X-XX-X is the desired version (0-11-4 for instance, although some are no longer available). But you're right, that isn't exactly obvious. I should write that down somewhere =)
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5 years 5 months ago - 5 years 5 months ago #36 by huss93
than you
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5 years 5 months ago #37 by crosire
Updated with rolling changelog for 0.13.0 (not yet released).
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  • Posts: 3
5 years 5 months ago - 5 years 5 months ago #38 by jojodeline
Hello,

Trying Reshade v0.12.0 + sFX 2.0 bundle with 'Final Exam' game (DX9 x86).
OK until the launch of a part
then crash...

No error detected in log file (d3d9.log)

Trying too with Reshade v0.11.4 + sFX 2.0 ... same problem ....

perhaps functional with Reshade new version 0.13.0 (no released) ?
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  • Posts: 75
5 years 5 months ago #39 by Mike Gous
The Download Section says that the SweetFX version is 2.0.

However, according to the file "SweetFX_settings.txt" it is version v1.6.

No problem ;) Just asking :lol:
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5 years 5 months ago #40 by crosire

Mike Gous wrote: However, according to the file "SweetFX_settings.txt" it is version v1.6.

Whoops, nice find! We should fix that =)
The following user(s) said Thank You: Mike Gous
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