1.0
- DeMondo
for now you can only take out the ReShade32.dll & ReShade64.dll files (from ReShade Framework v1.0.0)
and combine it with Master FX ReBorn v1.1.287 (files: MasterEffect.h etc etc..)
- DeMondo
- Constantine PC
Are you sure this is a driver issue? Shouldn't it be fixed by now?
- SAM609
- Constantine PC
Constantine PC wrote: I'd like to report that with Nvidia Driver 355.82 (released 31st of august) the 99% core load FPS drop issue is still occuring. This happens after a random amount of time in multiple games like Arma 3 and GTA V.
Are you sure this is a driver issue? Shouldn't it be fixed by now?
This could possibly be related to a shader I have activated in the Framework package (1.0)
- Constantine PC
Constantine PC wrote:
Constantine PC wrote: I'd like to report that with Nvidia Driver 355.82 (released 31st of august) the 99% core load FPS drop issue is still occuring. This happens after a random amount of time in multiple games like Arma 3 and GTA V.
Are you sure this is a driver issue? Shouldn't it be fixed by now?
This could possibly be related to a shader I have activated in the Framework package (1.0)
I did a little more testing and this drop does not happen with the 0.19.2 SweetFX Package hosted on the Home Page Downloads.
Something either with 1.0 or the Framework Package (possibly shaders or the actual package) is causing this GPU Core Load issue.
- crosire
- Topic Author
Could you check what happens with the SweetFX files, but the ReShade 1.0 DLL?Constantine PC wrote: I did a little more testing and this drop does not happen with the 0.19.2 SweetFX Package hosted on the Home Page Downloads.
Something either with 1.0 or the Framework Package (possibly shaders or the actual package) is causing this GPU Core Load issue.
- mindu
mindu wrote: Any reason for 1.00 crashing all the time on GTA5 and 0.18.X and 0.19.X works perfect?
btw I use mastereffect if that matters.
I'm not sure if we are talking about the same issue but I quote myself in case Crosire missed itConstantine PC wrote: I did a little more testing and this drop does not happen with the 0.19.2 SweetFX Package hosted on the Home Page Downloads.
Something either with 1.0 or the Framework Package (possibly shaders or the actual package) is causing this GPU Core Load issue.
0.18 and 0.19 are working fine for me but not 1.0.0 (at least in GTAV)
- Constantine PC
Constantine PC wrote:
Constantine PC wrote:
Constantine PC wrote: I'd like to report that with Nvidia Driver 355.82 (released 31st of august) the 99% core load FPS drop issue is still occuring. This happens after a random amount of time in multiple games like Arma 3 and GTA V.
Are you sure this is a driver issue? Shouldn't it be fixed by now?
This could possibly be related to a shader I have activated in the Framework package (1.0)
I did a little more testing and this drop does not happen with the 0.19.2 SweetFX Package hosted on the Home Page Downloads.
Something either with 1.0 or the Framework Package (possibly shaders or the actual package) is causing this GPU Core Load issue.
I'm about 99% sure this is happening from an individual shader. Probably Embossing or something else is custom FX
It's not happening with 1.0 DL with SweetFX shaders and my currently selected Framework shaders.
- crosire
- Topic Author
That's good news. But still hard to track down, without narrowing it down to a specific shader. If a single shader is causing this, I could check if something shader compiler output triggers a driver bug or similar.Constantine PC wrote: I'm about 99% sure this is happening from an individual shader. Probably Embossing or something else is custom FX
It's not happening with 1.0 DL with SweetFX shaders and my currently selected Framework shaders.
- MasterKairi0
- shadilahham
- Ganossa
On my list is a problem with "weird" file names (e.g. TM symbol) and a refresh problem in the offline preview feature.
On the shader side there will be plenty of changes which I almost stopped counting (and maybe more in the doing)
Crosire also made changes to the binaries (I think mainly for DX12 compatibility, please correct me if I am wrong)
We just did not set a common date yet
- robgrab
- Constantine PC
This happens in GTA V with the framework pacakge with either 1.00 .dll or 0.19.2
Doesn't seem to happen with SweetFX 1.00 or 0.19.2
Something with the Framework package is causing the core load issue in this game.
- Ganossa
robgrab wrote: Will MasterEffect Reborn 1.1.287 be included in the next update? Also, is there a way to integrate MasterEffect Reborn 1.1.287 into the current version of ReShade/Mediator?
All exclusive ME shader should already be included in the framework (otherwise feel free to point out whats missing).
Specific 1.1.287 changes are included in our current build and will be in the next release.
Constantine PC wrote: I did a little more testing on the 1.00 99% core load issue.
This happens in GTA V with the framework pacakge with either 1.00 .dll or 0.19.2
Doesn't seem to happen with SweetFX 1.00 or 0.19.2
Something with the Framework package is causing the core load issue in this game.
Can you push the configuration to the app and try again (in case its a link problem). Other than that I cannot think of any difference that could cause it.
- MonarchX
- bopper2010
LuciferHawk wrote: The mediator already received some fixes that are not deployed yet but there won't be any major changes.
On my list is a problem with "weird" file names (e.g. TM symbol) and a refresh problem in the offline preview feature.
On the shader side there will be plenty of changes which I almost stopped counting (and maybe more in the doing)
Crosire also made changes to the binaries (I think mainly for DX12 compatibility, please correct me if I am wrong)
We just did not set a common date yet
Yeah I noticed with certain games that use a TM symbol in the .exe details like BF4, Project Cars etc always have a ? symbol in the application profile area. It also spits out an error saying "Loading Application profile failed due to the following error: Illegal Characters in path". Glad you have noticed this, it also seems to require you to click on the game window's border (Testing in Windowed mode with Mediator open) in order to get the effect to compile, hitting apply simply doesnt work after the first time installation and initial preset creation is done. This was never the case in previous testing for my when using MasterEffect and Reshade 19.0 release, I guess it just has something to do with Mediator and probably due to being in Windowed mode will testing out various effects.
- Ganossa
Did you check if modifying files manually made any difference?
- bopper2010
So basically Im wondering is there a more efficient way to do this, I have tried copying the contents of the TheLazyFrameworkPreset.cfg and then pasting it into a new preset but without the other Framework files having their values specified it doesnt seem to apply the updated settings as specified in that file. Im still such a noob with this stuff so its probably something basic Im just totally overlooking, but I was just curious if you knew of a more efficient way or am I actually doing it correctly ?.
Thanks Lucifer, gonna go play with the TransMod and see if I can port over some old presets.