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LUTs: Powerful Color Correction - The Guide
- prod80
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7 months 3 weeks ago #101 by prod80
Probably a wrong setting in the lut shader that caused the texture to be read wrongly, and this may have unexpected results... So don't worry, try again. I have 2 LUT shaders on my github repository that has 75 different colorings.
Replied by prod80 on topic LUT's: Powerful Color Correction - The Guide
peronmls wrote: I tired this a few years ago. Doing the LUTs at 4k res, it made the in-game image red and black. What would be the cause of that as I'm afraid to try again.
Probably a wrong setting in the lut shader that caused the texture to be read wrongly, and this may have unexpected results... So don't worry, try again. I have 2 LUT shaders on my github repository that has 75 different colorings.
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