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TOPIC: ReShade Framework Mediator

ReShade Framework Mediator 1 year 5 months ago #1

  • Ganossa
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This is only an announcement of the upcoming release (tomorrow together with ReShade Beta 0.19.0, if Crosire is available) going very brief over the features of the new ReShade Framework Mediator. I hoped for a release today so I at least want to give you the following information.
Yes, it is basically finished, that is why I can already tell you what features it will contain. :lol:

First of all, big thanks to Ioxa for his great work with the changes to the configuration files and to Crosire who took his time to support Symlinks with ReShade 0.19.0.



The main features::
- Comfortably editing configuration files from within the mediator
- Effect reordering from within the mediator
- Before/After preview within the mediator (without starting any other application)
- Creating of presets and setting of the preset folder location (to share it e.g. via Dropbox)
- Crawling compatible TheLazy.Net presets within the mediator and downloading+applying them on the fly
- Centralized location for the mediator and all files but the .dll and a Symlink file, to allow management of your ReShade injected application/games from ONE place
- Individual profiles for each application/game with .dll suggestion, automated installation and deinstallation


It will most likely hit tomorrow :side:
Note that it will be the first release and has quiet some changes so be gentle with bugs :silly:

Have a good night guys and again thanks to everyone involved.
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ReShade Framework Mediator 1 year 5 months ago #2

  • LL187
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This looks incredibly awsome. Great Job Guys! Really looking forward to use this i can't wait. :woohoo:
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ReShade Framework Mediator 1 year 5 months ago #3

This looks great looking forward to its release tomorrow!!! wish tomorrow was today ^^
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ReShade Framework Mediator 1 year 5 months ago #4

  • F D B
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WOW! Looks really impressive!
Looking forward to this! Anxiously!

THANK YOU!
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ReShade Framework Mediator 1 year 5 months ago #5

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That does look great. Fantastic stuff as always Lucifer.
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ReShade Framework Mediator 1 year 5 months ago #6

  • DeMondo
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@LuciferHawk: first a big thanks and well deserved gratitude for all your work you have done in Framework Shaders & Mediator!
Im using your shaders for a time now, first your GEMFX standalone mod (outside ReShade, v1.08 - www.twcenter.net/forums/showthread.php?6...-GEMFX-Version-1-0-8) & now the new ReShade Framework Mediator --> awesome & very handy! Even old games can look phenomenal with all these shaders! My fav shader? Definately your Ambient Light shader, now this brings me to this question: are you still working on the Natural Light shader & when can we see it? :)

Is it possible to have the Anamflares vertical positioned instead of horizontal and is it possible to add negative values for some shaders into the Mediator, for example the Levels shader: I used negative values (to compensate too dark areas); of course I could manually edit those values outside the Mediator but when I swap back to use the the Mediator at a later time, the Mediator doesnt read/ recognise these manually changed values.

The performance is very good while using the shaders in most games although when I use this (especially the GEMFX shaders) the framerate dives from 60 to 30fps in Assassin's Creed IV: Black Flag, especially the Ambient Light & Motion Blur shaders causing this, the others shaders like SweetFX etc, doesnt have this fps impact in Black Flag (besides the SweetFX SMAA shader which causes a fps drop too). I dont have a clue whats causing this. Is it possible to make the layout of your Mediator bigger, all values are sitting very close to each other, its easy to make a mistake this way, while changing values on the fly.

Is there a way to dynamically limit the bloom output, while using the same settings, for example night time in Black Flag could use more bloom than during full bright daylight.
Thanks!
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ReShade Framework Mediator 1 year 5 months ago #7

  • Ioxa
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DeMondo wrote:
Is it possible to have the Anamflares vertical positioned instead of horizontal and is it possible to add negative values for some shaders into the Mediator, for example the Levels shader: I used negative values (to compensate too dark areas); of course I could manually edit those values outside the Mediator but when I swap back to use the the Mediator at a later time, the Mediator doesnt read/ recognise these manually changed values.
When I ported the configs to the Mediator I used the bounds that were listed in the configs, but I know people use values that are outside of the recommended bounds, like negative values for lumasharpen, I just didn't know what kind of values people used. Some of the configs didn't even have any recommended bounds so I just had to guess at what they were. So let us know if you come across any other shaders that don't let you use the same settings you've used in the past so the bounds can be adjusted.

For now, you can change these lines in SweetFX_settings.cfg,
//>Levels settings<\\
#define Levels_black_point 16 //[0:255] //-The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0
#define Levels_white_point 235 //[0:255] //-The new white point. Everything brighter than this becomes completely white. Default is 235.0
to something like this,
//>Levels settings<\\
#define Levels_black_point 16 //[-255:255] //-The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0
#define Levels_white_point 235 //[-255:255] //-The new white point. Everything brighter than this becomes completely white. Default is 235.0
-255 might be more than you need so you can make that number smaller and it will be a little easier to adjust in the mediator.

Just be sure to either have the mediator closed when changing the config file or press the reset button in the mediator after making the changes to the config.
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ReShade Framework Mediator 1 year 5 months ago #8

  • SunBroDave
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@LuciferHawk

After playing around with it for a few hours I really like it. I think the tool has a lot of potential for being a sort of "Photoshop for Games." Here are a few areas of improvement for your consideration:

- A ComboBox filter for choosing which framework profiles to load. The combobox would contain a list of games, 'Unsorted' and 'All.'

- Specify a specific key for screenshotting the screen (vanilla, all effects off) into the Mediator. Those two preset comparison images you have now? Instead of just two, how about its a list of thumbails that starts with that vanilla shot and then another image for each saved preset for that game applied to the shot so that you can get a quick comparison at a glance. Clicking on each of the thumbnails should display the full res version of the image.

- A comparison tool with several settings for comparing two presets. From the list of thumbnails I just mentioned, being able to highlight two of them and then have several options for comparing the full res image of both: options like the sliding comparison tool like from sfx.thelazy, the transition on mouseover from screenshotcomparison.com, side by side, etc.

- When loading a preset, display the preset name in a label. If the user makes changes to any of the preset settings, put an asterisk at the end of the title signifying pending changes to be saved. Add 'Save' and 'Save As' menu buttons for overwriting or creating new presets. When a user switches presets but has pending changes for their current preset, use a messagebox to prompt them whether or not they want to save changes. Do the same when the user has pending changes and goes to exit the application.
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ReShade Framework Mediator 1 year 5 months ago #9

  • Martigen
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Hey Luciferhawk,

Finally got around to playing with the Mediator. Some feedback!

Quality of life:

  • It can be quite hard dragging the slider to a particular value, particularly for those settings that have wide ranges. Suggestion: Add a text entry box at the end of every slider, so a value can be entered directly. So basically, you have two ways to set a setting: slider mode and direct entry mode.

  • To help readability: for all settings boxes, add spacing after each setting name so that all sliders are aligned vertically with each other in the box. It will look clearer and cleaner to use. Naturally since different setting names have different lengths, this will be automatically determined by Mediator when it renders the box -- find the setting with the longest name, make that the start point for aligning the slider bars.

Feature:

  • A 'real-time' mode toggle: as soon as a value is adjusted, save it without the need to press Apply. Good for testing effects in real-time on a game, including being able to drag those sliders around to see the results (relatively) instantly.

Other than this, so far so good!

Mart
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ReShade Framework Mediator 1 year 4 months ago #10

hi
will it be possible to search and download presets from sfx.thelazy.net/ in the mediator software?
because atm it is not working, i tried it with "The Witcher 3" and "Final Fantasy XIV" but it cant find anything, or am i supposed to do something before it will work?
the window with the Presets? is empty after clicking "TheLazy.NET Connect".

oh and on my 40" 1080p TV(i play in my living room) i cant really read, the font is way to small, would it be possible to give an option to make the font bigger?

sorry for asking and sorry for my english.
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ReShade Framework Mediator 1 year 4 months ago #11

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It is working but there have to be more people first to upload framework/mediator compatible presets. So presets that have been created in the mediator.
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ReShade Framework Mediator 1 year 4 months ago #12

ahh ok, thanks for clarifying ;)
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ReShade Framework Mediator 1 year 4 months ago #13

  • DeMondo
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Ioxa wrote:
DeMondo wrote:
Is it possible to have the Anamflares vertical positioned instead of horizontal and is it possible to add negative values for some shaders into the Mediator, for example the Levels shader: I used negative values (to compensate too dark areas); of course I could manually edit those values outside the Mediator but when I swap back to use the the Mediator at a later time, the Mediator doesnt read/ recognise these manually changed values.
When I ported the configs to the Mediator I used the bounds that were listed in the configs, but I know people use values that are outside of the recommended bounds, like negative values for lumasharpen, I just didn't know what kind of values people used. Some of the configs didn't even have any recommended bounds so I just had to guess at what they were. So let us know if you come across any other shaders that don't let you use the same settings you've used in the past so the bounds can be adjusted.

For now, you can change these lines in SweetFX_settings.cfg,
//>Levels settings<\\
#define Levels_black_point 16 //[0:255] //-The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0
#define Levels_white_point 235 //[0:255] //-The new white point. Everything brighter than this becomes completely white. Default is 235.0
to something like this,
//>Levels settings<\\
#define Levels_black_point 16 //[-255:255] //-The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0
#define Levels_white_point 235 //[-255:255] //-The new white point. Everything brighter than this becomes completely white. Default is 235.0
-255 might be more than you need so you can make that number smaller and it will be a little easier to adjust in the mediator.

Just be sure to either have the mediator closed when changing the config file or press the reset button in the mediator after making the changes to the config.

---

Thanks Ioxa, your method works great! By the way your High Pass Sharpening / Contrast Enhancement & Color Filter shaders are very good, I use them for some time now, are you planning to make some more shaders? CA [Chromatic Aberration] in the standard SweetFX_settings [CA] and the other one in McFX_settings [FishEyeCA] doesnt look that good to be honest, is it possible you could make your own CA shader, a better one? Anyway thanks again for your special shaders!!
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ReShade Framework Mediator 1 year 4 months ago #14

  • Ioxa
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DeMondo wrote:
Thanks Ioxa, your method works great! By the way your High Pass Sharpening / Contrast Enhancement & Color Filter shaders are very good, I use them for some time now, are you planning to make some more shaders? CA [Chromatic Aberration] in the standard SweetFX_settings [CA] and the other one in McFX_settings [FishEyeCA] doesnt look that good to be honest, is it possible you could make your own CA shader, a better one? Anyway thanks again for your special shaders!!

Thanks, glad you like them! What do you not like about those CA shaders and what would you like to see different? I'm not very good at coding but I could try to come up with something.
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ReShade Framework Mediator 1 year 4 months ago #15

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A quick update on new features in ReShade/Framework/Mediator. It kind of became hard to keep track cause it has been a while and there have been so many things we worked on. I guess I'll have to find a proper date with Crosire for the release but I will be super happy when this is finally out. Until then, here a sneak peek and the main feature list:



- Visual Overhaul
- ReShade Layout Overhaul
- More User Friendly
- Powerful Offline Preview with LUT generator
- As requested FloatOnTop and MinimizeToTaskBar optional
- TheLazy.Net Crawler Overhaul in separate thread with version check
- Permanent Push To Application feature for App profiles and dynamic switch back to link to mediator when selecting profile in mediator
- Effect-Library Overhaul with mouse wheel for moving shader and single effect toggling as requested
- Introduction of duplicate shader feature
- Performance increase for Ambient Light and related shader
- LUT effect update to properly allow different LUT sizes
- Emboss port by Marty
- Grain port by Alo81
- Fixed Many Bugs (should be very stable now)
- And probably other stuff I just forgot :silly:
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ReShade Framework Mediator 1 year 4 months ago #16

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Nice work, hope its easier to add new effects now.
Also (asked this also on steam, sorry for beign a bit anxious and insistent), but are there any news on that retina shader?
Loves to test stuff for no reason.
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ReShade Framework Mediator 1 year 4 months ago #17

  • Ioxa
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Looking good Lucifer! The LUT generator is going to be a great addition!
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ReShade Framework Mediator 1 year 4 months ago #18

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Thanks guys, the retina shader will not be part of this release but thanks to Marty there will be at least one more "surprise" coming :cheer:
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ReShade Framework Mediator 1 year 3 months ago #19

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Hoping Marty's surprise rhymes with darallax jocclusion rapping...
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ReShade Framework Mediator 1 year 3 months ago #20

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Your new layout looks definitely better LuciferHawk! The burning question: when will you release yr new Mediator? :cheer:
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