ReShade Framework Mediator

  • Posts: 209
4 years 7 months ago - 4 years 7 months ago #41 by SunBroDave
I have no experience with using LUTs but the idea of condensing the color changes from several shaders into a single, low cost effect sounds fantastic. I'm at work so I can't test myself right now, so can someone give me an idea of the scope of what shaders can be condensed into an LUT? I'm assuming things like TONEMAP and LIFTGAMMAGAIN and VIBRANCE, but what about effects such as LEVELS and CURVES? Do those count as color adjustments as well?

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4 years 7 months ago - 4 years 7 months ago #42 by Ganossa

matsilagi wrote: Oh ok, maybe i did something wrong (or maybe the Mediator didn't preview it correctly, i dunno)
Thanks for the help


You replaced the destination LUT with yours, right?



SunBroDave wrote: I have no experience with using LUTs but the idea of condensing the color changes from several shaders into a single, low cost effect sounds fantastic. I'm at work so I can't test myself right now, so can someone give me an idea of the scope of what shaders can be condensed into an LUT? I'm assuming things like TONEMAP and LIFTGAMMAGAIN and VIBRANCE, but what about effects such as LEVELS and CURVES? Do those count as color adjustments as well?


Any static change to color and contrast so definitly curves and I would also assume levels though I have to admit I never used it .oO
The following user(s) said Thank You: SunBroDave

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  • Posts: 292
4 years 7 months ago #43 by matsilagi

LuciferHawk wrote:

matsilagi wrote: Oh ok, maybe i did something wrong (or maybe the Mediator didn't preview it correctly, i dunno)
Thanks for the help


You replaced the destination LUT with yours, right?



SunBroDave wrote: I have no experience with using LUTs but the idea of condensing the color changes from several shaders into a single, low cost effect sounds fantastic. I'm at work so I can't test myself right now, so can someone give me an idea of the scope of what shaders can be condensed into an LUT? I'm assuming things like TONEMAP and LIFTGAMMAGAIN and VIBRANCE, but what about effects such as LEVELS and CURVES? Do those count as color adjustments as well?


Any static change to color and contrast so definitly curves and I would also assume levels though I have to admit I never used it .oO


Yeah i did, it now works. Tested with TrackMania 2 Valley. I think the Mediator didn't preview it well.

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  • Posts: 249
4 years 7 months ago #44 by Constantine PC
Lucifer do I have to upload new presets for Framework 1.0 for them to come up in the Mediator or can I update my Existing presets with 1.0 settings?

I can't seem to get my ESO preset to come up. All I can see is a new Black Hawk Down preset in the Mediator and nothing else no matter what application I choose.

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4 years 7 months ago #45 by Ganossa
Since 1.0 I added versioning to theLazy.Net presets, so they won't cause trouble if someone decides to download. Create a new preset with the current mediator and update you uploaded preset on theLazy.Net. This will make it visible again :-)

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  • Posts: 2
4 years 7 months ago - 4 years 7 months ago #46 by deton24
www.dropbox.com/s/m9n9ddp5idu2ws9/Bez%C2%A0tytu%C5%82u.jpg?dl=0
I had a presets with those settings.
It enables advanced_crt but it's not enabled.
But when I disabled HPD on default preset with all those settings from the beggining, CRT disapeared. Once it was lens distortion (normal), and same kind of distortion caused fisheye_ca.
It's some kind of very annoying bug when many effects are enabled, and I had this few times.
And there were a few moments during the changing of settings when program doesn't changed any settings and reshade said "Already compiled" (good to click add twice, don't know why), sometimes when I creating new preset via typing name and then add, it not differs from previously saved.or no effect and response after changing settings in Reshade to game.
It's nGlide->Open GL Rayman 2 tweaking. Please fix Mediator a little. Thanks. It's a great program.

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4 years 7 months ago - 4 years 7 months ago #47 by Ganossa
This may happen if changes get applied to quick after another or in rare cases when you enable a lot of different effects (though this should already be fixed). Different from the usual file editing, the mediator has to change several files at once but also only those that really got changed (otherwise ReShade will give "already compiled" back). I will look into this but since I already worked on improving it, that might take a bit longer.

Additional Information:
- I just fixed that annoying display bug for names and authors of TheLazy.Net presets in the mediator. :) so will definitely come with the next release

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  • Posts: 1
4 years 7 months ago - 4 years 7 months ago #48 by xenno64
EDIT: never mind i just find out that u cant use old profiles that really sux 4 people like me that dont wanna mess with all the sliders and dont know how to do it :(

This is my first post here so i don't know if i am in right sub forum sorry...

I wanted to ask can Mediator read sweetfx 2.0 presents i was using ReShade 0.19.2 Public Beta with SweetFX 2.0 Beta 8 with one of project cars presents in epsxe 1.9.0.

Then i moved to windows 10 and tried running epsxe and didn't wanted to run, after many tries i realized that sweetfx is doing me problems, but for some reason same profile works in project cars ...

I just want to try loading that project cars present in epsxe using Pete's OGL2.9 plugin, on Windows 7 it was working just fine.

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  • Posts: 2
4 years 7 months ago #49 by deton24
Try to create some preset and look in presets folder, there is also some sweetfx configs which probably may be changed, but I'm not sure if it'll works.

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  • Posts: 32
4 years 6 months ago #50 by bopper2010
Thanks a bunch to you Lucifer on the great Mediator tool, props to all those who have worked hard on all these great shaders and effects like Marty and Crosire and others guys too. Im really looking forward to seeing how much further you can take these awesome tools, much appreciated guys.
The following user(s) said Thank You: evgeniy.trifonov

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  • Posts: 14
4 years 2 days ago #51 by Tidias
What ever happened to the retina shader?

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